Luke Skywalker's Sliders

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  • Luke Skywalker
    Pro
    • Dec 2014
    • 917

    #1

    Luke Skywalker's Sliders

    NBA 2K16 Sliders

    MyLeague slider settings:
    Simulator Difficulty: 60
    Trade Negotiation Difficulty: 60
    Contract Negotiation Difficulty: 60
    CPU Re-Sign Aggressiveness: 75
    Morale Difficulty: 58
    Morale Effects: 58
    Chemistry Difficulty: 70
    Chemistry Effects: 70
    User/CPU Injury Effects: 55
    Player Non-Financial: 80

    POST-PATCH SLIDERS (Strategy-based), updated 11/20/2015
    Whatever is not mentioned remains at 50. I use Real Player % for Shooting and Free Throw. Superstar difficulty.

    OFFENSE

    Inside Shot Success 45
    Close Shot Success 45
    Midrange Shot 40
    3PT Shot 53
    Layup Success 46
    Dunk in Traffic Success 42
    Contact Shot Success 45

    DEFENSE
    Driving Frequency 100
    Inside Contact Frequency 100
    Layup Takeoff 88
    Layup Release 85
    Jumpshot Gather 70
    Jumpshot Release 70
    Help Defense 75

    ATTRIBUTES
    Fatigue Rate 57

    FOULS
    Over the Back 60
    Charging 70
    Blocking 70
    Reaching 70
    Shooting 85
    Loose Ball 80



    ----------------------------------------------------------------------------------------------------------------
    Read the preceding text below about 2K15 if you must, but these sliders are to present a challenge and strategy-based game play. Sliders don't translate well among certain users because of how you play, well these work fine for me and my style. Try it out.

    You can use User Timing (I use it). Anything else is your preference. Strictly for 12-minute quarters. Here you go!

    Everything 50, yes EVERYTHING

    Except....
    Driving Contract -- 100
    Inside Contact -- 100
    Layup Take Off -- 75
    Layup Release -- 75
    Fatigue Rate -- 57


    ENJOY!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!





    NBA 2K15
    For DEFAULT Rosters or any Roster pre-Patch 4

    Ever since the release of Patch 4 the game turned into an arcade circus. I tried everything. I tried using various sliders on OS but to no avail - nothing aligned for that gameplay medium. We all play differently, so sliders don't translate well. I created my own that plays very challenging. I am not concerned with realism, because realism is an illusion. I want a challenge, strategy-based game. Try out these sliders, let me know.
    Difficulty: Superstar
    Game Speed: 42

    Real Player % both FT and Shooting
    Inside Shot 35 (standing layup, putbacks + the aptitude of interior defense makes this shot very hard to execute, as it should be)

    Close Shot 43 (a lot of post players use this, keep it same as midrange success)

    Midrange 43 (see above description)

    3PT Success 45 (keep this high, live and die by the 3. the strategy is to keep you guessing. will you commit to interior defense and gamble on threes falling or play perimeter defense and have Anthony Davis burn you?)

    Layup Success 40 (mainly with contact layups, skew inside shot percentage so you can't carelessly drive the lane)

    Dunk in Traffic Frequency 65 (Blake Griffin, Dwight Howard have no regard for traffic and will go for a dunk with people in the lane, this also causes more charges in the paint for the aggressive dunkers)

    Dunk in Traffic Success 42 (the Blake Griffin and Dwight Howards aren't always successful when executing their dunks)

    Contact Shot Success 42

    Inside Contact 100
    Driving Contact 100

    Layup Takeoff 88 (get bruised and battered driving to the rim)

    Layup Release 85 (all defense is met at the rim, unless you're Rondo, highly unlikely you will want to galvanize the paint with a Steve Novak)

    Jumpshot Gather 70 (cherish space against an on ball defender)

    Jumpshot Release 70 (increases chances of contested shots)

    Help Defense Strength 75 (help defense is an important aspect of NBA basketball, this will help neutralize threats in your game plan, such as Carmelo Anthony, LeBron James and force them to pass out on double teams)

    Steal Success 50

    Attributes everything 50, except ...
    Fatigue Rate 57 (lax on the turbo, this is a deterent to slow down your game and run plays, rely on your depth so the bench matters more and use your timeouts; all strategy based)

    Tendencies
    Inside Shot 45
    Close Shot 70 (this is modified specificly to post players, such as Anthony Davis and Tim Duncan- see Look for Post Players slider)
    Midrange 40 (Midrange shots are a lost art in the NBA, and this is what you want to try and force the offense to shoot, low percentage shots)
    3PT Shot 65 (don't leave that man open on the perimeter, this amplifies catch and shoot situations)

    Post Shots 65 (for the post player involvement)

    Attack the Basket 35 (slow it down, run plays- this helps with drive and kick situations, especially the CPU Rondo, CP3, D-Will, Rubio etc,)

    Look for Post Players 80 (For the CPU to always look down low tand feed it to the big man, if they have an Anthony Davis or Chris Bosh, your gameplan should require playing the passing lane to the paint and force low percentage shots)

    Fouls
    Over The Back 60
    Charges 70
    Blocking 70
    Reach-In 80
    Shooting Fouls 85
    Loose Ball Foul 75
    Last edited by Luke Skywalker; 11-30-2015, 11:00 AM.
  • jakalfc
    MVP
    • Nov 2014
    • 1627

    #2
    Re: Luke Skywalker's Sliders

    level superstar?
    There is no particular team, I am a European with a passion for the NBA

    Comment

    • Luke Skywalker
      Pro
      • Dec 2014
      • 917

      #3
      Re: Luke Skywalker's Sliders

      Yes, updated first post.

      Comment

      • ghosti98
        Rookie
        • Mar 2014
        • 31

        #4
        Re: Luke Skywalker's Sliders

        Trying these out soon man...this game is broken for me atm.

        Comment

        • DatIsraeliGuy
          MVP
          • Jul 2014
          • 1180

          #5
          Re: Luke Skywalker's Sliders

          Is it only me, or no 3pt shooter is making shots? I mean, I played with golden state, and curry went 2-8 from 3pt! Most were wide open shots...

          Comment

          • lareka
            MVP
            • Oct 2013
            • 1053

            #6
            Re: Luke Skywalker's Sliders

            Originally posted by Luke Skywalker
            Ever since the release of Patch 4 the game turned into an arcade circus. I tried everything. I tried using various sliders on OS but to no avail - nothing aligned for that gameplay medium. We all play differently, so sliders don't translate well. I created my own that plays very challenging. I am not concerned with realism, because realism is an illusion. I want a challenge, strategy-based game. Try out these sliders, let me know.
            Difficulty: Superstar
            Game Speed: 42

            Real Player % both FT and Shooting
            Inside Shot 35 (standing layup, putbacks + the aptitude of interior defense makes this shot very hard to execute, as it should be)

            Close Shot 43 (a lot of post players use this, keep it same as midrange success)

            Midrange 43 (see above description)

            3PT Success 45 (keep this high, live and die by the 3. the strategy is to keep you guessing. will you commit to interior defense and gamble on threes falling or play perimeter defense and have Anthony Davis burn you?)

            Layup Success 40 (mainly with contact layups, skew inside shot percentage so you can't carelessly drive the lane)

            Dunk in Traffic Frequency 65 (Blake Griffin, Dwight Howard have no regard for traffic and will go for a dunk with people in the lane, this also causes more charges in the paint for the aggressive dunkers)

            Dunk in Traffic Success 42 (the Blake Griffin and Dwight Howards aren't always successful when executing their dunks)

            Contact Shot Success 42

            Inside Contact 100
            Driving Contact 100

            Layup Takeoff 88 (get bruised and battered driving to the rim)

            Layup Release 85 (all defense is met at the rim, unless you're Rondo, highly unlikely you will want to galvanize the paint with a Steve Novak)

            Jumpshot Gather 70 (cherish space against an on ball defender)

            Jumpshot Release 70 (increases chances of contested shots)

            Help Defense Strength 75 (help defense is an important aspect of NBA basketball, this will help neutralize threats in your game plan, such as Carmelo Anthony, LeBron James and force them to pass out on double teams)

            Steal Success 50

            Attributes everything 50, except ...
            Fatigue Rate 57 (lax on the turbo, this is a deterent to slow down your game and run plays, rely on your depth so the bench matters more and use your timeouts; all strategy based)

            Tendencies
            Inside Shot 45
            Close Shot 70 (this is modified specificly to post players, such as Anthony Davis and Tim Duncan- see Look for Post Players slider)
            Midrange 40 (Midrange shots are a lost art in the NBA, and this is what you want to try and force the offense to shoot, low percentage shots)
            3PT Shot 65 (don't leave that man open on the perimeter, this amplifies catch and shoot situations)

            Post Shots 65 (for the post player involvement)

            Attack the Basket 35 (slow it down, run plays- this helps with drive and kick situations, especially the CPU Rondo, CP3, D-Will, Rubio etc,)

            Look for Post Players 80 (For the CPU to always look down low tand feed it to the big man, if they have an Anthony Davis or Chris Bosh, your gameplan should require playing the passing lane to the paint and force low percentage shots)

            Fouls
            Over The Back 60
            Charges 70
            Blocking 70
            Reach-In 80
            Shooting Fouls 85
            Loose Ball Foul 75
            Thank you very much for your efforts Luke.

            I was very frustrated with the post patch and I gave up playing the game for about a week.

            Now i'm encouraged once again to play the game.

            I'll definitely test those, probably tomorrow and send you a feedback.

            I 100 % agree with your "I created my own that plays very challenging. I am not concerned with realism, because realism is an illusion. I want a challenge, strategy-based game. " comment. You can't make everything real, every single thing similar to the real basketball. You can't. What we need is a challenge as you pointed out. No CPU cheesing but challenge. We can get beat but if CPU plays better than us, not because of cheesing. And since the game was arcadish after the post patch, everybody flying around like players moving on jets, hitting jump shots with ease i'm really excited to try your sliders.

            One question: I don't use real player % , I use shot timing, will I be able to get 100 % of this slider set ? If not, which slider value that I need to adjust ?

            Thanks once again for your effort
            BALL DON'T LIE
            PSN: isiah_thomas
            XBOX: Isiahthomas1144

            Comment

            • lareka
              MVP
              • Oct 2013
              • 1053

              #7
              Re: Luke Skywalker's Sliders

              Originally posted by DatIsraeliGuy
              Is it only me, or no 3pt shooter is making shots? I mean, I played with golden state, and curry went 2-8 from 3pt! Most were wide open shots...
              Is it real player FG or user shot timing ? Because the value is at 45/100 which is considered high after the patch 4. You should be able to hit open shots with Curry with 45/100 if you are open and if you time your shots well.

              Maybe your team got so cold during the game or maybe Curry wasn't that wide open or maybe your shot release wasn't that good. 2/8 might happen in a stretch, even real Curry has some moments like that. Don't worry about it too much.
              BALL DON'T LIE
              PSN: isiah_thomas
              XBOX: Isiahthomas1144

              Comment

              • Luke Skywalker
                Pro
                • Dec 2014
                • 917

                #8
                Re: Luke Skywalker's Sliders

                Originally posted by lareka
                Thank you very much for your efforts Luke.

                I was very frustrated with the post patch and I gave up playing the game for about a week.

                Now i'm encouraged once again to play the game.

                I'll definitely test those, probably tomorrow and send you a feedback.

                I 100 % agree with your "I created my own that plays very challenging. I am not concerned with realism, because realism is an illusion. I want a challenge, strategy-based game. " comment. You can't make everything real, every single thing similar to the real basketball. You can't. What we need is a challenge as you pointed out. No CPU cheesing but challenge. We can get beat but if CPU plays better than us, not because of cheesing. And since the game was arcadish after the post patch, everybody flying around like players moving on jets, hitting jump shots with ease i'm really excited to try your sliders.

                One question: I don't use real player % , I use shot timing, will I be able to get 100 % of this slider set ? If not, which slider value that I need to adjust ?

                Thanks once again for your effort
                I don't use user timing because a green release is automatic 99% of the time, I use real player and let the ratings and slider modifier dictate the success of a shot, allowing more suspense. I wouldn't know what to recommend.

                Comment

                • Luke Skywalker
                  Pro
                  • Dec 2014
                  • 917

                  #9
                  Re: Luke Skywalker's Sliders

                  I use the Default rosters, so if you see a lot of misses with Korver, Cirry, etc they recently revamped the rosters due to the high FG%. This is new. I will update the OP.

                  Comment

                  • DatIsraeliGuy
                    MVP
                    • Jul 2014
                    • 1180

                    #10
                    Re: Luke Skywalker's Sliders

                    Originally posted by lareka
                    Is it real player FG or user shot timing ? Because the value is at 45/100 which is considered high after the patch 4. You should be able to hit open shots with Curry with 45/100 if you are open and if you time your shots well.

                    Maybe your team got so cold during the game or maybe Curry wasn't that wide open or maybe your shot release wasn't that good. 2/8 might happen in a stretch, even real Curry has some moments like that. Don't worry about it too much.
                    I'm using real players FG, and it can't be about cold streak, since he started on 0-4 in the first...

                    Comment

                    • lareka
                      MVP
                      • Oct 2013
                      • 1053

                      #11
                      Re: Luke Skywalker's Sliders

                      Originally posted by Luke Skywalker
                      I don't use user timing because a green release is automatic 99% of the time, I use real player and let the ratings and slider modifier dictate the success of a shot, allowing more suspense. I wouldn't know what to recommend.
                      I don't know if you know it but even if you make an excellent release if the defense is on you it won't result in green it may even result in red.

                      If you are open and make a perfect release then you get a green, if not no.

                      I'll try these values with user timing anyway
                      BALL DON'T LIE
                      PSN: isiah_thomas
                      XBOX: Isiahthomas1144

                      Comment

                      • mellowmiind
                        Rookie
                        • Jun 2013
                        • 149

                        #12
                        Re: Luke Skywalker's Sliders

                        Luke homie this **** right here is exactly what I'm talking about. I'm pretty damn good at the game the cpu never gives me a challenge, I've tried sliders throughout OS as well but I'm not a ave player like most. Hopefully this slider set at least keeps the cpu into the game throughout all 4Q's. You haven't posted in awhile man, update?? Are these sliders still good money or nah?


                        Sent from my iPhone using Tapatalk

                        Comment

                        • Luke Skywalker
                          Pro
                          • Dec 2014
                          • 917

                          #13
                          Re: Luke Skywalker's Sliders

                          I have a new slider set update for 2K16 and believe it or not, it's simple because of how the game is.

                          I will post it above the 2K15 set.

                          Comment

                          • Luke Skywalker
                            Pro
                            • Dec 2014
                            • 917

                            #14
                            Re: Luke Skywalker's Sliders

                            Updated new sliders, post-Patch. My sliders are set up for strategy-based games, the Chess match. I believe realism is an illusion, so I go for challenge. Sliders are set up where you fear the three point shot and force your opponent into shooting midrange shots. Points in the Paint are hard to come by, you need to use your post moves.

                            Give my sliders a try. I had a good set for 2K15 and these are much better with the current engine.

                            Both are same for CPU and User.

                            Comment

                            • jakalfc
                              MVP
                              • Nov 2014
                              • 1627

                              #15
                              Re: Luke Skywalker's Sliders

                              Originally posted by lareka
                              I don't know if you know it but even if you make an excellent release if the defense is on you it won't result in green it may even result in red.

                              If you are open and make a perfect release then you get a green, if not no.

                              I'll try these values with user timing anyway
                              Iareka hello, have you tried with timing user?
                              There is no particular team, I am a European with a passion for the NBA

                              Comment

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