Is there every a "right" time to be sprinting? My player is worse at everything when he is sprinting - right? His passes are less accurate? It is harder to keep a shot on target? It is easier for the CPU to tackle the ball from me? It is harder to change direction?
I remember (years ago) when I used to play Madden - that you were not supposed to sprint with your RB whenever anyone was near you ... it made it more difficult to cut and change direction, it made it more likely that the defender would be able to tackle you ... the idea was "why sprint *toward* someone who is trying to tackle you" ... you were really only encouraged to go to the sprint when you were in open space and you were trying to outrun someone who was behind you.
The CPU seems to sprint against me (I sometimes try to watch their power bar) ... but not for extended stretches - it looks more like they "pulse" the sprint. It feels like inertia only works in one direction (and this annoys me) - the CPU can sprint and still stop on a dime ... whereas when I am sprinting to stay with the CPU, I am not able to change directions will anything near the same level of ease.
Do I want to pulse on the RT? Or do I need to hold it down for a longer extended period of time? Should I be pushing the L-Stick first, and then *add* the RT to switch from "moving" to "sprinting"? Or should I *already* have the RT pulled before I then add the L-Stick action to begin moving my guy immediately with a sprint?
And the "knock-on" move? This has something to do with the R-Stick? Is this related to sprinting? Do I have to be sprinting already before I can use the knock-on move? Do I "double-pulse" the R-Stick to get a bigger knock-on? Am I supposed to do a knock-on before I power-up for a shot or cross? I can power-up the shot/cross in the time between when my player knocks the ball forward and when he reaches the ball (so then he will perform the shot/cross immediately when he gets to the ball)?
I remember (years ago) when I used to play Madden - that you were not supposed to sprint with your RB whenever anyone was near you ... it made it more difficult to cut and change direction, it made it more likely that the defender would be able to tackle you ... the idea was "why sprint *toward* someone who is trying to tackle you" ... you were really only encouraged to go to the sprint when you were in open space and you were trying to outrun someone who was behind you.
The CPU seems to sprint against me (I sometimes try to watch their power bar) ... but not for extended stretches - it looks more like they "pulse" the sprint. It feels like inertia only works in one direction (and this annoys me) - the CPU can sprint and still stop on a dime ... whereas when I am sprinting to stay with the CPU, I am not able to change directions will anything near the same level of ease.
Do I want to pulse on the RT? Or do I need to hold it down for a longer extended period of time? Should I be pushing the L-Stick first, and then *add* the RT to switch from "moving" to "sprinting"? Or should I *already* have the RT pulled before I then add the L-Stick action to begin moving my guy immediately with a sprint?
And the "knock-on" move? This has something to do with the R-Stick? Is this related to sprinting? Do I have to be sprinting already before I can use the knock-on move? Do I "double-pulse" the R-Stick to get a bigger knock-on? Am I supposed to do a knock-on before I power-up for a shot or cross? I can power-up the shot/cross in the time between when my player knocks the ball forward and when he reaches the ball (so then he will perform the shot/cross immediately when he gets to the ball)?
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