Stubs management

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  • TonyDanzaFan
    Banned
    • Mar 2012
    • 594

    #1

    Stubs management

    I have really mismanaged my stubs up to this point. I had great luck with my anniversary packs getting three golds and a diamond Cano and diamond bat. This was bad for me because I know thought I had good pack luck. Since then I've opened almost forty more packs and got two gold players. I sold a Hanley for 17k and used it all to open more packs and only got one gold, David Wright.

    My pack luck has run out but I still enjoy doing it. I decided to do the Rockies collection because it was easy and the highest player was only 3k. I'm thinking about doing more collections because I get stubs faster, but I like my current outfield and all the cheap collections are outfielders.

    Now this takes me to where I am now. Before when I had large sums of stubs I had no clear plan. I just messed around and banked on packs. But I sold my Wright and Cashner and have 20k in stubs. Before i spend a cent of it I want some advice. How should I go about turning this 20k into more? What's the best plan? Thank you in advance.
  • TheDutchDad
    MVP
    • Apr 2004
    • 2814

    #2
    Re: Stubs management

    How is the highest Rockies player 3k? Tulo and Cargo surely go for more than that.

    Comment

    • TonyDanzaFan
      Banned
      • Mar 2012
      • 594

      #3
      Re: Stubs management

      Originally posted by Mercurial23
      How is the highest Rockies player 3k? Tulo and Cargo surely go for more than that.
      Luckily you don't need any player higher than the legend himself. I only needed arenado.

      Comment

      • RawdogRob26
        Rookie
        • Apr 2015
        • 69

        #4
        Re: Stubs management

        With a little bit of patience you'll find it easier to "Flip" higher priced cards for a profit.

        I usually create a "Buy" order before I play any game, for a card that has potential to make a profit.

        If someone sells me that card while I am playing, great!

        I would then turn around and put that card back up for a small mark up, but something that generates me 500+ profit.

        Split that 20k into 2 x 10k cards, and look for a similar profit on each and then you'll be earning a steady cash flow in no time.

        Comment

        • TonyDanzaFan
          Banned
          • Mar 2012
          • 594

          #5
          Re: Stubs management

          Ok. I can totally handle that lol. Are there any price guides? Do you have any advice on what players in particular to target and what their usual range is? Thank you so much

          Comment

          • RawdogRob26
            Rookie
            • Apr 2015
            • 69

            #6
            Re: Stubs management

            Originally posted by TonyDanzaFan
            Ok. I can totally handle that lol. Are there any price guides? Do you have any advice on what players in particular to target and what their usual range is? Thank you so much
            No I havent found any price guides for DD.

            But eventually you'll learn the market and you'll see a good deal and wont hesitate to pull the trigger.

            Just take your time and learn before you drop coin on someone because their price could be inflated due to the time of day etc.

            Comment

            • jayb_270
              Rookie
              • Apr 2015
              • 257

              #7
              Re: Stubs management

              Community challenges are useful as well. Although there aren't many good ones besides the kluber one, I found one that gives 400 and cost 100 using the Tigers and you have to throw a runner out from the OF. Good challenge if you feel like opening a pack and wanna turn a quick profit


              Sent from my iPhone using Tapatalk

              Comment

              • TonyDanzaFan
                Banned
                • Mar 2012
                • 594

                #8
                Re: Stubs management

                Originally posted by jayb_270
                Community challenges are useful as well. Although there aren't many good ones besides the kluber one, I found one that gives 400 and cost 100 using the Tigers and you have to throw a runner out from the OF. Good challenge if you feel like opening a pack and wanna turn a quick profit


                Sent from my iPhone using Tapatalk
                I dabbled with the CC. Stupid me thought paying 500 and getting 500 actually meant I made 500. The worst part was I actually failed as many times as I won. I kept retrying too because I thought I was making stubs. I'm so naive lol. I tried that kluber one twice and failed both times. Stupid Eaton kept bunting and when he didn't he hit a sac fly. I'm done with those, not worth the gamble.

                Comment

                • vc15
                  Pro
                  • Oct 2008
                  • 913

                  #9
                  Re: Stubs management

                  There is no short cut, just study the market and see what players go for. Aim to be able to afford the higher priced players because that's where all the profit can be made.

                  You don't have to quit packs altogether but don't blow all your profits on packs. I reinvest some of my profit into flipping players and some into buying packs.
                  MLB 15 DD:
                  Carew/CAP/Williams/Trout/Votto/Cabrera/Tulowitzki/Kaline

                  Ryan/Scherzer/Fernandez/Cueto/Darvish

                  Comment

                  • Madden's Jowels
                    MVP
                    • Mar 2009
                    • 1249

                    #10
                    Re: Stubs management

                    Originally posted by RawdogRob26
                    With a little bit of patience you'll find it easier to "Flip" higher priced cards for a profit.

                    I usually create a "Buy" order before I play any game, for a card that has potential to make a profit.

                    If someone sells me that card while I am playing, great!

                    I would then turn around and put that card back up for a small mark up, but something that generates me 500+ profit.

                    Split that 20k into 2 x 10k cards, and look for a similar profit on each and then you'll be earning a steady cash flow in no time.

                    You're selling yourself short looking for a 500 stub profit. You've also gotta factor in the sales tax. If you buy a card at 50k and sell it for 52,500 you're actually taking a small loss, always gotta keep the tax in mind.


                    But, flipping cards is the answer. In 4 days I've made 80K+ stubs. I'm shooting for 200k and then I think I'll spend 100k on players and 100k on packs, I have a pack addiction lol
                    Last edited by Madden's Jowels; 04-12-2015, 11:08 PM.

                    Comment

                    • jayb_270
                      Rookie
                      • Apr 2015
                      • 257

                      #11
                      Re: Stubs management

                      Originally posted by TonyDanzaFan
                      I dabbled with the CC. Stupid me thought paying 500 and getting 500 actually meant I made 500. The worst part was I actually failed as many times as I won. I kept retrying too because I thought I was making stubs. I'm so naive lol. I tried that kluber one twice and failed both times. Stupid Eaton kept bunting and when he didn't he hit a sac fly. I'm done with those, not worth the gamble.
                      I think a lot of people thought that too. They key to making a challenge is actually making it a challenge lol. If the money you get in return is determined from the success rate of people who have tried that challenge. Anyways, I hate the kluber one too. The bunting absolutely kills me

                      Comment

                      • alexander_37
                        Rookie
                        • Mar 2014
                        • 209

                        #12
                        Re: Stubs management

                        Originally posted by TonyDanzaFan
                        Luckily you don't need any player higher than the legend himself. I only needed arenado.
                        WTF I didn't know that

                        Comment

                        • baseballsim
                          MVP
                          • Jun 2009
                          • 1279

                          #13
                          Re: Stubs management

                          Originally posted by Madden's Jowels
                          In 4 days I've made 80K+ stubs.
                          How much time are you spending in the marketplace? I kept my eye one legend buy order I was trying to fulfill for basically the whole day and the competition on it was pretty high.

                          It been a lot of work just to get a few stubs for me, at least. I finally gave up on that legend order.
                          Ballpark Dimensions

                          Comment

                          • RLebron12
                            Pro
                            • Mar 2013
                            • 769

                            #14
                            Re: Stubs management

                            I wish they had a mobile app so you can work the market on the go. Between work, school, and the gym I don't have much time to watch the market and know when I should sell or buy


                            Sent from my iPhone using Tapatalk
                            “Baseball is a game, yes. It is also a business. But what is most truly is is disguised combat. For all its gentility, its almost leisurely pace, baseball is violence under wraps.” -Willie Mays (The Say Hey Kid)

                            Comment

                            • MetsFan16
                              MVP
                              • Nov 2011
                              • 1416

                              #15
                              Re: Stubs management

                              Originally posted by jayb_270
                              I think a lot of people thought that too. They key to making a challenge is actually making it a challenge lol. If the money you get in return is determined from the success rate of people who have tried that challenge. Anyways, I hate the kluber one too. The bunting absolutely kills me
                              The Kluber one is a tough one, but I found if you hear/see the guy running from first base, throw the ball in the ground, the catcher will make the pick and tag the runner coming home. Then you just need to get Eaton out once.

                              I prefer the Cardinals vs Cubs bullpen
                              https://www.youtube.com/channel/UCFx...dAg4-xmpkL1Jhw

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