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Old 01-18-2015, 08:58 PM   #7
Shady Mike
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Join Date: Nov 2014
Location: South Jersey
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Re: Shady Mike's "Real Feel" NBA 2K15 Real FG% Superstar Sliders

Quote:
Originally Posted by firefox1414
it's me from the cycloniac therd. i tried the sliders yesterday with big expectations and got little disappointed.
there was some good things like the tempo of the game, steals and reac-ins by cpu, balanced game by cpu (good tendencies) but the main problem was it's was just to easy for me to penetrate to the paint, scoring and dunking and get to the line (and also the boosted offensive rebound by cpu still a problem)

first game was portland-utah (6 min quarters), got about 12 dunks in that game, most of them by lillard (won 60-55). i thought it maybe one game problem, but at the second game i was with washington against indiana (choosed slow teams to see maybe something will changed) and after 12 minutes (the half) the scorboard was 50-45 for me with about 15 dunks and jon wall doing what he wants. of course the PIP was really unrealistic for me and for the cpu (because of offensive reb), and the game wasn't fun for me so i quited.

i think the base of the sliders is good but maybe you should raise the cpu contact inside and lower the dunk in traffic freq that it will be harder to get to the paint...
Thanks for the feedback bro! Definitely try and post some stats so I can suggest some tweaks for you, PIP normally varies from team to team!

Quote:
Originally Posted by HUSTLER_79
I have two questions


Why you have defensive rebounding at zero
and why have drfensive assist strenght at 60 ?
Thanks
Helps rebound attributes to shine through much better, it also creates more lose balls on Defensive rebounds and gives smaller players / guards a better chance on the boards good defenders definitely still stand out...and Defensive assist strength at 60 just feels right for me, been using it for years, but that's more personal preference.
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