This may be the case for the game, but there's something else that's a little more different for the game that does not differentiate itself like real life:
What is the difference between a ground ball up the middle and a ground ball down the line? Grass and dirt. Ball will maintain its speed down the line, even for one or two bounces more, than it will on any grass, even in Arizona.
Anyway, I don't have much to go on so somebody was referring to gameplay videos of 15, here is the segment when they kept hitting the ball down the line. This is right off the bat, so Puig hasn't yet moved:
Compared to that of the US Cellular Field shot (and keep in mind, Pierzynski is a pull-happy lefty), it really is simple: of the reasons we can't get doubles down the line, it's primarily because they are too close to the line and shallow enough to not only still cut it off, but cut it off early. Re-positioning would be the first step to then go to the second step of, "What else are we missing physics-wise?"
Even though the beginning of this talk was probably based on the gameplay portions within the stream, I really should stick to the topic though on franchise (now that I realize what thread I'm in haha), and that I will.
I wanted to ask this before, actually. It looks like things carry over well from franchise that we can use, such as the rewards and everything else. But what happens when they put in some advanced stats such as what team players previously played for, or when they received an MVP? Will previous games somehow have that saved on file that that can carry over in franchise? Or will those years show up with blank data? Just an interesting thought.