I get that, but I don't know what you want to do in the game to replicate that.
Right now, in TW14, you alter your stance to create a fade or draw, and to affect loft. Separately, you hit under the ball to add spin, which will also decrease distance. While I get that pros may use other methods to apply spin, the real issue is providing the user an assortment of options to shape a shot, each of them affecting the other. I really can't complain about how TW has done it in the past. It's a pretty smart set-up.

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