View Single Post
Old 05-05-2015, 12:27 AM   #3
Oohwayy
Rookie
 
OVR: 0
Join Date: Nov 2014
Re: EASHL Committee / EA NHL GameChangers Event #2 Recap!

Quote:
Originally Posted by Simple Mathematics
Did you guys just play "play now" games? Or were you allowed to play other modes?

Gameplay-wise, could enforcers still deke like Datsyuk? Was defense touched since last year? Is there an increase in player separation? Is there more physicality besides big hits? We're goaltenders improved?

Is edit player back in the game?

Will this game be more than just including all the same features from the last gen NHL 14?

Should this game be called HUT 16 instead of NHL 16?



I know you won't be able to answer probably any of these questions, but it's worth a shot.
I played more than just "play now" games. There were online servers available for dev team members and gamechangers to play one another.
Every game mode that currently existed in the beta version they gave to us I tried for at least one hour to see the changes. Of course, the modes that never interested me (i.e GM, Be a Pro) I spent less time playing.
No, enforcers cannot still deke like Datsyuk.
I did notice changes in defense and defensive gameplay.
Player separation - not sure how I can answer this.
There is more physicality aside from big hits.
Goaltenders were improved in my opinion.
Edit player - Not sure if I'm allowed to answer this or what not.
This game is more than just the features of last-gen NHL 14 transferred to a new gen version. I cannot announce these game modes at this time. Wait for EA.
This game should not be called HUT 16.


Hope that helps.
Oohwayy is offline  
Reply With Quote