EA Sports UFC Content Update #7 Impressions - Operation Sports Forums

EA Sports UFC Content Update #7 Impressions

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  • DaveDQ
    13
    • Sep 2003
    • 7672

    #16
    Re: EA Sports UFC Content Update #7 Impressions

    I could not KO this guy and I tried as hard as I could to be patient and counter his madness. He threw almost 400 punches and I was concerned I wasn't going to make it.

    Being kind, one to another, never disappoints.

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    • RumbleCard
      MVP
      • Aug 2007
      • 1228

      #17
      Re: EA Sports UFC Content Update #7 Impressions

      Originally posted by DaveDQ
      I could not KO this guy and I tried as hard as I could to be patient and counter his madness. He threw almost 400 punches and I was concerned I wasn't going to make it.

      this is a great example of the problem. At least you won. I don't know how many times I've seen stat lines like that where I get knocked out late in the 3rd because if you swing away 400 times you're bound to get a lucky one in.

      Look at that stamina and I'm sure your opponents read a bit higher in the actual game. Your opponent should have been almost totally gassed out not sitting at 40-50% stamina.

      There should be a way bigger discrepancy between their stamina level and yours.

      I was really hoping the last patch would solve this. Although its better its still an issue.
      PS4 - CoastalRyan

      The Golf Club Published Courses
      The OsoV2
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      • aholbert32
        (aka Alberto)
        • Jul 2002
        • 33173

        #18
        Re: EA Sports UFC Content Update #7 Impressions

        Originally posted by DaveDQ
        They still can't seem to handle a good stamina balance with this game.

        If you throw 300 plus strikes in an accelerated 3 round fight, you should be easily knocked out.

        It's all too random and just broken.
        Why does low stamina equal a higher ability to be knocked out? I could understand if a fighter is tired their movement should be slower, punch speed should decrease and ability to block should decrease.....but ability to take a punch or kick?

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        • DaveDQ
          13
          • Sep 2003
          • 7672

          #19
          Re: EA Sports UFC Content Update #7 Impressions

          Originally posted by aholbert32
          Why does low stamina equal a higher ability to be knocked out? I could understand if a fighter is tired their movement should be slower, punch speed should decrease and ability to block should decrease.....but ability to take a punch or kick?

          Cardiovascular endurance is by far one of the key reasons a fighter can go late into a fight. If you don't have oxygen supporting your muscles and are struggling for breathe, you will slow down and your ability to take a punch will greatly decrease.
          Being kind, one to another, never disappoints.

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          • aholbert32
            (aka Alberto)
            • Jul 2002
            • 33173

            #20
            Re: EA Sports UFC Content Update #7 Impressions

            Originally posted by DaveDQ
            Cardiovascular endurance is by far one of the key reasons a fighter can go late into a fight. If you don't have oxygen supporting your muscles and are struggling for breathe, you will slow down and your ability to take a punch will greatly decrease.
            I dont know if thats the case in actual fights. I can name a bunch of fighters with crappy cardio who still have a great chin even when they are exhausted. Take Roy Nelson. He is usually gassed by the third round but he has never been KO'd late in a fight. Why? Because Roy has a great chin.

            Are submissions easier because of lack of stamina? Yes. Should it be easier to land punches against an exhausted opponent? Yep. But I havent seen much evidence that a tired fighter can take less of a punch.

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            • DaveDQ
              13
              • Sep 2003
              • 7672

              #21
              Re: EA Sports UFC Content Update #7 Impressions

              I agree with the ability to take a punch and it being an advantage when stamina is low. No doubt. But in the context of a 3 round fight on accelerated clock, and the guy throws well over 300 strikes. He should be highly susceptible to a KO or TKO.
              Being kind, one to another, never disappoints.

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              • aholbert32
                (aka Alberto)
                • Jul 2002
                • 33173

                #22
                Re: EA Sports UFC Content Update #7 Impressions

                Originally posted by DaveDQ
                I agree with the ability to take a punch and it being an advantage when stamina is low. No doubt. But in the context of a 3 round fight on accelerated clock, and the guy throws well over 300 strikes. He should be highly susceptible to a KO or TKO.
                We just need a simulation mode in UFC2. I completely agree that if someone throws over 300 strikes, they should be significantly slowed down and unable to block accurately.

                I know GameplayDev cant talk about any of this right now but I would like to make a request that I think most of us will agree with.

                IN UFC 2, WE NEED SLIDERS (OFF AND ONLINE), A SIMULATION MODE OR BOTH.

                Let the button mashers and strike spammers have their game and let people who want to have a realistic representation of the sport have their game.

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                • Gotmadskillzson
                  Live your life
                  • Apr 2008
                  • 23306

                  #23
                  Re: EA Sports UFC Content Update #7 Impressions

                  What we need is simple really. We need a company to treat MMA like the SPORT that it is and not like Streetfighter with real people. Every MMA game that ever came out since Tapout and UFC Showdown been treated like a fighting game instead of a sport.

                  If I had to choose between sliders and sim mode, I choose sliders. Not everybody vision of sim is the same and I don't want to be stuck playing somebody else's version of sim that I don't think is sim. Perfect example of that is NBA 2K. They have a sim setting and I don't use it, I just edit the sliders to my liking.

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                  • Dirk5049ers
                    Banned
                    • Jun 2014
                    • 140

                    #24
                    Re: EA Sports UFC Content Update #7 Impressions

                    Playing on pro is a joke. My stamina is punished for dodging and blocking an always throwing cpu. Yet the cpu never has stamina issues. I really don't understand it.

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                    • GOBLUE_08
                      Pro
                      • Aug 2008
                      • 834

                      #25
                      Re: EA Sports UFC Content Update #7 Impressions

                      I picked it up during the most recent Xbox one sale, and Its not a terrible game so far. I've really only played career mode and I have to wonder, wtf are they scoring these fight on??? I beat the **** out of both guys repeatedly and lost because the guy had more take downs that he did nothing with? Or landed more meaningless body blows that didn't hurt me? Playing through those first few "ultimate fighter" matches was maddening. I finally got a solid win in the final (tko), but my first actual UFC match I lost despite dropping the guy 3 times. I'm assuming he won, again, because weak *** front kicks and take downs. The times that I dropped him, of course he immediately recovered so I couldn't finish him off.

                      The things that they punish you for sometimes is just silly. I get that it's a stamina intense sport but damn can I block a couple punches without my stamina being completely drained??

                      Idk, I feel like they are on the right track, but the game definitely needs to be re-balanced.
                      Last edited by GOBLUE_08; 02-09-2015, 07:59 AM.

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                      • RumbleCard
                        MVP
                        • Aug 2007
                        • 1228

                        #26
                        Re: EA Sports UFC Content Update #7 Impressions

                        Originally posted by GOBLUE_08
                        I picked it up during the most recent Xbox one sale, and Its not a terrible game so far. I've really only played career mode and I have to wonder, wtf are they scoring these fight on??? I beat the **** out of both guys repeatedly and lost because the guy had more take downs that he did nothing with? Or landed more meaningless body blows that didn't hurt me? Playing through those first few "ultimate fighter" matches was maddening. I finally got a solid win in the final (tko), but my first actual UFC match I lost despite dropping the guy 3 times. I'm assuming he won, again, because weak *** front kicks and take downs. The times that I dropped him, of course he immediately recovered so I couldn't finish him off.

                        The things that they punish you for sometimes is just silly. I get that it's a stamina intense sport but damn can I block a couple punches without my stamina being completely drained??

                        Idk, I feel like they are on the right track, but the game definitely needs to be re-balanced.
                        Wait until you go online and someone beats you because they repeatedly sway you in the clinch or worse use the sway knee to head exploit that makes it extremely tough to block a knee to the head immediately following a right or left sway.
                        PS4 - CoastalRyan

                        The Golf Club Published Courses
                        The OsoV2
                        Big Leaf of South Texas
                        Mt. Turner - Island Links

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                        • woody2goody
                          MVP
                          • Mar 2009
                          • 2104

                          #27
                          Re: EA Sports UFC Content Update #7 Impressions

                          Originally posted by aholbert32
                          We just need a simulation mode in UFC2. I completely agree that if someone throws over 300 strikes, they should be significantly slowed down and unable to block accurately.

                          I know GameplayDev cant talk about any of this right now but I would like to make a request that I think most of us will agree with.

                          IN UFC 2, WE NEED SLIDERS (OFF AND ONLINE), A SIMULATION MODE OR BOTH.

                          Let the button mashers and strike spammers have their game and let people who want to have a realistic representation of the sport have their game.
                          That's why UFC3 was really good, the spammers could spam away and the people who wanted to play sim could do that and have awesome fights.
                          Supporting Leeds United, Colorado Rockies, Detroit Lions and the Colorado Avalanche!

                          Now Playing FIFA, UFC 4, PGA Tour 2k23, WWE, MLB The Show and Dirt Rally 2.0

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