2K Gameplay is too stale/basic

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • UConcord11
    Rookie
    • Jan 2012
    • 99

    #1

    2K Gameplay is too stale/basic

    Here me out here. I've been playing 2K15 PS4 for about a month here and the thing I notice most is how basic and stale the gameplay is. It's just really hard to imitate some real life play style.
    • You can't split the pick and roll
    • The off ball screen is completly useless
    • Pull ups aren't a thing, theres only thoes crazy running fades that you never see in real life
    • There aren't any quick moves in the game to give you a shot, you basically have to dance


    Watch this video and Skip to 2:45 and 3:03 thats what I mean by quick moves (sorry don't know how to embed)



    Basically all the little things that really good players are able to do are not doable in the game. The entire game is predicated on using a screen, going around that screen, then driving or kicking. Eve something as simple as curling around a screen, receiving a pass but dribbling to a layup isn't possible (the curler always jump stops when he gets the pass).

    It's really hard for me to play a sports simulation game when I can't simulate what my favorite players do.
  • Find_the_Door
    Nogueira connoisseur
    • Jan 2012
    • 4051

    #2
    Re: 2K Gameplay is too stale/basic

    I feel the opposite. I feel like 2ks game play is very advanced.

    I could see a silhouette of a player that had certain animations and tell you who that player is.
    Antonio Rodrigo "Minotauro" Nogueira - UFC Hall of Fame

    Comment

    • gremdog8
      Rookie
      • Jun 2011
      • 272

      #3
      Re: 2K Gameplay is too stale/basic

      Originally posted by Batum Shaka Laka
      I feel the opposite. I feel like 2ks game play is very advanced.

      I could see a silhouette of a player that had certain animations and tell you who that player is.
      Yeah they dribble and shoot like the real life counterparts but in no way shape or form they move and cut like real life players. The speed and explosiveness differential for players on 2k is just not realistic, always been a problem. The ball has been one thing that has irked me for years, the game make it seems it weighs 10lbs cause when you shoot and miss it never goes more than 2 foot from the rim , long rebounds/tap outs are a staple in NBA games but you never see em on 2k.

      Comment

      • mrclutch
        MVP
        • Nov 2008
        • 2369

        #4
        Re: 2K Gameplay is too stale/basic

        Originally posted by gremdog8
        Yeah they dribble and shoot like the real life counterparts but in no way shape or form they move and cut like real life players. The speed and explosiveness differential for players on 2k is just not realistic, always been a problem. The ball has been one thing that has irked me for years, the game make it seems it weighs 10lbs cause when you shoot and miss it never goes more than 2 foot from the rim , long rebounds/tap outs are a staple in NBA games but you never see em on 2k.
        Good point about the long rebounds. I love the game but that is a little thing that would be a great fix for next year!
        Gamertag and PSN Mrclutch1013
        Currently Playing
        XBOX :Overwatch, NBA 2k22, random old stuff [/B][/COLOR]
        PS4: Nothing currently

        Comment

        • The 24th Letter
          ERA
          • Oct 2007
          • 39373

          #5
          2K Gameplay is too stale/basic

          Don't really agree with much of this at all...guys like Derrick Rose/Russell Westbrook feel like blurs compared with say an MCW who is more deliberate....it's actually one of my favorite things about the game, and what keeps it fresh for me...players feel different.

          I do realize some of this is hampered with certain settings, i.e the 'simulation' setting on higher levels....but things like blow by's and pull ups? I pull those off consistently...

          EDIT: wasn't there a 'split the pick and roll' animation in another 2k? Can't remember..
          Last edited by The 24th Letter; 01-03-2015, 02:43 PM.

          Comment

          • DocHolliday
            Farewell and 'ado
            • Oct 2002
            • 4698

            #6
            Re: 2K Gameplay is too stale/basic

            The use of the R stick forward (stutter/breakdown) is probably one of the most important aspects of this year.


            Sent from my iPhone using Tapatalk
            GT: Event Horizon 0

            Comment

            • reptilexcq
              Pro
              • Aug 2002
              • 950

              #7
              Re: 2K Gameplay is too stale/basic

              A lot of things in this game doesn't stay truth to real life counterparts. I seen a lot of people online cussing about the game like "wtf, wth" or "how did that happen" or "unfreaking believable," "oh God."

              1. Player wide open and still get blocked is unacceptable.
              2. You boxed out and thought you get an advantage in rebounding and yet the CPU still manage "SOMEHOW" get the rebound. I might as well let the CPU rebound for me if a human can't do it himself lol. The dude from Cavs...Thompson is overpowered in rebound.
              3. Things like passing and hitting the backboard turning over the ball is unacceptable. I even had one where I hit the backboard while trying to inbound the ball.
              4. Superstar is overpowered when it comes to dunking. Guys like Durant still dunk over you even though you're in good position to prevent that.
              5. Automatic animations that you have no control over such as when i am trying to jump to block...my player won't even jump because i guess he's busy trying to finish an animation lol.
              6. The shot timing is unpredictable online. Sometimes you had to release quicker and other time you have to release much later and this is assuming you're wide open. I know it's all about lagging but lagging should not prevent you from how long you should press before release a button. For example, why is it that free throw timing is easy despite the lag? That's because you expect it to go in when you know you time it correctly. But not so when it comes to shooting.
              7. The alley-oop is overpowering this game. It's so ridiculous easy to do an alley oop that people would just do it when ever they see a guy near the basket. Alley oop should be rare and not easy. It should require timing of the man running to the basket. But in 2K game, the guy running to the basket was way way far from the hoop and yet somehow he was able to get catch the ball anyway.
              Last edited by reptilexcq; 01-04-2015, 03:43 AM.

              Comment

              • ThatMichiganFan
                Pro
                • Apr 2014
                • 801

                #8
                Re: 2K Gameplay is too stale/basic

                Originally posted by UConcord11
                Here me out here. I've been playing 2K15 PS4 for about a month here and the thing I notice most is how basic and stale the gameplay is. It's just really hard to imitate some real life play style.
                • You can't split the pick and roll
                • The off ball screen is completly useless
                • Pull ups aren't a thing, theres only thoes crazy running fades that you never see in real life
                • There aren't any quick moves in the game to give you a shot, you basically have to dance
                Watch this video and Skip to 2:45 and 3:03 thats what I mean by quick moves (sorry don't know how to embed)



                Basically all the little things that really good players are able to do are not doable in the game. The entire game is predicated on using a screen, going around that screen, then driving or kicking. Eve something as simple as curling around a screen, receiving a pass but dribbling to a layup isn't possible (the curler always jump stops when he gets the pass).

                It's really hard for me to play a sports simulation game when I can't simulate what my favorite players do.
                I'll have to disagree with you on this one. I play with the Pistons and I am able to blow by people with Brandon Jennings. A quick hesitation or in and out move usually give me enough space to get a shot off. Also, the midrange pull up coming off a screen is a deadly weapon for me. Also, off ball screens for KCP and Jodie Meeks work well for me. Although, I will say that I do wish I could split the P&R, but I guess I'll just have to wait for 2K16.

                Everygame is different for me. Ive had some games where Drummond gets 15 pts 15 reb and some where he struggles with fouls and only plays 20 minutes. The game feels dynamic, sometimes I win by 20 and sometimes I get blown out. Just my $.02 though
                GT: minibeast100
                2K18 Advanced Rotations:https://forums.operationsports.com/f...-myleague.html

                2K18 Sliders:https://forums.operationsports.com/f...n-sliders.html

                Comment

                • stillfeelme
                  MVP
                  • Aug 2010
                  • 2407

                  #9
                  Re: 2K Gameplay is too stale/basic

                  I wouldn't call the game basic or stale. Though I do agree some things could be faster to real life. I would call the game very much controlled. I am not talking control of the player you are moving but how everything happens in control. The rebounding and loose balls is the thing that I notice the most and I keep placing it in a wishlist. They really balanced the rebounding post patch 3 though, but it has no random or looseness to rebounding everything is in control. That is fine for some people but I actually think it needs to be under less control. It is one of the important pieces in my opinion that will open up the game play.

                  • No long rebounds therefore low to almost no long rebounds leading to fast breaks
                  • No tap outs for second possessions or bad tap outs leading to fast breaks for the other team
                  • No or hardly any tip shots
                  • 99% of the rebounds land right in front of the rim. There are no funny bounces where someone is out of position again no randomness
                  • No or hardly any "live" ball situations where the ball is up for grabs
                  • Loose ball awareness one guy knows where the ball is going on loose balls and the ball doesn't seem live. It seems like it is magnetized to a player when it gets loose that one player just moves fast and scoops it up.
                  • Rim physics and the ball just doesn't behave like a real ball

                  The part that they are missing is rebounding is part random, and part skill but they are missing the random part is way important to me.


                  Here is an example of Tyson Chandler it shows his offensive rebounding. NBA.com just has that slick feature where you can go to a game and get video of that stat for the entire game. I think you do it for the whole season not sure though. Here is every offensive rebound from a particular game. What 2K needs is a little bit more random in the rebounding.







                  You will see long rebounds, tip shots, tap outs all of that. Every time Chandler has a monster rebounding game he has a bunch of tap outs which count as offensive rebounds. A guy like Drummond will get a bunch of tip shot attempts again and again.



                  Concerning loose balls I am waiting till we get something like this


                  <iframe src="//www.youtube.com/embed/HeVAQjeFm94" allowfullscreen="" frameborder="0" height="315" width="560"></iframe>

                  Comment

                  • manu1433
                    Pro
                    • May 2014
                    • 552

                    #10
                    Re: 2K Gameplay is too stale/basic

                    Originally posted by The 24th Letter
                    Don't really agree with much of this at all...guys like Derrick Rose/Russell Westbrook feel like blurs compared with say an MCW who is more deliberate....it's actually one of my favorite things about the game, and what keeps it fresh for me...players feel different.

                    I do realize some of this is hampered with certain settings, i.e the 'simulation' setting on higher levels....but things like blow by's and pull ups? I pull those off consistently...

                    EDIT: wasn't there a 'split the pick and roll' animation in another 2k? Can't remember..
                    that's odd

                    this game has a problem with centers running down point guards with elite speeds on the break

                    Comment

                    • ThatMichiganFan
                      Pro
                      • Apr 2014
                      • 801

                      #11
                      Re: 2K Gameplay is too stale/basic

                      Originally posted by manu1433
                      that's odd

                      this game has a problem with centers running down point guards with elite speeds on the break
                      Really? I never have that problem. What difficulty and sliders do you use?
                      GT: minibeast100
                      2K18 Advanced Rotations:https://forums.operationsports.com/f...-myleague.html

                      2K18 Sliders:https://forums.operationsports.com/f...n-sliders.html

                      Comment

                      • manu1433
                        Pro
                        • May 2014
                        • 552

                        #12
                        Re: 2K Gameplay is too stale/basic

                        Originally posted by ThatMichiganFan
                        I'll have to disagree with you on this one. I play with the Pistons and I am able to blow by people with Brandon Jennings. A quick hesitation or in and out move usually give me enough space to get a shot off. Also, the midrange pull up coming off a screen is a deadly weapon for me. Also, off ball screens for KCP and Jodie Meeks work well for me. Although, I will say that I do wish I could split the P&R, but I guess I'll just have to wait for 2K16.

                        Everygame is different for me. Ive had some games where Drummond gets 15 pts 15 reb and some where he struggles with fouls and only plays 20 minutes. The game feels dynamic, sometimes I win by 20 and sometimes I get blown out. Just my $.02 though
                        the fact that a mid range jumper with Brandon Jennings is a "deadly weapon" in this game borders on ridiculous.

                        He shot roughly 34% on mid range jumpers last season lol

                        Comment

                        • manu1433
                          Pro
                          • May 2014
                          • 552

                          #13
                          Re: 2K Gameplay is too stale/basic

                          Originally posted by ThatMichiganFan
                          Really? I never have that problem. What difficulty and sliders do you use?
                          I've played everything from AS to HoF and that is a problem on every difficulty

                          this isn't a new problem to this game and has definitely been discussed on this forum
                          Last edited by manu1433; 01-03-2015, 05:43 PM.

                          Comment

                          • The 24th Letter
                            ERA
                            • Oct 2007
                            • 39373

                            #14
                            Re: 2K Gameplay is too stale/basic

                            Originally posted by manu1433
                            that's odd



                            this game has a problem with centers running down point guards with elite speeds on the break

                            Familiar with this issue in past 2k's..especially last year..

                            Don't see it here...at least with the settings I play on...

                            Comment

                            • manu1433
                              Pro
                              • May 2014
                              • 552

                              #15
                              Re: 2K Gameplay is too stale/basic

                              Originally posted by The 24th Letter
                              Familiar with this issue in past 2k's..especially last year..

                              Don't see it here...at least with the settings I play on...
                              it's not nearly as bad as years past but the problem is still there

                              I used to have videos of guys like Hibbert and Julius Randle running stride for stride with Westbrook on the break

                              sometimes it happens...sometimes it doesn't

                              Comment

                              Working...