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  • Flocka412burr
    Rookie
    • Nov 2012
    • 44

    #1

    Updated NCAA14 Best gameplay for realistic type players

    I think after awhile of sifting through OS and looking at many different sliders. I think I've found a slider set with some penalties and coaching style adjustments the game plays very very well.anyway with changing the coaches aggressive/conservative style to 50/50 and changing the CPU no huddle style to conservative the is a huge must IMO but that ones up to you. As for the sliders here you go

    EDIT: Updated as of 2/3/15. Updates are in the parenthesis


    Also using Buffeyes roster with all coaches aggression/conservative styles set to 50 and sub frequency at 85 with either conservative or aggressive (NOT NORMAL) CPU No-Huddle style also when you go to play make sure the team your playing has the same offensive playbook as the playbook listed in coach info



    Offensive skill: Varsity
    Defensive skill: Varsity
    User vs User skill: Varsity
    Quarter length: 7-10 minutes ( your preference
    Injuries: on
    Fatigue: on
    Play clock: on
    Game speed: normal (changed from slow due to RB glitch)
    Player min threshold: 35 (28)
    HFA: off

    Penalties

    Offsides: 55 (99)
    False Start: 50 (53)
    Holding: 40 (70)
    Facemask: 50 (5)
    OPI: 60 (89)
    DPI: 1 (88)
    KR/PR Interference: 35 (50)
    Clipping: 50 (leave at 50)
    Intentional Grounding: 82 (see notes for explanation)
    Roughing the Passer: 50 (52)
    Roughing the Kicker: 29 (30)



    Sliders: User/CPU


    QB Acc: 5/50 (0/45)
    Pass Block: 5/75 (0/85)
    Catching: 0/40 (0/40)
    RB Ability: 20/50 (10/50)
    Run Block: 0/90 (0/100)
    Coverage: 10/90 (10/100)
    Ints: 15/50 (10/55)
    Rush D: 5/100 (0/100)
    Tackling: 5/55 (0/60)
    FG Power: 15/45 (20/45)
    FG Acc: 0/35 (0/40)
    Punt Power: 0/45 (0/65)
    Punt Acc: 0/45 (0/90)
    Kickoff Power: 0/100 (0/55)



    Update notes:
    Ok so with the IG penalty slider I have the base for my slider set at 85 (I know JoshC had previously explained in his thread about the IG slider and it being set at 90 when you want to test your own sliders so this is basically my 90 lol if that makes any sense) anyways set the IG slider at 85 and when your playing if it feels like the CPU QB is taking off to much or rocketing the ball everywhere raise it 5 but no more than that. If it feels like the CPU QB isn't throwing the ball enough lower it 1 point at a time but do not go any lower than 80. So pretty much in a nutshell the base is 85 and you have about 5 points both ways up and down to work with but going past those set limits will throw the other sliders off. The reason for this is all for user preference. Because thats pretty much what it comes down to with this slider set. Because I feel I got everything else pretty down pat (except for HUM rushing still tweaking it a little but still pretty damn good and satisfies me) and the only thing I feel needs to be adjusted from time to time is the IG slider but still at 85 the game plays very well I think. I just played a great game where I was Bosie state against Washington and it was a great grind it out type game which I expected with Both teams defense favored. Which is another thing I tried to emulate with this slider set is teams playing how they are rated with few upsets here and there is given in college football and it creates your own storyline which I thinks fun. But please as always I love to hear the feedback positive or negative any feedback helps but have fun and hope your team gets the recruit you want this Wednesday!!!!!!!
    Last edited by Flocka412burr; 02-03-2015, 03:41 AM.
  • TarHeelbred33
    Rookie
    • Aug 2012
    • 3300

    #2
    Re: Updated NCAA14 Best gameplay for realistic type players

    Aside from a couple values, pretty similar to what I was working on

    http://www.operationsports.com/forum...u-sliders.html

    Comment

    • JediChamp
      Just started!
      • Nov 2014
      • 4

      #3
      Re: Updated NCAA14 Best gameplay for realistic type players

      Originally posted by Flocka412burr

      Sliders: (User/CPU)
      QB Acc: 5/50
      Pass Block: 5/75
      Catching: 0/40
      RB Ability: 20/50
      Run Block: 0/90
      Coverage: 10/90
      Ints: 15/50
      Rush D: 5/100
      Tackling: 5/55
      FG Power: 15/45
      FG Acc: 0/35
      Punt Power: 0/45
      Punt Acc: 0/45
      Kickoff Power: 0/100

      Please let me know what you guys think I'm some great games and great animations and just in time before the new year!

      Do you mean put the User's values that low? That sounds hard, but if its realistic...

      Comment

      • Flocka412burr
        Rookie
        • Nov 2012
        • 44

        #4
        Re: Updated NCAA14 Best gameplay for realistic type players

        Originally posted by TarHeelbred33
        Aside from a couple values, pretty similar to what I was working on

        http://www.operationsports.com/forum...u-sliders.html



        Lol pretty much the base set I started with and adjusted a little but haven't touched this set in awhile found it a little easy to run the ball but I might start it up again.


        Also the people that i didn't mention which I have to thank a tremendous amount because I really wouldn't have been able I understand sliders without them are Tarheel JoshC. Matt10 charter04 and jp10 huge shoutout to you guys not only for the help but for the work to keep this game going

        Comment

        • Flocka412burr
          Rookie
          • Nov 2012
          • 44

          #5
          Re: Updated NCAA14 Best gameplay for realistic type players

          Originally posted by JediChamp
          Do you mean put the User's values that low? That sounds hard, but if its realistic...

          Not so much hard it's just you gotta try to play mistake free football but you can make a few but it's about when they're made. But like I said the CPU run defense is a little on the simple side so I'm gonna look into revising these. Might have them up before tonight if not probably tomorrow.

          Please I'd love to hear your feedback on them positive or negative it all helps


          Also for anyone who's interested I'm using buffeyes rosters for this set with coaching adjustments

          Comment

          • JediChamp
            Just started!
            • Nov 2014
            • 4

            #6
            Re: Updated NCAA14 Best gameplay for realistic type players

            Originally posted by Flocka412burr
            Not so much hard it's just you gotta try to play mistake free football but you can make a few but it's about when they're made. But like I said the CPU run defense is a little on the simple side so I'm gonna look into revising these. Might have them up before tonight if not probably tomorrow.

            Please I'd love to hear your feedback on them positive or negative it all helps


            Also for anyone who's interested I'm using buffeyes rosters for this set with coaching adjustments


            I'll try it out and let you know my thoughts as soon as I can.

            Comment

            • TNBassMan10
              Rookie
              • Aug 2011
              • 394

              #7
              Re: Updated NCAA14 Best gameplay for realistic type players

              Originally posted by JediChamp
              Do you mean put the User's values that low? That sounds hard, but if its realistic...
              Hard?! I haven't tried these yet but c'mon fellas... Varsity? Really? I'm gonna try when I get home but I'm imaging winning 50-7 every game.
              Win, Lose, or Draw, I'm a Titan and a Vol (and a TTU Golden Eagle!)

              Comment

              • Flocka412burr
                Rookie
                • Nov 2012
                • 44

                #8
                Re: Updated NCAA14 Best gameplay for realistic type players

                Updated!!!

                Comment

                • DarkOzzy1
                  Rookie
                  • Jul 2004
                  • 451

                  #9
                  Re: Updated NCAA14 Best gameplay for realistic type players

                  About to try these out
                  Go Eagles!

                  Comment

                  • TNBassMan10
                    Rookie
                    • Aug 2011
                    • 394

                    #10
                    Re: Updated NCAA14 Best gameplay for realistic type players

                    I played 3 games last night with these sliders:

                    On Varsity:
                    Kentucky (me) @ Ohio State
                    After I was winning 21-3 after the 1st quarter I quit.

                    On All-American:
                    Kentucky (me) @ Ohio State
                    I ended up winning 24-17 on a last ditch Hail Mary. It was a fun game. However, Ohio State failed to score on offense except for a busted play in which JT Barrett did the read option for 95 yards. Other than that, my defense dominated the game. The other TD was a 99 yard pick six on a bad decision by me.

                    Ohio State @ Tennessee (me)
                    I won 30-7. The game was close at halftime, 13-0. Ohio State came out in the 2nd half and made it interesting for about 2 minutes when they closed the gap 13-7. I went on to score 2 TDs on the next 3 drives to blow the game open 30-7. I also took a knee on the OSU 10 yard line to end the game.

                    My thoughts:
                    The game plays well, however, it's just too easy for me. There are some good animations that I haven't seen in a while, but unless I make a lot of mistakes, the game's outcome is never in question.
                    Using the original sliders posted on this thread, Varsity is too easy. I shut down E. Elliott to 14 carries for 20 yards on varsity. However, on All-American, Elliott looked like an All-American. He had approx. 17 carries for 130ish yards before leaving the game with an injury at the beginning of the 4th quarter.

                    How to fix the sliders:
                    I'm not sure exactly but the HUM running ability needs to be toned down a little somehow. I don't mean putting the RB Ability any lower. I think it's stupid that the RB Ability slider for HUM only makes the RB start off slower. That's so stupid. It ruins the fun if you recruit a speed back. (I raised the RBA to 35 on my last game cause I was sick of that setting). Somehow, someway, if we can boost the CPU offense as well, this can be a fantastic slider. I'm thinking I may put the HUM D on Heisman and see what that does (but I imagine it'll lead to getting carved up by DB glitch esp with sliders so low on pass coverage). I believe the reason I was able to out score OSU so easily was due to the fact that they never really challenged me on defense. They would get decent yardage, about 275-325 per game, but no points.

                    All things considered, pretty decent set. I think with some tweaking, I'll be rolling with this next fall for my 2015/2016 dynasty.

                    SIDE NOTE: I have no idea if this has to do with the sliders or not, but Ohio State in the 1st half of the UT game, would not attempt a FG to save their lives. I was only leading 6-0 in the 2nd quarter and they elected to not kick a FG either time they were in range. One time, it was 4th & 6 from the 22! They were only down 2 FG's and didn't attempt either. I felt once was justified at 4th & 1 from the 34. But on the other situation?! Really?!
                    Win, Lose, or Draw, I'm a Titan and a Vol (and a TTU Golden Eagle!)

                    Comment

                    • Flocka412burr
                      Rookie
                      • Nov 2012
                      • 44

                      #11
                      Re: Updated NCAA14 Best gameplay for realistic type players

                      Originally posted by TNBassMan10
                      I played 3 games last night with these sliders:

                      On Varsity:
                      Kentucky (me) @ Ohio State
                      After I was winning 21-3 after the 1st quarter I quit.

                      On All-American:
                      Kentucky (me) @ Ohio State
                      I ended up winning 24-17 on a last ditch Hail Mary. It was a fun game. However, Ohio State failed to score on offense except for a busted play in which JT Barrett did the read option for 95 yards. Other than that, my defense dominated the game. The other TD was a 99 yard pick six on a bad decision by me.

                      Ohio State @ Tennessee (me)
                      I won 30-7. The game was close at halftime, 13-0. Ohio State came out in the 2nd half and made it interesting for about 2 minutes when they closed the gap 13-7. I went on to score 2 TDs on the next 3 drives to blow the game open 30-7. I also took a knee on the OSU 10 yard line to end the game.

                      My thoughts:
                      The game plays well, however, it's just too easy for me. There are some good animations that I haven't seen in a while, but unless I make a lot of mistakes, the game's outcome is never in question.
                      Using the original sliders posted on this thread, Varsity is too easy. I shut down E. Elliott to 14 carries for 20 yards on varsity. However, on All-American, Elliott looked like an All-American. He had approx. 17 carries for 130ish yards before leaving the game with an injury at the beginning of the 4th quarter.

                      How to fix the sliders:
                      I'm not sure exactly but the HUM running ability needs to be toned down a little somehow. I don't mean putting the RB Ability any lower. I think it's stupid that the RB Ability slider for HUM only makes the RB start off slower. That's so stupid. It ruins the fun if you recruit a speed back. (I raised the RBA to 35 on my last game cause I was sick of that setting). Somehow, someway, if we can boost the CPU offense as well, this can be a fantastic slider. I'm thinking I may put the HUM D on Heisman and see what that does (but I imagine it'll lead to getting carved up by DB glitch esp with sliders so low on pass coverage). I believe the reason I was able to out score OSU so easily was due to the fact that they never really challenged me on defense. They would get decent yardage, about 275-325 per game, but no points.

                      All things considered, pretty decent set. I think with some tweaking, I'll be rolling with this next fall for my 2015/2016 dynasty.

                      SIDE NOTE: I have no idea if this has to do with the sliders or not, but Ohio State in the 1st half of the UT game, would not attempt a FG to save their lives. I was only leading 6-0 in the 2nd quarter and they elected to not kick a FG either time they were in range. One time, it was 4th & 6 from the 22! They were only down 2 FG's and didn't attempt either. I felt once was justified at 4th & 1 from the 34. But on the other situation?! Really?!






                      Real quick did you use the updated ones? If so then That's kinda the way I was leaning on these sliders more of a mistake free type game approach which I get is a little unrealistic because in honesty (and especially in college football) no one plays mistake free ball but to be fair sometimes it is like that (ex. Seahawks Super Bowl fudge up) but I do see what your talking about where the offense lacks I guess diversity is the word and I think that's because it's on varsity but what I realized is on varsity the QB makes riskier decisions and force some throws a little more but to kind of compensate for that lack of unique play I basically recreated all of those generic offensive playbooks the game put in (spread,pro run,etc..) and got rid of those bland plays put some more refined plays and created a few more universal playbooks (spread read option type and a Air Raid type) and assign different playbooks according to how I think the teams offenses run. But what you said about the CPU going for it instead of taking the FG is because it was set on varsity. The CPU tends to go for it more on 4th downs (ex being more risky on varsity) which is why I think the CPU QB play more risky and try to fit things more because of the difficulty set on varsity it makes the cup more aggressive I think but I can see where it's bothersome when the guy who rushed for 250 yards in the national championship is shut down to under a 100 every other game when he should be constantly getting a 100+ but that is because of the skill level being on varsity but I have been messing with the RB ability and and the false start, offsides, and holding sliders to test some things but I'm afraid it's gonna throw some other things off. Such a lengthy and hair pulling processes but a very rewarding one. But thanks for the feedback and please keep it comin and if you find anything interesting please let me know!!
                      Last edited by Flocka412burr; 02-03-2015, 12:57 PM.

                      Comment

                      • Flocka412burr
                        Rookie
                        • Nov 2012
                        • 44

                        #12
                        Re: Updated NCAA14 Best gameplay for realistic type players

                        Originally posted by TNBassMan10
                        I played 3 games last night with these sliders:

                        On Varsity:
                        Kentucky (me) @ Ohio State
                        After I was winning 21-3 after the 1st quarter I quit.

                        On All-American:
                        Kentucky (me) @ Ohio State
                        I ended up winning 24-17 on a last ditch Hail Mary. It was a fun game. However, Ohio State failed to score on offense except for a busted play in which JT Barrett did the read option for 95 yards. Other than that, my defense dominated the game. The other TD was a 99 yard pick six on a bad decision by me.

                        Ohio State @ Tennessee (me)
                        I won 30-7. The game was close at halftime, 13-0. Ohio State came out in the 2nd half and made it interesting for about 2 minutes when they closed the gap 13-7. I went on to score 2 TDs on the next 3 drives to blow the game open 30-7. I also took a knee on the OSU 10 yard line to end the game.

                        My thoughts:
                        The game plays well, however, it's just too easy for me. There are some good animations that I haven't seen in a while, but unless I make a lot of mistakes, the game's outcome is never in question.
                        Using the original sliders posted on this thread, Varsity is too easy. I shut down E. Elliott to 14 carries for 20 yards on varsity. However, on All-American, Elliott looked like an All-American. He had approx. 17 carries for 130ish yards before leaving the game with an injury at the beginning of the 4th quarter.

                        How to fix the sliders:
                        I'm not sure exactly but the HUM running ability needs to be toned down a little somehow. I don't mean putting the RB Ability any lower. I think it's stupid that the RB Ability slider for HUM only makes the RB start off slower. That's so stupid. It ruins the fun if you recruit a speed back. (I raised the RBA to 35 on my last game cause I was sick of that setting). Somehow, someway, if we can boost the CPU offense as well, this can be a fantastic slider. I'm thinking I may put the HUM D on Heisman and see what that does (but I imagine it'll lead to getting carved up by DB glitch esp with sliders so low on pass coverage). I believe the reason I was able to out score OSU so easily was due to the fact that they never really challenged me on defense. They would get decent yardage, about 275-325 per game, but no points.

                        All things considered, pretty decent set. I think with some tweaking, I'll be rolling with this next fall for my 2015/2016 dynasty.

                        SIDE NOTE: I have no idea if this has to do with the sliders or not, but Ohio State in the 1st half of the UT game, would not attempt a FG to save their lives. I was only leading 6-0 in the 2nd quarter and they elected to not kick a FG either time they were in range. One time, it was 4th & 6 from the 22! They were only down 2 FG's and didn't attempt either. I felt once was justified at 4th & 1 from the 34. But on the other situation?! Really?!

                        One more thing were these games played in dynasty mode or play now?

                        Comment

                        • TNBassMan10
                          Rookie
                          • Aug 2011
                          • 394

                          #13
                          Re: Updated NCAA14 Best gameplay for realistic type players

                          Play Now mode with my own semi-updated 14/15-15/16 rosters

                          The CPU went for it more on All-American than Varsity, FYI
                          Win, Lose, or Draw, I'm a Titan and a Vol (and a TTU Golden Eagle!)

                          Comment

                          • Flocka412burr
                            Rookie
                            • Nov 2012
                            • 44

                            #14
                            Re: Updated NCAA14 Best gameplay for realistic type players

                            Ohh ok I'll try out AA but this slider set was designed more for dynasty mode which I probably should have put in beginning so I apologize for that but another question I have is did you use the updated sliders?

                            Comment

                            • TNBassMan10
                              Rookie
                              • Aug 2011
                              • 394

                              #15
                              Re: Updated NCAA14 Best gameplay for realistic type players

                              I tried the updated sliders last night on All-American.

                              Florida vs Tennessee (me)
                              I won 20-7. However, I felt the game played pretty good. It was a close game at half time as UF missed a FG keeping it 10-0 at half. I pushed it to 13-0 before Florida scored making it 13-7 to start the 4th. I managed to go on a long, clock-chewing drive that put the score 20-7 with about 2 minutes to go. Florida finally decided to kick it into high gear and ran a no huddle offense. They got to the red zone before I intercepted them to ice the game.

                              Stats (these are going off memory but should be close):
                              UF:
                              Pass: 15/21 165YDS 1TD 1INT
                              Rush:
                              QB - 10RU 45YDS
                              HB - 18RU 95YDS

                              UT:
                              Pass: 11/20 101YDS 1TD
                              Rush:
                              QB - 10RU 50YDS
                              HB - 20RU 165YDS 1TD

                              Player of the Game: Soph. Todd Kelly Jr. (SS#6)
                              5 Tack, 2 TFL, 1 FF, 1 Sack, 1 INT

                              Side Notes:
                              My RB's stats are a bit deceiving. At half he was averaging about 3.5 YPC and only had like 30-35 yards. Going into the 4th quarter, he still only had like 60 yards. He exploded in the 4th quarter. He had a long run of 65 yards which really broke the game open. The reason I ran so much with my QB was because my starter got knocked out the game just after half time. My backup was a freshman scrambler with accuracy issues. I ran basically a read option, run heavy offense in the 2nd half because of this.

                              Once again, the CPU WILL NOT KICK FG's in obvious situations! Early in the 2nd quarter, I was leading 3-0. Florida had the ball on the 25 yard line facing a 4th & 3. That's a long conversion to attempt when you're down just 3. Anyways, the RB got 2 yards before I stuffed him, equaling a turnover on downs. The next time down, Florida finally kicked a FG (about 50 yards) but missed to end the half. It's just weird. Had they attempted & connected on both, it's a 13-13 game going into the 4th quarter.

                              Pretty good game. My only complaint was the HUM tackling compared to the CPU and of course the HUM RBA. I left mine at 35. I think that's my minimum. I hate how the only thing that slider does is affect your HB's accel off the start.

                              Anyways, I felt like it was another fun game. The slider set isn't perfect, but it is getting closer. I didn't really notice it, but I would think with OPI & DPI being so high on the slider scale, WRs & DBs wouldn't fight for the ball.
                              Win, Lose, or Draw, I'm a Titan and a Vol (and a TTU Golden Eagle!)

                              Comment

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