MLB 15 The Show Has New Human IK Engine, Tag System, Commentary, Overhauled Franchise

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  • redsox4evur
    Hall Of Fame
    • Jul 2013
    • 18169

    #91
    Re: MLB 15 The Show Has New Human IK Engine, Tag System, Commentary, Overhauled Franc

    I think he was getting more at the trade that I brought the STUD #1 prospect being traded for some middle reliever. Tell me a time that has happened. The only one I can think of is Jason Varitek and Derek Lowe for Slocumb. But then again it was 4 years after Varitek was drafted and his stats were not looking he would be a serviceable major league player.
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    • Jimmydm90
      Rookie
      • Nov 2013
      • 405

      #92
      Re: MLB 15 The Show Has New Human IK Engine, Tag System, Commentary, Overhauled Franc

      The trades are so out of whack in the game that in RTTS after about a year, once I make it up to the majors, the teams' rosters are pretty much unrecognizable.

      For RTTS I almost wish they started you out a year or two in the past. Example if it's MLB 14 TS you start off in 2013 AA so that way once you're in the majors you've got the actual rosters. At least for a season.

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      • RedMeansGo2006
        Rookie
        • Jan 2014
        • 139

        #93
        Re: MLB 15 The Show Has New Human IK Engine, Tag System, Commentary, Overhauled Franc

        Originally posted by Jimmydm90
        The trades are so out of whack in the game that in RTTS after about a year, once I make it up to the majors, the teams' rosters are pretty much unrecognizable.

        For RTTS I almost wish they started you out a year or two in the past. Example if it's MLB 14 TS you start off in 2013 AA so that way once you're in the majors you've got the actual rosters. At least for a season.
        I've been asking for this for a year now. I want it to be in franchise mode as well and I want to be able to start in any year I wish to begin in.

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        • kmoser
          MVP
          • Jul 2012
          • 1398

          #94
          Re: MLB 15 The Show Has New Human IK Engine, Tag System, Commentary, Overhauled Franc

          Originally posted by redsox4evur
          I think he was getting more at the trade that I brought the STUD #1 prospect being traded for some middle reliever. Tell me a time that has happened. The only one I can think of is Jason Varitek and Derek Lowe for Slocumb. But then again it was 4 years after Varitek was drafted and his stats were not looking he would be a serviceable major league player.

          The Show CPU teams value relievers a lot for some reason. It's been like that for a while and I'm not sure why.

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          • Knight165
            *ll St*r
            • Feb 2003
            • 24964

            #95
            Re: MLB 15 The Show Has New Human IK Engine, Tag System, Commentary, Overhauled Franc

            Originally posted by Jimmydm90
            The trades are so out of whack in the game that in RTTS after about a year, once I make it up to the majors, the teams' rosters are pretty much unrecognizable.

            For RTTS I almost wish they started you out a year or two in the past. Example if it's MLB 14 TS you start off in 2013 AA so that way once you're in the majors you've got the actual rosters. At least for a season.
            Kinda reminds me of this off season!

            M.K.
            Knight165
            All gave some. Some gave all. 343

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            • aguero90
              MVP
              • Oct 2013
              • 1252

              #96
              Re: MLB 15 The Show Has New Human IK Engine, Tag System, Commentary, Overhauled Franc

              I wonder what exactly they mean by revamped commentary? What do you guys think. Maybe they'll have Matt V get way more excited, like he does on tv broadcasts. If we get tv Matt V, I'd be happy, because he sounds way better in real life. But then again, that's what makes a person a great voice actor. I couldn't tell the difference between Jon Miller on tv/radio, and 2k.
              1458, not counting playoffs, that's the number of games in a row I haven't missed! Go Yanks!

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              • Ghost Of The Year
                Sweet Emotion.
                • Mar 2014
                • 6342

                #97
                Re: MLB 15 The Show Has New Human IK Engine, Tag System, Commentary, Overhauled Franc

                Originally posted by aguero90
                I wonder what exactly they mean by revamped commentary? What do you guys think. Maybe they'll have Matt V get way more excited, like he does on tv broadcasts. If we get tv Matt V, I'd be happy, because he sounds way better in real life. But then again, that's what makes a person a great voice actor. I couldn't tell the difference between Jon Miller on tv/radio, and 2k.
                At the very least we should get some fresh dialogue. This is one of those things where I wish there would be updates throughout the season. I wish SDS could get a contract where instead of the crew having to come in a record, they could use real broadcast chatter. But I'm sure that would cost a pretty penny.
                T-BONE.

                Talking about things nobody cares.

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                • Bobhead
                  Pro
                  • Mar 2011
                  • 4926

                  #98
                  Re: MLB 15 The Show Has New Human IK Engine, Tag System, Commentary, Overhauled Franc

                  Originally posted by nemesis04
                  I don't know, the real MLB is full of dumb trades this winter. Where does one go to reference what is "right".
                  Yeah but it's the offseason. These types of mega trades don't run all year long like they do in The Show. I think the franchise AI in The Show needs to lay off the 5 hour energy.

                  Carlos Gonzalez has been traded twice already, during one half-season. Albert Pujols: three times. I cant remember the name but I had one super star even traded and then traded back to his original team within a month.

                  And yeah, you can point to any one trade in The Show and say it looks "within the realm of reason"... they all look fine in a bubble... but "bubbles" are not how MLB seasons are supposed to work. It's like every team is on "shuffle" mode. No real plan or goal, no attention to current needs and current surpluses.

                  I dont know much about programming AI's but if SCEA could just make one change, it would be to have the AI ease off the accelerator by a big margin.

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                  • countryboy
                    Growing pains
                    • Sep 2003
                    • 52691

                    #99
                    Re: MLB 15 The Show Has New Human IK Engine, Tag System, Commentary, Overhauled Franc

                    Originally posted by nemesis04
                    I don't know, the real MLB is full of dumb trades this winter. Where does one go to reference what is "right".
                    my viewpoint is the only true realistic trade that can be made is one that has already been made. Everything else is just speculation

                    my .02
                    I can't shave with my eyes closed, meaning each day I have to look at myself in the mirror and respect who I see.

                    I miss the old days of Operation Sports :(


                    Louisville Cardinals/St.Louis Cardinals

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                    • BA2929
                      The Designated Hitter
                      • Jul 2008
                      • 3342

                      #100
                      Re: MLB 15 The Show Has New Human IK Engine, Tag System, Commentary, Overhauled Franc

                      Originally posted by Blzer
                      I wonder if the tag system is anything like I've suggested once. It was basically as follows;

                      Tagging is mapped to a button, say R1. When you're at a base, tap R1 for a swipe-tag. You'll have to time it right, but the tag will go straight down to wherever the guy is sliding. Otherwise, hold down the tag to keep your glove down, but you'll have to manually swivel left or right to get somebody hook sliding.

                      I did not have a system in place for tagging somebody in a rundown.
                      They had a bare bones of this idea back in Roger Clemens' MVP Baseball on the NES. It was essentially a mini-game inside the game. You basically had to guess where to put the tag down to get a guy out on a close play at a base. I'd rather the game just decide what tag to use in any given situation. Tag plays happen so quickly that I don't think you'd even have enough time to swivel left or right to get a guy out unless they put it in slow motion, which would make hook slides incredibly overused.

                      Obviously, if they included your idea they'd give us the option to turn it off as that's something they do well with The Show. I just don't see many people using it as it sounds very confusing and tough to implement in a way that doesn't completely ruin the immersion.

                      Personally, I hope it's just a fixed code that makes tags more fluid and varied.
                      "Baseball is the coolest sport because, at any moment, the catcher can stop the game and go tell the pitcher a secret" - Rob Fee

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                      • kehlis
                        Moderator
                        • Jul 2008
                        • 27738

                        #101
                        Re: MLB 15 The Show Has New Human IK Engine, Tag System, Commentary, Overhauled Franc

                        Yea it was a disaster in Roger Clemons baseball.

                        Basically like trying to stop a PK in Fifa. Straight guessing game.

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                        • Blzer
                          Resident film pundit
                          • Mar 2004
                          • 42509

                          #102
                          Re: MLB 15 The Show Has New Human IK Engine, Tag System, Commentary, Overhauled Franc

                          Originally posted by BA2929
                          They had a bare bones of this idea back in Roger Clemens' MVP Baseball on the NES. It was essentially a mini-game inside the game. You basically had to guess where to put the tag down to get a guy out on a close play at a base. I'd rather the game just decide what tag to use in any given situation. Tag plays happen so quickly that I don't think you'd even have enough time to swivel left or right to get a guy out unless they put it in slow motion, which would make hook slides incredibly overused.

                          Obviously, if they included your idea they'd give us the option to turn it off as that's something they do well with The Show. I just don't see many people using it as it sounds very confusing and tough to implement in a way that doesn't completely ruin the immersion.

                          Personally, I hope it's just a fixed code that makes tags more fluid and varied.
                          No, totally. When I suggested it this was a part of an entire package of new controls called Pro Control Defense that included a catch button, squaring up to fly balls (to center up or for players tagging up), a sprint feature, fake-throws, a momentum system for throwing, and even shading the sun. Tagging was just the icing on the cake with all of this, and it was essentially a set of "advanced controls" much like 2K had as an option in hockey games.

                          I just don't see how a "new tagging system" or whatever would be a back-of-the-box feature of something for gameplay improvements that would be something which we would notice if they didn't tell us. Sure, we could say "Oh I saw a new tagging animation the other day," but I don't ever recall tagging really being an issue of mine in this game. Sure tags are missed sometimes, but that's just a part of the sport. Unless they do something like cancelling tags (ducking out of the animation for other play) or something like moving around the bag for hook slides as I said earlier, it's tough to figure out how this will change gameplay.

                          EDIT: Actually, what might be nice about this feature mixed with the Human IK Engine is the game might be able to recognize when the glove actually touches the player, so maybe this game will have a challenge system where you can challenge actual missed/late tags, etc. That would be cool.
                          Last edited by Blzer; 12-30-2014, 04:15 AM.
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                          • LastActionHero
                            MVP
                            • Feb 2009
                            • 2453

                            #103
                            MLB 15 The Show Has New Human IK Engine, Tag System, Commentary, Overhauled F...

                            Tagging has been an eyesore for years to me. When a game looks so good and suddenly you see the 2nd baseman swipe his glove through a player it takes you right out of the immersion, at least for me. Same goes for slides through the catcher. These things shouldn't be happening anymore this generation in my opinion so I'm happy they're improving on it!
                            "When it's all set and done, reality is the best innovation."

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                            • dubeau
                              Rookie
                              • Mar 2005
                              • 96

                              #104
                              Re: MLB 15 The Show Has New Human IK Engine, Tag System, Commentary, Overhauled Franc

                              Overhauled franchise...with no details. I don't really care for the rest to warrant purchasing. When I know what "overhaul" means to them, I will make a decision.
                              Current Main site

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                              • HypoLuxa13
                                MVP
                                • Feb 2007
                                • 1156

                                #105
                                Re: MLB 15 The Show Has New Human IK Engine, Tag System, Commentary, Overhauled Franc

                                Originally posted by dubeau
                                Overhauled franchise...with no details. I don't really care for the rest to warrant purchasing. When I know what "overhaul" means to them, I will make a decision.
                                My thoughts exactly. They could change nothing else with the graphics or gameplay, but if they rework franchise to make:
                                - player progression/regression more realistic so good players improve faster and decline slower
                                - balance hitting/pitching over time so in year 4+ of franchise you don't see every pitcher with 5+ ERA's and 50+ hitters batting over .300
                                - better stat tracking
                                - improve AI trade, re-signing and free agent logic
                                - etc.

                                I will buy if they do the above, regardless of other improvements.

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