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Old 01-22-2015, 01:57 PM   #7
Wolverines05
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Re: Madden Training 101: Force Defenders Part II (Episode 4)

Quote:
Originally Posted by OrganizedChaos
If you ask me it looks like the players awareness play recognition and pursuit all have to play in to this to really prove anything. Show a video now with a strong safety that shows good attributes in those areas. I am in year 5 of my own franchise and I value those attributes a lot in my safeties and they do properly attack the play like you so desire. But also if the AI programmed to always take the "proper" angle there would be no big plays on the run game and so forth. It's always Players not Plays my friend. If AI could properly pass the football and make concept decisions this gameplay would be almost damn near perfect. That and wr db interaction.
Here's the thing. and i didnt mention this in the vid, buttt, to compensate for the lack of force, spill, and cutback implementation, defenders are able to disengage much easier in madden than they would in real life, which allows them to make up for the lack of proper run fits.
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Last edited by Wolverines05; 01-22-2015 at 02:01 PM.
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