Rory McIlroy PGA Tour Screenshot of 15th Tee at TPC Sawgrass
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Re: Rory McIlroy PGA Tour Screenshot of 15th Tee at TPC Sawgrass
Looking good in motion is completely different than looking good in a still shot, which no doubt is enhanced to levels that I certainly wouldn't expect to see in the final product gameplay.
Honestly the game could look spectacular but unless the gameplay physics are realistic (i.e. no post shot spin control, being able to stick every 120 yard approach shot within 3 feet of the cup, unrealistic equipment boosts, a proper putting engine etc) I will stick with TGC, as it offers everything needed in a golf game and as an added bonus isn't made by EA. I have zero belief in EA being able to create a golf game that captures the "feel" of each type of shot, from slightly hooking a driver to getting up & down around the green to save par....all stuff that TGC does pretty darn fantastically.Comment
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I'd have to disagree with your NBA 2K statement to some extent. I think it has the best animation of any sports title but character model wise they have some work to do. That's just my opinion though.Comment
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Re: Rory McIlroy PGA Tour Screenshot of 15th Tee at TPC Sawgrass
Honestly the game could look spectacular but unless the gameplay physics are realistic (i.e. no post shot spin control, being able to stick every 120 yard approach shot within 3 feet of the cup, unrealistic equipment boosts, a proper putting engine etc) I will stick with TGC, as it offers everything needed in a golf game and as an added bonus isn't made by EA. I have zero belief in EA being able to create a golf game that captures the "feel" of each type of shot, from slightly hooking a driver to getting up & down around the green to save par....all stuff that TGC does pretty darn fantastically.
I really like TGC. However, if EA improves RM's Simulation features to be more intuitive and challenging along with better visuals and framerate than TGC, then I feel it will be competitive with TGC in those areas. It won't be competitive when it comes to number of courses and cost. I am looking forward to having more options in the Golf videogame market. Competition will be a good thing that has been badly needed for YEARS.....PC / Xbox One X
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The Golf Club 2Comment
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Re: Rory McIlroy PGA Tour Screenshot of 15th Tee at TPC Sawgrass
Divot is right on. I had more fun playing Tiger on simulation than the golf club. I'm on Xbox and I don't play TGC just because of the framerate/visuals alone. To me it is also much easier to hit a straight shot in TGC than it was in TW14 on hsimulation. The only thing EA needs to fix is chipping around green, TGC tome has a better "feel" than what we have experienced in EA games.
I'm looking forward to finding out more info for the simulation users.Comment
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Re: Rory McIlroy PGA Tour Screenshot of 15th Tee at TPC Sawgrass
You may be right. No argument here. Actual gameplay videos should put the question to rest.
The "post shot spin control, being able to stick every 120 yard approach shot within 3 feet of the cup, unrealistic equipment boosts" are intention features designed to reach the casual / arcade audience. TW14 had a Simulation mode that accomplished everything you describe above that challenged the hardcore simulation users. Opinions vary on the diagonal swing mechanic. IMO, it was FAR more challenging to score in TW14 than it is in TGC for me personally. My understanding is RM will have both casual / arcade features separated from hardcore simulation features in an interview from Brent Nielsen a few months ago. It will be nice to see some more information on this game sooner than later.
The other thing that bugged me was the putting system, where you could line up your shot & then see an estimation of where the ball would end up. TGC really nailed the feel of putting really well IMO. I hope EA can do something similar.
I really like TGC. However, if EA improves RM's Simulation features to be more intuitive and challenging along with better visuals and framerate than TGC, then I feel it will be competitive with TGC in those areas. It won't be competitive when it comes to number of courses and cost. I am looking forward to having more options in the Golf videogame market. Competition will be a good thing that has been badly needed for YEARS.....Comment
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Re: Rory McIlroy PGA Tour Screenshot of 15th Tee at TPC Sawgrass
Divot is right on. I had more fun playing Tiger on simulation than the golf club. I'm on Xbox and I don't play TGC just because of the framerate/visuals alone. To me it is also much easier to hit a straight shot in TGC than it was in TW14 on simulation. The only thing EA needs to fix is chipping around green, TGC to me has a better "feel" than what we have experienced in EA games.
I'm looking forward to finding out more info for the simulation users.
EA: licensed gear, real PGA courses, galleries, controls, challenge of upgrading golfer from crap to competitor
TGC: course creation (hours and hours and hours...LOL), number of courses available, no paying for DLC course packs (though I get why on EA), linear difficulty setting that is altered up and down by the courses themselves
Point two in reference to what I bolded in the quote: I also feel that is true for off the tee. In TW14, it's more difficult to keep it straight off the tee in sim. In TGC, it's relatively easier, but there's still the wind to figure, and the landing areas with bunkers and hard fairways have had me hit a fair number of second shots out of the sand.
In the end, I love both series and there's room for both. I'm jazzed for RM Golf for the PGA Tour again, building up my golfer, and building my golf bag up is fun for me as well. I've always enjoyed how EA golf plays, especially later versions. After a big re-work like this, I am hoping for the best and looking forward to more information.GO 'HAWKS!
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"Best of Both Worlds"Comment
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Re: Rory McIlroy PGA Tour Screenshot of 15th Tee at TPC Sawgrass
Good post. And remember, just cause a game has those features, there's no rule saying you have to use them. Just DON'T spin the ball in-flight. It's not that big of a deal.
But DAMN that screenshot looks amazing, I PRAY it's real in-game graphics.
You may be right. No argument here. Actual gameplay videos should put the question to rest.
The "post shot spin control, being able to stick every 120 yard approach shot within 3 feet of the cup, unrealistic equipment boosts" are intention features designed to reach the casual / arcade audience. TW14 had a Simulation mode that accomplished everything you describe above that challenged the hardcore simulation users. Opinions vary on the diagonal swing mechanic. IMO, it was FAR more challenging to score in TW14 than it is in TGC for me personally. My understanding is RM will have both casual / arcade features separated from hardcore simulation features in an interview from Brent Nielsen a few months ago. It will be nice to see some more information on this game sooner than later.
I really like TGC. However, if EA improves RM's Simulation features to be more intuitive and challenging along with better visuals and framerate than TGC, then I feel it will be competitive with TGC in those areas. It won't be competitive when it comes to number of courses and cost. I am looking forward to having more options in the Golf videogame market. Competition will be a good thing that has been badly needed for YEARS.....Comment
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