shot releases aka perfect releases are tied to game speed. - Operation Sports Forums

shot releases aka perfect releases are tied to game speed.

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  • alabamarob
    MVP
    • Nov 2010
    • 3343

    #1

    shot releases aka perfect releases are tied to game speed.

    This post is strictly on hof sim settings.


    There are in fact no broken shots on 2k15.

    BUT some players are unable to hit a perfect release on the default (50) game speed.

    I did a test with the hawks.

    On default (50) game speed only thabo and bazemore can get perfect releases.

    On 49 speed. Scott, korver, mack, bazemore, thabo and schroeder can get perfect. But milsap, carroll, antic and horford can not get perfect at that speed.

    At 51speed. Carroll, milsap, antic, and bazemore can get perfect. But the other players can not.

    At 52 speed horford can finally get a perfect release.

    I dont know what any of this means but it explains the dreaded shot glitch that seems to never have existed technically, but at default speed releases are affected.

    Os member stillfellme was the person that figured this out. All credit goes to him.
    Last edited by alabamarob; 12-22-2014, 12:18 PM.
    Psn: Alabamarob
    Xbox: Alabama Rob

    Youtube: 2k Hawks

    Settings I play on.
    Minutes: 12
    Difficulty: HOF
    Online or Offline player: Both
    In a MLO: Yes
  • Coach2K
    Hall of Fame
    • Mar 2012
    • 1708

    #2
    shot releases aka perfect releases are tied to game speed.

    Aren't there three shot release speeds? Maybe the shooters that work at each game speed are in the same group.


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    • stillfeelme
      MVP
      • Aug 2010
      • 2411

      #3
      Re: shot releases aka perfect releases are tied to game speed.

      Originally posted by www.Coach2K.com
      Aren't there three shot release speeds? Maybe the shooters that work at each game speed are in the same group.


      Sent from my iPhone using Tapatalk

      Well I don't know what you mean by group

      Milsap has Jump shot 34 Release Timing Normal
      Korver has Jump shot 17 Release timing normal
      Hordford set shot 2 release timing Normal
      Carroll has jump shot 21 release timing normal

      Yes I bet there are certain shot bases that work on certain shot base and release timing and 50 speed.

      I was able to fix Milsap by changing his release timing to late and then I can get green perfects. It is just strange man. It comes down to this there are a long list of guys on game speed 50 who can not achieve a perfect release. It is almost half of the players in the game if that original total list is correct. The problem has snowballed wow. I think I definitely will end up trying to change it on my own. This will be a long term change.
      Last edited by stillfeelme; 12-21-2014, 05:12 PM.

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      • capitolrf
        Rookie
        • Jan 2012
        • 354

        #4
        Re: shot releases aka perfect releases are tied to game speed.

        I have to say "good job fellas on unlocking this mystery" and too 2K " you guys are pathetic, no BS on this one"

        They knew this shot meter was gonna be controversial. To introduce this new shooting feature & not to thoroughly test it out is downright absurd. That's like putting brakes on a car that only works when in reverse. Shooting is the most important part of the game. They do all this work for signature animations, MOCAP'n folks & don't even care if the shots go in.

        Now we got to find the right speed for every player on your team, to get a perfect release. Which is good for offline, but what happens for online? Do we have to PlayShare in order to play a game now? Maybe someone can test this out.
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        • Shady Mike
          Banned
          • Nov 2014
          • 1221

          #5
          Re: shot releases aka perfect releases are tied to game speed.

          I only play real % offline vs CPU, but I really feel for you guys, that shot meter is just plain stupid, and quite frankly 2K shouldn't have implemented it if they couldn't get it working right :/

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          • Rell7thirty
            Pro
            • Dec 2013
            • 721

            #6
            Re: shot releases aka perfect releases are tied to game speed.

            Real player % is the only way I play. Offline, online, in my sleep. The meter doesn't belong in a basketball game. Leave that for golf and field goal/punts

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            • alabamarob
              MVP
              • Nov 2010
              • 3343

              #7
              Re: shot releases aka perfect releases are tied to game speed.

              Originally posted by Rell7thirty
              Real player % is the only way I play. Offline, online, in my sleep. The meter doesn't belong in a basketball game. Leave that for golf and field goal/punts
              How do you turn on real percentage for an online game? Dont see that option.
              Psn: Alabamarob
              Xbox: Alabama Rob

              Youtube: 2k Hawks

              Settings I play on.
              Minutes: 12
              Difficulty: HOF
              Online or Offline player: Both
              In a MLO: Yes

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              • stillfeelme
                MVP
                • Aug 2010
                • 2411

                #8
                Re: shot releases aka perfect releases are tied to game speed.

                I will say this this, game speed tied to perfect releases impacts the overall user experience and gameplay. One person can be playing on one game speed and see the game totally differently than me playing on 50. The game plays much differently when shooters can shoot the ball and are not held back.

                I did some testing and "fixed" Durant and Ibaka. The ability for Ibaka to now stretch the floor to the 3pt line with perfect releases just changed the game play up. It is not that I will get 15 perfect releases in the game but say get two from him from three. It just changes how you play. I can imagine this on HOF.

                Anyone that watches real NBA enough know that Kyle Korver is so much a threat that they run screens for him where he sets the screen and then flares out to the 3pt line. Bigs will willingly leave open a man in the paint to go after Korver. Sometimes they will hit Milsap cutting to the paint when it looked like a play going to Korver. The threat of his shooting ability causes that to happen. If you are playing HOF Sim default speed you don't even have to worry about Korver which is absurd lol. So what I am saying you need a threat of shooters or the game is way unbalanced.

                I will say this you need the shooters to be able to shoot to get one of those 4-4 from deep games or better. Check out Mirotic from the Bulls I think he was 6-6 or from deep the other night. Your chance is slim very slim to almost none of recreating that if his shots is "broken" at some game speed.

                I did some more testing and found that 48 game speed makes D. Collison, N. Stauskaus, and McCallum able to get perfect releases on the Kings. My first time getting perfect releases from those three on the default roster but Rudy Gay is no longer good on that speed.

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                • amedawg00
                  2K OL Legend
                  • Jan 2008
                  • 2926

                  #9
                  Re: shot releases aka perfect releases are tied to game speed.

                  Stillfeelme are you fixing them by changing game speed or shot timing to a different speed. We need a dev to acknowledge this revelation because we just opened Pandoras box.
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                  • Coach2K
                    Hall of Fame
                    • Mar 2012
                    • 1708

                    #10
                    shot releases aka perfect releases are tied to game speed.

                    It makes sense that if you slow it down it's easier to time the release.

                    Personally I see this as an issue that won't be addressed and think we are just talking to ourselves.

                    It's a shame too since they hired Beds to clean up their rosters.

                    What's the point in realism if you give a guy a 90 plus 3 point rating yet you can't shoot with him at the highest level in practice mode with no defense?

                    I use to watch Chris Mullin one of the purest shooters ever and Sam Perkins at shoot around go all the way around the three point arc and nail all of them.

                    I'm pretty sure Mullin isn't even rated 90 in 2K.

                    Copeland and Korver are both 90 plus. Might as well be rated 50.

                    I've resigned myself to shooting 1/18 from three and bricking midrange shots the rest of the year quite honestly.




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                    Last edited by Coach2K; 12-21-2014, 08:57 PM.
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                    • alabamarob
                      MVP
                      • Nov 2010
                      • 3343

                      #11
                      Re: shot releases aka perfect releases are tied to game speed.

                      Originally posted by stillfeelme
                      I will say this this, game speed tied to perfect releases impacts the overall user experience and gameplay. One person can be playing on one game speed and see the game totally differently than me playing on 50. The game plays much differently when shooters can shoot the ball and are not held back.

                      I did some testing and "fixed" Durant and Ibaka. The ability for Ibaka to now stretch the floor to the 3pt line with perfect releases just changed the game play up. It is not that I will get 15 perfect releases in the game but say get two from him from three. It just changes how you play. I can imagine this on HOF.

                      Anyone that watches real NBA enough know that Kyle Korver is so much a threat that they run screens for him where he sets the screen and then flares out to the 3pt line. Bigs will willingly leave open a man in the paint to go after Korver. Sometimes they will hit Milsap cutting to the paint when it looked like a play going to Korver. The threat of his shooting ability causes that to happen. If you are playing HOF Sim default speed you don't even have to worry about Korver which is absurd lol. So what I am saying you need a threat of shooters or the game is way unbalanced.

                      I will say this you need the shooters to be able to shoot to get one of those 4-4 from deep games or better. Check out Mirotic from the Bulls I think he was 6-6 or from deep the other night. Your chance is slim very slim to almost none of recreating that if his shots is "broken" at some game speed.

                      I did some more testing and found that 48 game speed makes D. Collison, N. Stauskaus, and McCallum able to get perfect releases on the Kings. My first time getting perfect releases from those three on the default roster but Rudy Gay is no longer good on that speed.
                      Preaching to the choir.
                      People are so fixated with dribbling and penetration assists that they dont even realize how important shooting and the threat of shooting is to being a good passing team. The hawks have very few ball handlers and create next to nothing off the dribble. But all them boys can shoot and they are a top assist team because they stretch the floor and create open opportunities with the threat of shooting. Very few teams can be good offensively without shooting irl. That is why mike miller and james jones will always have work. Hof sim is unbalanced with the shot glitches and shooting teams who have key glitched shooters are at a disadvantage. Every team has strengths and weaknesses effective releases are key to team individuality.

                      Shooting and the threat of shooting effects every aspect of basketball it is just more than just made threes and shooting percentages.
                      Psn: Alabamarob
                      Xbox: Alabama Rob

                      Youtube: 2k Hawks

                      Settings I play on.
                      Minutes: 12
                      Difficulty: HOF
                      Online or Offline player: Both
                      In a MLO: Yes

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                      • capitolrf
                        Rookie
                        • Jan 2012
                        • 354

                        #12
                        Re: shot releases aka perfect releases are tied to game speed.

                        I been labbing with timing releases & game speeds, you probably can get every player green at one point. You just have to find that right combination of both. I have 3 players I can't get with changing releases & keeping default game speed. But have had them same 3 players make shots on a higher game speed, while ruining a few other players. Just haven't found the right combo yet, which will be great for offline, once I finally get it. But online will still suffer if 2K doesn't fix this in a patch, I don't think a roster update will fix it.
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                        • amedawg00
                          2K OL Legend
                          • Jan 2008
                          • 2926

                          #13
                          Re: shot releases aka perfect releases are tied to game speed.

                          Originally posted by capitolrf
                          I been labbing with timing releases & game speeds, you probably can get every player green at one point. You just have to find that right combination of both. I have 3 players I can't get with changing releases & keeping default game speed. But have had them same 3 players make shots on a higher game speed, while ruining a few other players. Just haven't found the right combo yet, which will be great for offline, once I finally get it. But online will still suffer if 2K doesn't fix this in a patch, I don't think a roster update will fix it.
                          A roster update can fix it because they have changed players sig releases in past updates to allow them to be glitch free with shots thst can achieve perfect on hof or any level for that matter. This issue can be addressed by beds and the devs that work on sig shots if they so desire.
                          Last edited by amedawg00; 12-21-2014, 10:08 PM.
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                          • stillfeelme
                            MVP
                            • Aug 2010
                            • 2411

                            #14
                            Re: shot releases aka perfect releases are tied to game speed.

                            Originally posted by amedawg00
                            Stillfeelme are you fixing them by changing game speed or shot timing to a different speed. We need a dev to acknowledge this revelation because we just opened Pandoras box.
                            I actually think all of them can be fixed by changing the shot base or release timing one or the other at 50 game speed. I started out by changing only the shot bases for the ones I was doing because I think that should be 2K's method. Truthfully the correct way to fix it sounds like they would have to rewrite some coding and that means patching... not happening.

                            As I said these are things the other dude DaWarrior25 tried changing the quickness of the release doesn't "fix" all players. I could not get a green perfect with Milsap but when I changed his timing of release to late I was able to get green releases HOF sim. I also could have found a shot base that worked with 50 game speed.

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                            • stillfeelme
                              MVP
                              • Aug 2010
                              • 2411

                              #15
                              Re: shot releases aka perfect releases are tied to game speed.

                              Originally posted by capitolrf
                              I been labbing with timing releases & game speeds, you probably can get every player green at one point. You just have to find that right combination of both. I have 3 players I can't get with changing releases & keeping default game speed. But have had them same 3 players make shots on a higher game speed, while ruining a few other players. Just haven't found the right combo yet, which will be great for offline, once I finally get it. But online will still suffer if 2K doesn't fix this in a patch, I don't think a roster update will fix it.
                              Yeah that is the thing there are a list of shot base releases that work on HOF Sim 50 game speed. They should be going through the entire roster to figure out what is right and what is wrong.

                              So if you are an offline and online player you would prefer them to get it right on the default game speed 50 on both.

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