MLB 15 The Show: Diamond Dynasty Hits and Whiffs
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Re: MLB 15 The Show: Diamond Dynasty Hits and Whiffs
In Madden, you can't buy players directly. You can buy packs with random players in it , but if I want the Michael Vick 24 hour boss, I can't buy coins to get it on the auction house.
You can purchase the in game currency in this game. As far as I know, you can't (legally) do that in any other UT mode. That makes this "Pay actual for the best players".
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Re: MLB 15 The Show: Diamond Dynasty Hits and Whiffs
No, you can't.
In Madden, you can't buy players directly. You can buy packs with random players in it , but if I want the Michael Vick 24 hour boss, I can't buy coins to get it on the auction house.
You can purchase the in game currency in this game. As far as I know, you can't (legally) do that in any other UT mode. That makes this "Pay actual for the best players".
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Baseball is nothing like the other sports where you have to rely on your CPU teammates as heavily and so the "pay to win" is unnecessary. If it had said, "pay to have stacked lineup" there would have been no issue.Last edited by Shakedowncapo; 04-10-2015, 04:32 PM.Comment
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Re: MLB 15 The Show: Diamond Dynasty Hits and Whiffs
And like I said - Stick Skills are need in EVERY online game. This game is no different than any other UT game for stick skills. So that is no longer a variable.
If I out two people with the same skill level, I give on $100 and one nothing, the one with $100 wins 99% of the time because he can directly buy players. In other UT modes, that percentage lowers because the player is at the mercy of the luck of the packs he purchases with said $100. He still has an advantage, but not as blatant as he has in Diamond Dynasty.
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Re: MLB 15 The Show: Diamond Dynasty Hits and Whiffs
Click-bait? You're using a buzz word and trying to make it relevant - If he put "Pay To Win" in the title of the article, or the short blurb describing it on the forums, it would be click bait. It's buried in the article.
And like I said - Stick Skills are need in EVERY online game. This game is no different than any other UT game for stick skills. So that is no longer a variable.
If I out two people with the same skill level, I give on $100 and one nothing, the one with $100 wins 99% of the time because he can directly buy players. In other UT modes, that percentage lowers because the player is at the mercy of the luck of the packs he purchases with said $100. He still has an advantage, but not as blatant as he has in Diamond Dynasty.
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Also, saying the guy with $100 wins 99% of the time is you spitting out arbitrary numbers...With nothing in between to back up that claim.Last edited by Shakedowncapo; 04-10-2015, 04:57 PM.Comment
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Didn't read the article (don't care about these types of game modes) but whoever is responsible for that jersey needs to be bannedComment
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Re: MLB 15 The Show: Diamond Dynasty Hits and Whiffs
Your point is just not relevant when it comes to the pitcher vs batter aspect of baseball. You saying stick skills are just like any other UT, where one has the CPU controlling 4 other players(NBA) and the other controlling 10 other players(NFL and FIFA) is ridiculous. Your ability to rely on the CPU is not even in the same ballpark when comparing MLB to the others.
Also, saying the guy with $100 wins 99% of the time is you spitting out arbitrary numbers...With nothing in between to back up that claim.
I never have to even buy a pack of cards to build my team. That simply is not true of any other Ultimate Team game mode.
How much tournament MUT or FUT have you seen? They are hardly "relying on the CPU". They've all taken steps to make sure the CPU doesn't affect their game.
If you can buy your team directly with cash, then the author's comment rings true. Just because it's "baseball" doesn't change that fact.
If they had in game currency that wasn't purchased with cash (using MUT for an example, where the purchasable currency can only be used for packs, not on the Auction House) don't you think that would fix this issue? That is what the author is talking about.Comment
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Re: MLB 15 The Show: Diamond Dynasty Hits and Whiffs
The pitcher vs batter aspect still everything to do with ratings. Clayton Kershaw will perform better for you than Ubaldo Jimenez. And I can go buy Clayton Kershaw on the Community Market right now if I just installed the game for the first time.
I never have to even buy a pack of cards to build my team. That simply is not true of any other Ultimate Team game mode.
How much tournament MUT or FUT have you seen? They are hardly "relying on the CPU". They've all taken steps to make sure the CPU doesn't affect their game.
If you can buy your team directly with cash, then the author's comment rings true. Just because it's "baseball" doesn't change that fact.
If they had in game currency that wasn't purchased with cash (using MUT for an example, where the purchasable currency can only be used for packs, not on the Auction House) don't you think that would fix this issue? That is what the author is talking about.
As far as your comparison goes with ratings being the deciding factor, I'll never buy into that when it comes to baseball. Ubaldo in the hands of one gamer can be completely different in the hands of another. When Moyer was still around I would throw gems in my online leagues because I knew how to pitch with him and use deception when working outside and inside of the plate, no. Yet, when putting Halladay on the mound I struggled all year...Why?! Ratings sure didn't help me when pitching as the best pitcher in the game!
All of us have that with certain players whether its batting or pitching, so for you to say that ultimately the ratings matter the most...especially in the most important aspect (pitcher vs batter) is just not right to me.Last edited by Shakedowncapo; 04-10-2015, 05:24 PM.Comment
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Re: MLB 15 The Show: Diamond Dynasty Hits and Whiffs
Like the author also talked about...There is a black market for this type of activity in those games, illegal or not, its still there being done!
As far as your comparison goes with ratings, I'll never buy into that. Ubaldo in the hands of one gamer can be completely different in the hands of another. When Moyer was still around I would throw gems in my online leagues because I knew how to pitch with him. Yet, when putting Halladay on the mound I struggled all year...Why?! Ratings sure didn't help me!
All of us have that with certain players whether its batting or pitching, so for you to say that ultimately the ratings matter the most...especially in the most important aspect (pitcher vs batter) is just not right to me.
It may be happening, but that is not the fault or intent of the developer. And people are banned when they are found to be doing it.
You could say the same thing about Madden. I can't use mobile quarterbacks. But I'm awesome with Payton Manning and Tom Brady (two frowned upon QBs in the MUT game). Player preference doesn't change. Problem is I can't buy Manning or Brady straight up. I can buy anyone I want in MLB.
The design of the mode is sound, with this exception. You can not directly link money to in game currency. You need two forms of currency - One to purchase random cards (in the form of packs, so this would be okay with cash) and one to run your Community Market.
I'm curious as (posting this again) to whether you think two forms of currency would make the game mode better. If you do, then you and I agree on basics and are arguing the semantics of the effects of "Player Skill". If you don't, I would like you to explain how.
I don't mind having a back and forth with you, but I'd like it if you responded to my posts instead of turning the attention to another point so that we could make this more constructive.Comment
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Re: MLB 15 The Show: Diamond Dynasty Hits and Whiffs
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"This is the most blatantly "pay to win" mode in sports gaming"
This is straight BS. Like the poster said above, I've come across a couple of teams absolutely stacked and held them to one or two runs due to having a decent pitching staff and knowing how to setup pitches. NBA2k is the most blatant pay to win model due to the nature of the sport and being able to manipulate CPU teammates with some made up Ruby Kobe, etc.Comment
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Good article, but I don't think the game automatically forfeits the game if you run out of time. I think you just played a big fat jerk who took advantage of the situation.
In my second DD game, my opponent ran out of time in the 7th or 8th. It told me to press square to forfeit his game. I was down by a couple of runs, but he could have had some real reason to pause the game which caused him to run out of time. I walked off in the 10th.Comment
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Re: MLB 15 The Show: Diamond Dynasty Hits and Whiffs
It may be happening, but that is not the fault or intent of the developer. And people are banned when they are found to be doing it.
You could say the same thing about Madden. I can't use mobile quarterbacks. But I'm awesome with Payton Manning and Tom Brady (two frowned upon QBs in the MUT game). Player preference doesn't change. Problem is I can't buy Manning or Brady straight up. I can buy anyone I want in MLB.
The design of the mode is sound, with this exception. You can not directly link money to in game currency. You need two forms of currency - One to purchase random cards (in the form of packs, so this would be okay with cash) and one to run your Community Market.
I'm curious as (posting this again) to whether you think two forms of currency would make the game mode better. If you do, then you and I agree on basics and are arguing the semantics of the effects of "Player Skill". If you don't, I would like you to explain how.
I don't mind having a back and forth with you, but I'd like it if you responded to my posts instead of turning the attention to another point so that we could make this more constructive.
I think one thing we'll agree on is that this could end up being very lucrative for SCEA and that might allow us to see way better legends going for way higher prices in future games, if it shows people are willing to put the money down. At the end of the day, people still have to put hundreds of dollars into these super lineups.
This whole thing started with the headline, within the article "Pay to win" and of course it would spiral into another conversation. I don't see where I strayed otherwise!Last edited by Shakedowncapo; 04-10-2015, 06:42 PM.Comment
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Re: MLB 15 The Show: Diamond Dynasty Hits and Whiffs
You can not deny that player ratings don't make an impact. Yeah I've beat stacked teams as well, but that has to do with the user controlling the players. When I play users with equal skill as me, but have all diamond player line ups, all I can do is pray he has an off game. I went up against kershaw and lost 1-0. More than 50% of the balls I put in play had good timing with the PCI on the ball, yet I only managed to get 2 hits. His only run was a HR by trout that he pulled out of the zone.Comment
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I would never deny that. My point was that you ultimately control the outcome of the game on both sides more so than ratings. You ran into a Kershaw where everything you put into play was at someone. You, as well as I know that happens sometimes and the next time the result could be totally different.Comment
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