Madden NFL 15: What Worked and What Didn't Work

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • B-Lo-Z-Ro
    Rookie
    • Aug 2009
    • 114

    #16
    What happened to players playing like their ratings...? You have all these attributes for each player and playing against the computer it always feels like you are playing on easy, medium or hard there is hardly a difference in poor, good & great players... Can we get a Ratings difficulty where all the players play the way they are suppose too with out difficulty or sliders impacting game play? Most likely not, but I asked...
    Elegance Is Xquisite

    Comment

    • ptroopah
      Rookie
      • Feb 2013
      • 8

      #17
      I have not played or bought Madden since they started making the NCAA title ( as college football trumps pro football any day of the week ) now that there is no more NCAA football. I will just keep updating the NCAA 14 Rosters as long as I can and play that for my football fix.....damm you O'Bannon

      Signed
      THE SILENT MAJORITY

      Comment

      • grodbetatted
        Rookie
        • May 2013
        • 362

        #18
        I enjoyed the game thoroughly and the war in the trenches was definitely a fun mini game inside of the game and it was effective. I agree the commentary could use some work, but honestly I don't pay much attention to it at all anyway, that's not just madden that's, 2k and live as well. It's just background noise to me. I'm just not sure what leap forward consumers are expecting, I couldn't imagine them changing the throwing mechanics, because right stick throwing would be too complex and more frustrating than fun. The game plays smooth for the most part, maybe they could change the running mechanic but I'm not sure that's the LEAP consumers are looking for. What would a NEXT GEN leap consist of is my question?

        Comment

        • bringbacksimfootball
          Banned
          • Jan 2015
          • 203

          #19
          Re: Madden NFL 15: What Worked and What Didn't Work

          I could get into all the hype from Tiburon about improved blocking AI that never happened. I could get into the lack of WR/DB interaction. I could get into the lack of basic football fundamentals (proper carrying technique, proper QB drop and stance technique). I could get into the sliding, warping, and overall poor animation quality which includes animations dating back to Madden 06 STILL being in the game.

          But everyone has covered all that enough that Tiburon has heard it enough and it's up to them to show they have the talent to fix these problems, or even just the give-a-damn to do it.

          But you know what didn't work and it sticks out like a sore thumb just by looking at the game? The color and lighting. It's dead. Just look at that OP photo:



          It's a big deal for one reason alone; Tiburon seems to love putting these bizarre spins on reality. Whether it's unrealistically overpowered defenses (Madden 15), or weird camera angles, or sparkling dull grass that looks more like a strange carpet than a football field, they find a way every year to do something that departs from sim. We've been having this problem for a long, long time. And THAT way of approaching things has never worked for Madden.

          Comment

          • kjcheezhead
            MVP
            • May 2009
            • 3118

            #20
            Re: Madden NFL 15: What Worked and What Didn't Work

            Originally posted by grodbetatted
            I enjoyed the game thoroughly and the war in the trenches was definitely a fun mini game inside of the game and it was effective. I agree the commentary could use some work, but honestly I don't pay much attention to it at all anyway, that's not just madden that's, 2k and live as well. It's just background noise to me. I'm just not sure what leap forward consumers are expecting, I couldn't imagine them changing the throwing mechanics, because right stick throwing would be too complex and more frustrating than fun. The game plays smooth for the most part, maybe they could change the running mechanic but I'm not sure that's the LEAP consumers are looking for. What would a NEXT GEN leap consist of is my question?
            They could add different types of passing mechanics just like the Show has 1 button pitching, or a more advanced pitching with a power meter.

            It's not necessarily the button style I dislike with Madden, it's the way the ball feels tied to wrs and they react to passing instantly. I'd rather they use a style like you find in All Pro Football and limit the users ability to take wrs off their routes and manually catch. It looks so unnatural.

            This pick up and play tethered style is too easy and its an eye sore to the game.

            I agree with the article, but legacy issues like the 15 year old passing system killed madden more than the new additions that didn't work.

            Comment

            • eddie234
              Rookie
              • Mar 2009
              • 38

              #21
              Re: Madden NFL 15: What Worked and What Didn't Work

              The most frustrating thing is the claim of being realistic and yet their are so many things that happen in the game that would never happen in real life. Is it a game or is it like the real thing? Two or three time a game I go to throw a pass and its incomplete because he's been knock down but no penalty? Wth?

              Comment

              • speedtrucker
                Pro
                • Jan 2008
                • 536

                #22
                Re: Madden NFL 15: What Worked and What Didn't Work

                To me what didn't work at all:

                1: WR/CB/LB interaction. Nothing about it makes me feel like they got it even close. RBs can slide between tackles, stumble through a bump from an OLineman but the ball goes in the air and physics go out the door. Bodies warp through each other as the are locked in animations that either the Catcher is going to "win" or the defender is going to "win". "Win" meaning that the defender will slide through and his hands will break up the pass despite the obvious PI and strange "his hand went through my guys shoulder and arm to break that up. Or that great animation where the WR is fading away from the call and the CB is attacking the ball but they just slide right through each other physics be danged.

                I've had LBs run my WRs off their route because they were running to their Zone coverage area but nothing is called be again physics be danged and madden can't call PIs correct.

                I don't care if they decide that the physics results in more breakups or drops or PI but at least it brings it into a realm of reality.

                2. The presentation... I don't just mean the commentary, I mean the entire package. NCAA was great because they put the whole Saturday gameday atmosphere in there and it was legit. Madden has a quasi-NFL network CBS feel... It doesn't feel right. Especially when everyone knows that the NFL has broadcast rights that differ by conferences and nights. The Cowboys aren't playing the Eagles on CBS. I could live with the broadcasters being the same but with a "Fox" style broadcast look, or NFL Thursday night game or NBC Sunday night game. NCAA basketball was the best when they had the espn dicky V broadcast and then the CBS Kellogg broadcast.

                Comment

                • Gridiron
                  Banned
                  • Jun 2008
                  • 418

                  #23
                  Re: Madden NFL 15: What Worked and What Didn't Work

                  Originally posted by bringbacksimfootball
                  I could get into all the hype from Tiburon about improved blocking AI that never happened. I could get into the lack of WR/DB interaction. I could get into the lack of basic football fundamentals (proper carrying technique, proper QB drop and stance technique). I could get into the sliding, warping, and overall poor animation quality which includes animations dating back to Madden 06 STILL being in the game.

                  But everyone has covered all that enough that Tiburon has heard it enough and it's up to them to show they have the talent to fix these problems, or even just the give-a-damn to do it.

                  But you know what didn't work and it sticks out like a sore thumb just by looking at the game? The color and lighting. It's dead. Just look at that OP photo:



                  It's a big deal for one reason alone; Tiburon seems to love putting these bizarre spins on reality. Whether it's unrealistically overpowered defenses (Madden 15), or weird camera angles, or sparkling dull grass that looks more like a strange carpet than a football field, they find a way every year to do something that departs from sim. We've been having this problem for a long, long time. And THAT way of approaching things has never worked for Madden.
                  I dunno what they went for this time either man. I complained about the colors mad times too. The grass looks funny to me. Game still looks good but its just the way they went about it is off.

                  I check out joints like Forza and DriveClub and see the strong day lighting and then how in DriveClub you can customize the time of day for every hour and then the weather effects in that game are crazy as hell, and its just a racing game. Im like, why cant we have that in Madden?

                  I feel like these Tiburon cats just do the bare minimums with a lotta things. My homeboy used to say, when youre at work doin the bare minimums you do that cause you dont care, youre just tryna do enough to get the job over with and done and still get paid at the end of the week. Thats how Madden feels to me now.

                  Comment

                  • speedtrucker
                    Pro
                    • Jan 2008
                    • 536

                    #24
                    Re: Madden NFL 15: What Worked and What Didn't Work

                    Weather is another one. How could they have mvp 06 NCAA baseball that had changing weather and never use it again in another sports title.

                    It was great to have a game start maybe partly cloudy and as the innings progressed clouds could roll in and sometimes you'd have a slight drizzle start by the 7th or 8th inning. It was amazing, that was a great game overall.

                    I agree that the colors and weather in madden are just laughable. The Cowboys pants and others look like they are wearing plastic wrap... Others like the cardinals are muted where the cardinal red looks so bland and the black looks charcoal grey... Seemed like NCAA football went crisp and sharp while madden always went muted and afternoon games looked even more washed out with the strange looking sunset color shading

                    Comment

                    • oneamongthefence
                      Nothing to see here folks
                      • Apr 2009
                      • 5683

                      #25
                      Re: Madden NFL 15: What Worked and What Didn't Work

                      Originally posted by speedtrucker
                      Weather is another one. How could they have mvp 06 NCAA baseball that had changing weather and never use it again in another sports title.

                      It was great to have a game start maybe partly cloudy and as the innings progressed clouds could roll in and sometimes you'd have a slight drizzle start by the 7th or 8th inning. It was amazing, that was a great game overall.

                      I agree that the colors and weather in madden are just laughable. The Cowboys pants and others look like they are wearing plastic wrap... Others like the cardinals are muted where the cardinal red looks so bland and the black looks charcoal grey... Seemed like NCAA football went crisp and sharp while madden always went muted and afternoon games looked even more washed out with the strange looking sunset color shading
                      This used to be in where weather would change each quarter. It wasn't dynamic but at least it gave the illusion of realism with the passage of time.
                      Because I live in van down by the river...

                      Comment

                      • Senator Palmer
                        MVP
                        • Jul 2008
                        • 3314

                        #26
                        Re: Madden NFL 15: What Worked and What Didn't Work

                        Originally posted by grodbetatted
                        I enjoyed the game thoroughly and the war in the trenches was definitely a fun mini game inside of the game and it was effective. I agree the commentary could use some work, but honestly I don't pay much attention to it at all anyway, that's not just madden that's, 2k and live as well. It's just background noise to me. I'm just not sure what leap forward consumers are expecting, I couldn't imagine them changing the throwing mechanics, because right stick throwing would be too complex and more frustrating than fun. The game plays smooth for the most part, maybe they could change the running mechanic but I'm not sure that's the LEAP consumers are looking for. What would a NEXT GEN leap consist of is my question?
                        A NEXT GEN leap at this point is having a Madden that actually functions organically, so that each game feels alive and like a different experience. It's brining the minutiae to the forefront, and flushing out actual football fundamentals to make the gameplay work instead of artificially boosting a rating.

                        Example: this game STILL doesn't have run fits. That is ridiculous. This is why every year you can find a running play or two in the game that is just overpowered, because despite all the boasting of playes functioning with a bagilloin calculations per second, there are no fundamentals. There is no force defender, or cutback player. Linebackers don't attack downhill to the fullback deep on an ISO play. Instead that kind of stuff is "mimicked" by boosting pursuit ratings for instance to give a slight speed boost.

                        As improved at the line play is, it's still not realistic. Just look at goal line. No team in the NFL plays goalline defense the way it's seen in Madden. Every goalline running play should be a scrum with linemen fighting to get under one another. Short yaradge should be a pile of bodies stacked on the ground instead of just linemen standing up and pushing one another like every other play.

                        We should have fully functional penalties. I shouldn't go a 16 game season without seeing a pass interference call. That kind of things bring organic variables to each game.

                        To piggyback of off passing, we should have more ball physics at this point. No two quarterbacks throws the ball exactly the same, and I'm not just talking about animations. I'm talking about catchability. Some quarterbacks throw a more catchable ball. The nose of Phillip Rivers's ball rises just a bit on intermediate passes, making the ball that much easier to cradle. Michael Vick's ball used to be just the opposite. The nose on his ball came out pointed down. That, combined with his velocity, was why his intermediate balls where so difficult to catch when he first came into the league.

                        We should see different releases. There are quarterbacks with long releases and quick releases. That's a huge gameplay things because you have to factor that into your timing when throwing the ball.

                        It's those small things -- among many -- that would make the game truly feel like a leap instead of just an improved version of what we already have. Which is what a lot of use have maybe settled for.
                        "A man can only be beaten in two ways: if he gives up, or if he dies."

                        Comment

                        • evanreyes
                          Rookie
                          • Nov 2011
                          • 103

                          #27
                          Worst thing about this game
                          When you scramble around looking for an open receiver, the button icons will go away. I've thrown so many picks this way, I will see Crabtree wide open after I run around for 5 seconds with Kaep (a lot like real life actually), but his icon won't be over him and I will throw it to Boldin instead, and it will be a pick.

                          Speaking of stupid interceptions, when your Safety of Corner is standing still, jumps up, and has the ball bounce off of his chest and drop to the ground.

                          As many have mentioned before, editable draft classes are need, and more editable relocations. Maybe even expansion teams.

                          Comment

                          • azdawgpound
                            All Star
                            • Nov 2009
                            • 5533

                            #28
                            Re: Madden NFL 15: What Worked and What Didn't Work

                            one things that didnt work was the new camera angles yea u could use them against the cmp but if u play against another human no option to use it? why add it then?


                            i agree with what others posted as well hopefully in 16 we get all the sliders to work right half them dont work.... or do the complete oppsite of what they say they do.


                            and please take out the warping for 16 u had it fixed a couple madden agos just to add it back in.

                            Comment

                            • PantherBeast_OS
                              RKO!!
                              • Apr 2009
                              • 6636

                              #29
                              Re: Madden NFL 15: What Worked and What Didn't Work

                              EA really need to over haul their replay system. Was playing against the AI today. The AI RB clearly fumble the ball when my guy stood him up. The ball fumble way before the AI RB hit the ground. But yet the AI challenge the fumble and it won the challenge and got the ball back. It was clearly a fumble. EA really need to fix it. It is a mess.

                              Comment

                              • MossMan84
                                Banned
                                • Nov 2013
                                • 128

                                #30
                                I didnt play this yrs gm but I did watch a good amount of film. I think the cameras are all over the place from the broadcasting point of view n why there isnt a custom camera for gm play is beyond me.

                                Play calling is blocking the presentation; why would you want to block what could be a beautiful replay or other presentation elements?

                                Lots of circles n windshield looking types of things all over the field n maybe they should just take FGs out of the gm or just make them automatic; no kickoffs n punts either because it has weird red lines that show where the ball goes??

                                Sliders n penalties are still broken it seems?

                                Helmets look nice so that works!

                                Franchise mode is still broke or non-existent

                                Gameplay is forever wonky!

                                Doesnt seem like pocket passing works

                                All the playbook plays look the same

                                No total control passing either so thats didnt work

                                Comment

                                Working...