1. I doubt that they will work well on AP as they currently stand (mainly concerned about the CPU QBA). If you want to try on AP, go ahead but set CPU QBA at 6. It seems to be OK with the current IG setting.
2. The time is calibrated to give a realistic number of plays (110 total), so I personally wouldn't recommend it.
3. Neither. Due to the criticality of the penalty sliders to make this set work, I have not posted them online.
TOs tend to come in waves with this set, be patient and don't be afraid to user switch to DBs to make the plays (you don't need 'ball hawk' to do this). Bear in mind that 6 NFL teams had less than 10 INTs on the season. I know it doesn't match the sim stats, but I am much more concerned about realistic on-the-field play, not matching EAs sim engine. Call it a design choice, if you will....I know it will affect progression (but user progression is too overpowered anyways, if you ask me).
Assume you mean 'penalties
.... honestly, not quite as good as they had been but it's quite refreshing compared to the real life NFL (Numerous Fouls League). I'll take a look at it, but not at the expense of breaking the gameplay (which is concern number 1).
Animations are quite good for AM...I think AP is going to be even better.