Quality Feedback for 2K16: MyCareer Player Creation "Talent/Skill Tree Building"

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  • itchyroll_51
    Pro
    • Jan 2012
    • 797

    #1

    Quality Feedback for 2K16: MyCareer Player Creation "Talent/Skill Tree Building"

    Partial credit goes to LakersFan24 here from OS.
    His suggestion of MMO build for MyCareer players got my
    brain rolling and I came up with this. There's a video version and
    a txt version choose whichever you like

    Video Version:
    <iframe width="560" height="315" src="https://www.youtube.com/embed/fdZjR4QibB0" frameborder="0" allowfullscreen></iframe>

    Txt Version:

    At the beginning you will select a Player Position and Draft Position:
    - Imagine Player Position as a "class" and Draft Position as a "race".
    - Each Class/Race will come with its own specific "perks"
    - Perks are either badges, free attribute points, and/or specific attribute boost.
    + Your Story Arc is dependent on your Draft Position (credit on this one goes to LakerFan24).
    Possible Draft Positions: #1 Pick, Lottery Pick, 1st Round Pick, 2nd Round Pick, Undrafted
    Player Positions: PG, SG, SF, PF, C

    Character Creation

    Screen Shot 2015-04-29 at 10.46.35 PM.png
    * Key Notes:
    - Yes Height and OVR are locked at the beginning, but don't worry everything can be changed later.


    Specialization and Talent Trees:
    - Badges, attribute points, and attribute boosts can
    be gained by selecting specific perks from the trees.

    - Every level gained will let you select one perk. There's
    a level cap so select perks carefully.

    Specialization Trees

    Screen Shot 2015-04-29 at 10.58.19 PM.png

    Screen Shot 2015-04-29 at 11.04.24 PM.png

    Talent Trees

    Screen Shot 2015-04-29 at 11.05.48 PM.png

    Screen Shot 2015-04-29 at 11.06.39 PM.png

    *Key Notes:
    - That's right, you wanna be a 6ft11 SF ? That's fine, but enjoy you -25 speed perk.
    - Wanna be a real 6ft7 man like Draymond Green ? Sam Pham Rewards you with Extra attribute points to SPEND ^_^

    - Overall every player will have 2 Specializations and 6 Talent Trees filled with Perks. All these together will add up what kind of player you will end up with once you reach the level cap. I am thinking the Cap should be around 25-30 ? So in all you have 25 chances to select out of a total of 48-55 perks depending on which specilizations you choose with your player.

    - Levels are increased by gaining VC. Example: Lvl 1 2000 VC, Lvl 2 3500 VC.

    - First Re-Spec is FREE, every other one will cost VC,
    you can also get free Re-Specs by winning end of season
    awards and the NBA Championship in MyCareer

    *I will add to this as time goes by, I will definitely refined the
    trees and finish making up the other trees. Any new ideas or tree builds are welcomed. Feel free to discuss or help me in this project ^_^

    Sam Pham
    * vote in the poll so 2K will know how many people would like to see something like this ^_^
    11
    Yes, I want this for future 2K MyCareers
    0%
    5
    No, this isn't for me but I still want change from current system.
    0%
    5
    I like the current system.
    0%
    1
  • MELMAN92
    Rookie
    • Sep 2010
    • 40

    #2
    Re: Quality Feedback for 2K16: MyCareer Player Creation &quot;Talent/Skill Tree Building&quot;

    So what about PGs

    Comment

    • itchyroll_51
      Pro
      • Jan 2012
      • 797

      #3
      Re: Quality Feedback for 2K16: MyCareer Player Creation &quot;Talent/Skill Tree Building&quot;

      Originally posted by MELMAN92
      So what about PGs
      That's a conversation for another time bro lol I am only showing this to describe the system. If you guys want to, you can come up with your own specialization trees for specific positions and draft positions. A cool tree for PGs would be like "Point God" Specialization or "The Glove". For Undrafted a fun specilization would be "Chip on Shoulder"; filled with perks that make him play like a man on a mission, +15 strength, Mind Games Badge, +15 Stamina, never gets injured, Charge Card Badge etc.
      Last edited by itchyroll_51; 04-30-2015, 05:20 AM.

      Comment

      • nova91
        MVP
        • Oct 2009
        • 2074

        #4
        Re: Quality Feedback for 2K16: MyCareer Player Creation &quot;Talent/Skill Tree Building&quot;

        God no. Every time someone comes up one of these ideas you just know it's tied to how the player would play online.
        Say "No" to railroaded MC modes.

        Comment

        • itchyroll_51
          Pro
          • Jan 2012
          • 797

          #5
          Re: Quality Feedback for 2K16: MyCareer Player Creation &quot;Talent/Skill Tree Building&quot;

          Originally posted by nova91
          God no. Every time someone comes up one of these ideas you just know it's tied to how the player would play online.
          Hmmmm I am not sure what you mean. My intention for creating this system is to increase customization for offline play, while limiting user freedom to create over powering MyCareer players. You can end up with very strong builds but nothing as unrealistic as the system in its current form allows.

          Hopefully I am not reading your comment wrong , your concern is about my system leading to online exploits correct ?

          Sam Pham

          Comment

          • BenBobOmb
            Rookie
            • Jan 2013
            • 180

            #6
            Re: Quality Feedback for 2K16: MyCareer Player Creation &quot;Talent/Skill Tree Building&quot;

            The online and offline MyPlayer should be seperated from each other. I don't want to be forced to have a maxed out MyPlayer in MyCareer just so he is able to compete online when all I want to create is a Role Player type of guy.

            Comment

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