(PS4) The TrueSim Roster Project: NBA 2k15

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • Cycloniac
    Man, myth, legend.
    • May 2009
    • 6502

    #1

    (PS4) The TrueSim Roster Project: NBA 2k15

    THE TRUESIM ROSTER PROJECT

    If you appreciate my work, I don't charge for its use, but I do accept donations.
    https://www.paypal.com/cgi-bin/websc...if%3aNonHosted


    FEATURES
    -Transactions as of 2/20/16, including all trade deadline moves
    -Drafted Players on their respective teams with accurate ratings and tendencies
    -Customized play priorities and tempo adjustments
    -Sig updates (In progress)
    -Updated player badges
    -Improved Player Labels
    -Shot location tendencies completely re-done
    -Full rotation edits for improved bench usage
    -Attributes completely re-done for all players, driven by statistics and thorough research
    -Player ambition tweaks for stars



    THE TRUESIM RATINGS SYSTEM
    Each player is objectively evaluated and compared versus his counterparts. His strengths and weaknesses will be apparent, and his player label will be a good snapshot of where he excels. Players are rated based upon their production over the past 3 seasons, with the current season being weighted higher for both attributes and tendencies. As a result, player separation is greatly improved.



    DOWNLOAD
    PSN ID: Cycloniac24
    Roster & Sliders: TrueSim 2k16


    SLIDERS
    Tested using CPUvCPU, tweak if needed to fit your preferences.

    Difficulty: All-Star
    Game Style: Simulation (changes to Custom)
    Quarter Length: 12 Minutes
    Shooting Type: Real Player %
    Free Throw Shooting Type: Real Player %
    Game Speed: 65
    Free Throw Difficulty: 50



    OFFENSE

    Inside Shot Success: 43
    Close Shot Success: 48
    Mid-Range Success: 48
    3PT Success: 50
    Layup Success: 55
    Dunk In Traffic Frequency: 60
    Dunk In Traffic Success: 60
    Pass Accuracy: 45
    Alley-Oop Success: 75
    Contact Shot Success: 25

    DEFENSE

    Driving Contact Shot Frequency: 25
    Inside Contact Shot Frequency: 100
    Layup Defense Strength (Takeoff): 56
    Layup Defense Strength (Release): 75
    Jump Shot Defense Strength (Gather): 23
    Jump Shot Defense Strength (Release): 25
    Help Defense Strength: 70
    Steal Success: 75


    ATTRIBUTES

    Acceleration: 45
    Vertical: 50
    Strength: 100
    Stamina: 75
    Durability: 50
    Hustle: 26
    Ball Handling: 40
    Hands: 55
    Dunking Ability: 50
    On-Ball Defense: 1
    Speed: 60
    Stealing: 75
    Blocking: 75
    Offensive Awareness: 75
    Defensive Awareness: 75
    Offensive Rebounding: 60
    Defensive Rebounding: 26
    Offensive Consistency: 75
    Defensive Consistency: 75
    Fatigue Rate: 40
    Lateral Quickness: 50


    TENDENCIES
    Take Inside Shots: 33
    Take Close Shots: 33
    Take Mid-Range Shots: 33
    Take 3PT Shots: 66
    Post Shots: 33
    Attack the Basket: 66
    Look for Post Players: 33
    Throw Alley-Oops: 100
    Attempt Dunks: 55
    Play Passing Lanes: 45
    Attempt Putbacks: 25
    Go for On-Ball Steals: 75
    Contest Shots: 100
    Backdoor Cuts: 50

    FOULS
    All 100, except shooting (90)


    Suggested Audio Settings for Authentic TV Broadcast:
    Commentary: 100
    PA: 90
    Crowd: 75 (80 in playoffs)
    SFX: 40
    Player Chatter: 50

    Gameplay Options:
    After Basket Cuts: Occasionally
    Instant Repay: Never
    Ball Handler Text: None
    Shot Feedback: Off
    Shot Meter: Off
    Rhythm Icons: Off
    Pick and Roll Overlay: Off


    MY LEAGUE SETTINGS
    Credit to Shady Mike for these.

    30 Team control suggested
    Setup
    Autosave - On
    Salary Cap Value - 80
    Salary Cap Inflation Rate - 75
    Hard Cap - Off
    Trade Logic - On
    Trade Deadline - On
    Financial Trade Rules - On
    Trade Override - Off
    CPU Trade Offers - On
    CPU-CPU Trades - On
    Trade Approval - On
    Start w/ Existing Trades - On

    General
    Quarter Length - 12 Minutes
    Sim Quarter Length - 12 Minutes
    Injuries - On
    Injury Severity - 16
    Injury Duration - 50
    Progressive Fatigue - On
    Team Chemistry - On

    Difficulty Settings
    Gameplay Difficulty - All-Star
    Simulator Difficulty - 50
    Trade Negotiation Difficulty - 60
    Contract Negotiation Difficulty - 75
    CPU Re-Signing Aggressiveness - 90
    Morale Difficulty - 100
    Morale Effects - 20
    Chemistry Difficulty - 50
    Chemistry Effects - 15
    Trade Frequency - 55
    CPU Injury Frequency - 50
    User Injury Frequency - 50
    Career-Ending Injury Frequency - 1
    User Injury Effects - 22
    CPU Injury Effects - 22
    Draft Class Quality - 47
    Player Progression Rate - 55
    Payer Regression Rate - 45
    In-Season Training Effects - 35
    Player Non-Financial Ambitions Factor - 100
    Normalize Player to Sim Minutes - On
    Normalize Played to Sim Minutes - On


    MyLeague Automation:

    General Automation
    Draft Combine - Auto
    Game Participation - Auto
    Pre-draft Workout - Auto
    Prsopect Scouting - Auto
    Staff Management - Auto

    Lineup Automation
    Before Games - Auto
    Injury - Auto
    Roster Change - Auto

    Roster Automation
    Cut Player - Auto
    Cut Player New Season - Auto
    Draft - Auto
    Fill Roster New Season - Auto
    In-Season Free Agent Signing - Auto
    Off-Season Free Agent Signing - Manual
    Free Agent Pre-offers - Manual
    Qualifying Offers - Manual
    Contract Extensions - Manual
    Target List - Auto
    Team Option - Manual
    Trades - Auto
    Trade Block - Auto

    MyLeague Automation:

    General Automation
    Draft Combine - Manual
    Game Participation - Manual
    Pre-draft Workout - Manual
    Prsopect Scouting - Auto
    Staff Management - Manual

    Lineup Automation
    Before Games - Manual
    Injury - Manual
    Roster Change - Manual

    Roster Automation
    Cut Player - Manual
    Cut Player New Season - Manual
    Draft - Manual
    Fill Roster New Season - Manual
    In-Season Free Agent Signing - Manual
    Off-Season Free Agent Signing - Manual
    Free Agent Pre-offers - Manual
    Qualifying Offers - Manual
    Contract Extensions - Manual
    Target List - Manua
    Team Option - Manual
    Trades - Manual
    Trade Block - Manual
    Last edited by Cycloniac; 02-20-2016, 05:56 AM.
    THE TrueSim PROJECTS



  • ghosti98
    Rookie
    • Mar 2014
    • 31

    #2
    Re: (PS4) The TrueSim Roster Project: NBA 2k15

    For your sliders, when you say "as a base for vs CPU", does that mean I would have to make some changes for it to play well as user vs CPU? Or can I play with no changes?

    Comment

    • Cycloniac
      Man, myth, legend.
      • May 2009
      • 6502

      #3
      Re: (PS4) The TrueSim Roster Project: NBA 2k15

      Originally posted by ghosti98
      For your sliders, when you say "as a base for vs CPU", does that mean I would have to make some changes for it to play well as user vs CPU? Or can I play with no changes?
      You can play with no changes, but as you play, you may feel that certain sliders need to be tweaked.

      I use these for CPUvCPU, so the USER sliders may need to be tweaked if you feel it is too hard, or too easy; this is the case with any slider set.

      All I'm saying is tweak the USER sliders to your liking, basically.
      THE TrueSim PROJECTS



      Comment

      • Fernand126
        Rookie
        • Jun 2013
        • 342

        #4
        Re: (PS4) The TrueSim Roster Project: NBA 2k15

        Wow, Cycloniac, nice!
        I love all you've done for the NHL community, and now that EA really messed us up, finding you here was amazing.
        Keep doing what you enjoy and benefitting us while at it!
        Take care.

        Comment

        • tylerh
          Banned
          • Jan 2011
          • 207

          #5
          Re: (PS4) The TrueSim Roster Project: NBA 2k15

          Awesome, I've been waiting for something like this! None of the rosters I've used thus far have been very accurate with the Hawks, unfortunately.

          Comment

          • Cycloniac
            Man, myth, legend.
            • May 2009
            • 6502

            #6
            Re: (PS4) The TrueSim Roster Project: NBA 2k15

            Originally posted by tylerh
            Awesome, I've been waiting for something like this! None of the rosters I've used thus far have been very accurate with the Hawks, unfortunately.
            Hope I can nail them then!
            THE TrueSim PROJECTS



            Comment

            • ballin91
              Banned
              • Nov 2014
              • 545

              #7
              Re: (PS4) The TrueSim Roster Project: NBA 2k15

              hey man, i would just like to ask nicely...when do you think you'll finish all teams so we can start a myGM or myLeague thanks a lot man for making this for everyone!

              Comment

              • Cycloniac
                Man, myth, legend.
                • May 2009
                • 6502

                #8
                Re: (PS4) The TrueSim Roster Project: NBA 2k15

                Originally posted by ballin91
                hey man, i would just like to ask nicely...when do you think you'll finish all teams so we can start a myGM or myLeague thanks a lot man for making this for everyone!
                Unfortunately, I do not have an ETA at this time, but keep an eye on the thread.
                THE TrueSim PROJECTS



                Comment

                • xNobleEaglex
                  Atlanta Black Sox
                  • Jan 2008
                  • 578

                  #9
                  Re: (PS4) The TrueSim Roster Project: NBA 2k15

                  Cycloniac, looking forward to trying these in a Hawks MyLeague along with your sliders. Will your roster include Opening Day injuries as well? Your OP mentions transactions accurate as of the beginning of the season but it does not mention injuries. Thanks!
                  Last edited by xNobleEaglex; 01-12-2015, 04:11 PM.
                  Moderator

                  PSN: xNobleEaglex

                  Comment

                  • Cycloniac
                    Man, myth, legend.
                    • May 2009
                    • 6502

                    #10
                    Re: (PS4) The TrueSim Roster Project: NBA 2k15

                    Originally posted by pope300hitter05
                    Cycloniac, looking forward to trying these in a Hawks MyLeague along with your sliders. Will your roster include Opening Day injuries as well? Your OP mentions transactions accurate as of the beginning of the season but it does not mention injuries. Thanks!
                    Yes, it wll include opening day injuries as well. The injuries themselves may not be accurate, but the durations will be.

                    I already have Steve Nash and Julius Randle out for the season, and David Lee out for 1-2 weeks.
                    THE TrueSim PROJECTS



                    Comment

                    • xNobleEaglex
                      Atlanta Black Sox
                      • Jan 2008
                      • 578

                      #11
                      Re: (PS4) The TrueSim Roster Project: NBA 2k15

                      Duration and the fact that they're actually injured are all that matter to me regarding injuries. Sounds great, Cycloniac! Thanks!
                      Moderator

                      PSN: xNobleEaglex

                      Comment

                      • DatIsraeliGuy
                        MVP
                        • Jul 2014
                        • 1180

                        #12
                        Re: (PS4) The TrueSim Roster Project: NBA 2k15

                        Really looking forward for this, finally a sim roster for the ps4!

                        Comment

                        • Cycloniac
                          Man, myth, legend.
                          • May 2009
                          • 6502

                          #13
                          Re: (PS4) The TrueSim Roster Project: NBA 2k15

                          Chicago Bulls finished, and will be the next team entered in-game.

                          Suggestions for the next team?
                          THE TrueSim PROJECTS



                          Comment

                          • tylerh
                            Banned
                            • Jan 2011
                            • 207

                            #14
                            Re: (PS4) The TrueSim Roster Project: NBA 2k15

                            Originally posted by Cycloniac
                            Chicago Bulls finished, and will be the next team entered in-game.

                            Suggestions for the next team?
                            Hawks obviously!!!

                            Comment

                            • DatIsraeliGuy
                              MVP
                              • Jul 2014
                              • 1180

                              #15
                              Re: (PS4) The TrueSim Roster Project: NBA 2k15

                              Originally posted by Cycloniac
                              Chicago Bulls finished, and will be the next team entered in-game.

                              Suggestions for the next team?
                              Kings! Please

                              Comment

                              Working...