If so, does anyone know the exact values that they will boost/lower the hitter's attribute ratings?
What are the attribute effects of hot/cold zones?
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What are the attribute effects of hot/cold zones?
I assume that the hitting hot/cold zones are just attribute adjusters that apply to your player's natural power/contact ratings?
If so, does anyone know the exact values that they will boost/lower the hitter's attribute ratings?Tags: None -
Re: What are the attribute effects of hot/cold zones?
It does effect attributes but I have no clue what value of impact it has on those attributes.I can't shave with my eyes closed, meaning each day I have to look at myself in the mirror and respect who I see.
I miss the old days of Operation Sports :(
Louisville Cardinals/St.Louis Cardinals -
Re: What are the attribute effects of hot/cold zones?
I presume it's fairly minimal like +1 or possibly +2 for red and -1 or or possibly -2 for blue. I can't imagine it being anything more significant than that.Comment
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Re: What are the attribute effects of hot/cold zones?
I would love know to the impact as well...for that matter, I'd love to be able to edit a player's hot/cold zones.Originally posted by Gibson88Anyone who asked for an ETA is not being Master of their Domain.
It's hard though...especially when I got my neighbor playing their franchise across the street...maybe I will occupy myself with Glamore Magazine.Comment
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Re: What are the attribute effects of hot/cold zones?
I think the bigger problem is all these little features with no real explanation behind their impact.Comment
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Re: What are the attribute effects of hot/cold zones?
Tbh, I thought there was just a default hot/cold zone (or for non RttS, whatever it is in real life)then it changed depending on your hitting pitches (or not) in the zone, such as getting hits or making outs.est 1978
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Re: What are the attribute effects of hot/cold zones?
I thought it was just for visual reference. I didn't think it could affect any attributes.Comment
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Re: What are the attribute effects of hot/cold zones?
Russell_SCEA likes this..
There are a ton of these types of questions in this game but can't really go to one place and learn about them. It is the little features like these that make this game great and add to realism but really wish we knew the complete story about them from the get go.Comment
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Re: What are the attribute effects of hot/cold zones?
5% seems fairly significant to me. If a batter has a 75 contact rating, that moves the rating to 79. A rating increase of 4 units is fairly sizeable.Originally posted by Gibson88Anyone who asked for an ETA is not being Master of their Domain.
It's hard though...especially when I got my neighbor playing their franchise across the street...maybe I will occupy myself with Glamore Magazine.Comment
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Re: What are the attribute effects of hot/cold zones?
I didn't think off made them have no effect. I thought it just turned off the visuals. So does preview only affect attributes on the first pitch then?Comment
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Re: What are the attribute effects of hot/cold zones?
Off means bonuses are off. Preview only shows a preview but bonuses are still active.
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Re: What are the attribute effects of hot/cold zones?
Why do we have to ask and receive vague responses or wait till someone in the community comes along with a close answer or have to scour random forums online? I remember the days when things were explained to you in the manual...
There are a ton of these types of questions in this game but can't really go to one place and learn about them. It is the little features like these that make this game great and add to realism but really wish we knew the complete story about them from the get go.Comment
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