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Originally Posted by SoxFan01605 |
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I get that, but to me, this is a "so what" kind of problem. In other words, if someone "breaks" their franchise by doing that, then that's on them. Now, I understand the potential for underlying logic issues for the game itself, but I don't see why it can't eventually be allowed with either a) having to correct for budgets in the off season (if underlying logic isn't an issue) b) putting a limit in place (i.e. not allowing editing that "breaks budgets) or c) simply having it disable budgets if selected (similar to how selecting Roster Control disables all that stuff).
It's the first year and a nice addition either way, so I'm not crying foul or anything, but the whole "it might break such-and-such" argument for inclusion/omission of features is the kind of thing people have been railing against the Madden team about for years. Hopefully it can be implemented in-season for the future in some form or fashion.
In any case, for now, I'm just glad it's in at all.
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I agree with your point and went back and forth with myself before deciding to comment but I don't really see the issue with it.
To me the editable contracts biggest benefits is to recreate contracts for the initial rosters that are incorrect. After a franchise is started there isn't really a reason to edit future contracts since they are done post "real life contracts."