NBA 2K15: Fixing Broken Shot Forms Exposes Flaw in Shooting System

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  • bcruise
    Hall Of Fame
    • Mar 2004
    • 23274

    #106
    Re: NBA 2K15: Fixing Broken Shot Forms Exposes Flaw in Shooting System

    Originally posted by jrose57
    But lowering shooting sliders WILL make the it harder to reach the green light isn't it? I think I am way off the track...then may I ask, what could be done by US not 2K now, to make it harder for US to reach green light while shooting the ball???
    No, it doesn't. The only way to make the green shot easier or harder to get is with difficulty level. You can have every shooting slider on 0 and still get green release, BUT you'll miss the shot because it'll be an F quality shot regardless.

    On Rookie the timing window for a green release is huge (even though the meter looks the same) - on HOF it's very small. If you've mastered the timing on HOF there probably isn't much you can do. Fortunately for me I haven't even gotten to that point on All-Star (yep, I'm pretty bad at this game )
    Last edited by bcruise; 03-27-2015, 12:15 AM.

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    • jrose57
      MVP
      • Dec 2007
      • 3512

      #107
      Re: NBA 2K15: Fixing Broken Shot Forms Exposes Flaw in Shooting System

      Originally posted by bcruise
      No, it doesn't. The only way to make the green shot easier or harder to get is with difficulty level. You can have every shooting slider on 0 and still get green release, BUT you'll miss the shot because it'll be an F quality shot regardless.

      On Rookie the timing window for a green release is huge (even though the meter looks the same) - on HOF it's very small. If you've mastered the timing on HOF there probably isn't much you can do.
      Ok thank you for your answer, so what if I have all shooting sliders at 0, and I get a perfect green release, I will still miss right? SO at the end of the day, I can fix it all myself, so may I ask, will a player’s shooting ability affect the green light area, it should right, like using Kyle Korver out at the 3pt line should have HUGE green light area while using Chuck Hayes in the same area won’t be the same?

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      • jrose57
        MVP
        • Dec 2007
        • 3512

        #108
        Re: NBA 2K15: Fixing Broken Shot Forms Exposes Flaw in Shooting System

        Originally posted by JRxPHANTOM
        This explains the whole issue with the patch. Whatever 2K did, they made the green releases much easier and very common with patch 4. It ruined the game, and now all we can do is wait and see if 2K fixes this issue with a patch 5 and revert back to a patch 3 or similar version of shooting.

        Still, I'm shocked that 2K devs didn't see this coming. I noticed it the VERY first game I played and knew something wasn't right with the green releases.
        Yes it is a game of hitting green releases BUT the area of green releases is based on the difficulty of the gameplay you chose (rookie vs. HOF) AND MOST IMPORTANTLY IS the players' shooting rating themselves right? I can be absolutely wrong and please correct me if I am! Thanks!

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        • bcruise
          Hall Of Fame
          • Mar 2004
          • 23274

          #109
          Re: NBA 2K15: Fixing Broken Shot Forms Exposes Flaw in Shooting System

          Originally posted by jrose57
          Ok thank you for your answer, so what if I have all shooting sliders at 0, and I get a perfect green release, I will still miss right? SO at the end of the day, I can fix it all myself, so may I ask, will a player’s shooting ability affect the green light area, it should right, like using Kyle Korver out at the 3pt line should have HUGE green light area while using Chuck Hayes in the same area won’t be the same?
          I thought it would be like this, but it doesn't really seem to be the case. I posted in the patch thread about the 0 slider green release bricks, but unfortunately when I bumped the slider up even one point the A+'s and swishes started coming. So there's some pretty weird behavior with the meter and the sliders going on, and just playing with the shooting sliders really low is going to result in only green shots going in, and everything else missing.

          If you're a meter god it's ultimately going to be like the other guy was saying - becomes a game of whether or not you can hit a perfect release, rather than ratings.

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          • jrose57
            MVP
            • Dec 2007
            • 3512

            #110
            Re: NBA 2K15: Fixing Broken Shot Forms Exposes Flaw in Shooting System

            Guys, I now remembered that back a few months ago when I was just trying out the game, I was looking at the green release area for Derozan, he had mid-range shooting ability higher than 3pters so his green release area are a lot bigger for the mid-range area vs out on the 3pt line, so now the patch just make those green area even higher when he is in his “hot zone” area which I see the problem is we are all complaining the area has gotten TOO BIG!!! However, by lowering the USER and CPU sliders, they will affect the shooting sliders of Derozan, yes the green release area won’t change in size, but by changing the sliders, his shooting abilities got lower which means even if we get a green release, it doesn’t mean he will score, plus there is defense involved as well right, if the CPU plays good D on you, then his chance will also go lower for shooting…I am just looking for any way to solve the problem without expecting something that might not even happen – patch 5…

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            • jrose57
              MVP
              • Dec 2007
              • 3512

              #111
              Re: NBA 2K15: Fixing Broken Shot Forms Exposes Flaw in Shooting System

              Originally posted by bcruise
              I thought it would be like this, but it doesn't really seem to be the case. I posted in the patch thread about the 0 slider green release bricks, but unfortunately when I bumped the slider up even one point the A+'s and swishes started coming. So there's some pretty weird behavior with the meter and the sliders going on, and just playing with the shooting sliders really low is going to result in only green shots going in, and everything else missing.

              If you're a meter god it's ultimately going to be like the other guy was saying - becomes a game of whether or not you can hit a perfect release, rather than ratings.
              Sorry, what is the meter thing you are talking about? (I haven't played for months so I need some reminders! )

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              • The 24th Letter
                ERA
                • Oct 2007
                • 39373

                #112
                Re: NBA 2K15: Fixing Broken Shot Forms Exposes Flaw in Shooting System

                Anyone drop a video of the high amount of green releases yet? I remember there were plenty about the 'broken releases'...

                If guys are really hitting at a 9/10 clip I think getting a video out there may push 2k to put out a hotfix

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                • jrose57
                  MVP
                  • Dec 2007
                  • 3512

                  #113
                  Re: NBA 2K15: Fixing Broken Shot Forms Exposes Flaw in Shooting System

                  Originally posted by The 24th Letter
                  Anyone drop a video of the high amount of green releases yet? I remember there were plenty about the 'broken releases'...

                  If guys are really hitting at a 9/10 clip I think getting a video out there may push 2k to put out a hotfix
                  Yeah good idea!

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                  • dxhfj
                    Just started!
                    • Mar 2015
                    • 3

                    #114
                    Re: NBA 2K15: Fixing Broken Shot Forms Exposes Flaw in Shooting System

                    I always thought 2k overfavored the random luck of the draw vs the skill of the person shooting. However I think green releases are a completely argument.

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                    • Luke Skywalker
                      Pro
                      • Dec 2014
                      • 917

                      #115
                      Re: NBA 2K15: Fixing Broken Shot Forms Exposes Flaw in Shooting System

                      Decided to give the post-Patch 2K a chance on straight up Superstar/Simulation and Real Player %. I'm not a fan of the new shooting, but never played a full game (12 minute quarters). I did Nets vs Hornets, and I (Nets) lost 99-98. Realistic percentages, point in the paint was low (the defense is much better, no sliding). It was a good game. One more NBA Today game before I play MyLeague again.

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                      • stillfeelme
                        MVP
                        • Aug 2010
                        • 2405

                        #116
                        Re: NBA 2K15: Fixing Broken Shot Forms Exposes Flaw in Shooting System

                        Originally posted by The 24th Letter
                        Anyone drop a video of the high amount of green releases yet? I remember there were plenty about the 'broken releases'...

                        If guys are really hitting at a 9/10 clip I think getting a video out there may push 2k to put out a hotfix
                        Also to add to this the difficulty level and game mode Myplayer, Park Myteam, MyLeague.

                        I see it like this if you are playing myCareer you only have to master one release. If you were playing with a "glitched" release before you will see the dramatic difference once it is fixed. Imagine how easy it would be to shoot all game with just mastering a green release. That is why the green perfect release 100% success doesn't make sense. Depending on which mode you play effects the users differently and skill level.

                        User vs. CPU quick games, MyLeague or similar you have to master 5+ jump shot releases, so harder to do. I think the highest I ever received on perfect totaled for the team I had was like 10 in 12min. That was using the Mav's pre patch pre Rondo trade. I have come close to that with the Spurs. This is all on SS/sim

                        Dirk, Monta, Parsons, Jameer, Harris, Jefferson were all glitch free since the game came out.

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                        • jeebs9
                          Fear is the Unknown
                          • Oct 2008
                          • 47561

                          #117
                          Re: NBA 2K15: Fixing Broken Shot Forms Exposes Flaw in Shooting System

                          The thing I hate the most is how people think if it turns green before "it should go in" (Which I hate!!). When you release a perfect shot in real life. Its not always going in.
                          Hands Down....Man Down - 2k9 memories
                          http://www.youtube.com/watch?v=4IHP_5GUBQo

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                          • RalphaNader
                            Rookie
                            • Feb 2014
                            • 42

                            #118
                            This opened shot percentage raise adds a lot more difficulty when you plan HoF in my MC. Opposing team scores all the time cause teammates defend really poorly.

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                            • erickonasis
                              MVP
                              • Jan 2006
                              • 3016

                              #119
                              Re: NBA 2K15: Fixing Broken Shot Forms Exposes Flaw in Shooting System

                              Originally posted by jeebs9
                              The thing I hate the most is how people think if it turns green before "it should go in" (Which I hate!!). When you release a perfect shot in real life. Its not always going in.
                              Might as well not even have it in the game then. And from what i remember you use real fg % so it wouldnt make a diff fir you anyways
                              SLIDERS SUCK

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                              • ksuttonjr76
                                All Star
                                • Nov 2004
                                • 8662

                                #120
                                Re: NBA 2K15: Fixing Broken Shot Forms Exposes Flaw in Shooting System

                                Big picture, it sounds like they overcompensated for the players that had broken shot forms. Instead of addressing the individual forms, they did a global increase to how easy it was to get a green release and open shot success.

                                Players who were unusable became usable (Chris Copeland), while players who were already usable became Godlike.

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