If you look at the top right of the General Manager and Director of College Scouting home screens, you will notice, in red, an Instructions link. Clicking this will open the instructions for each page, but I will also walk you through them here on the Thread.
General manager:
First thing you need to do before you start evaluating your rosters or free agent lists is set up your positions. The quick link buttons are set up in order of progress.
1) You must click the ‘Position Details Button to begin. The Positions Details screen will appear and this is where you enter your positions, the amount of roster spots dedicated to the position, and the age at which you expect that position performance to decline. The bottom of the screen has two tab arrows to advance forward and back to through the records. Once completed, click the close button and save if prompted to. If the prompt does not appear, do not worry, records save as you click advance through them.
2) Once you have your positions set up the way you like, you enter the Position Skills screen. On this screen you select the skills you find are necessary for that position that you’d like to evaluate your players on. You may select as many or as little skills as you wish. Next to each position, you select the value of that skill, there are six values to choose from; Very Low, Low, Medium, High, Very High, and Most Important. If you are only evaluating players per position, rank these skills as you wish. If you plan to evaluate players as a team, I’d suggest you select an equal amount of skills and skill value per position to keep the evaluation fair amongst positions. Once completed, click the close button and save if prompted to do so.
3) Now that you have set up your positions, you can begin to enter you player details by clicking the Roster Input button. All information on this screen besides the notes are important to valuing your players. Enter your players general information, awareness, intangible, and development trait. After doing so, click the Add Skill Listings button. On the right side of the screen, a list of skills you selected for the position will appear allowing you to enter the skills rating. The bottom of the skills area will show you the players Raw Talent Value. Once you complete the player input, you can advance to the next record by clicking the arrow at the bottom border of the screen. Once all players are inputted, you may close the form and save if prompted.
4) Once you fill in your roster details, you can click the Roster Evaluation button. An evaluation screen will appear listing your roster with a few details about the player along with three separate values. Raw Talent is your players value based on his physical skills ONLY. Actual Talent is your players value based on his skills, intangible rating, and awareness rating. Future Talent is your players value projection if properly trained, it is the players actual talent with a modifier based on his age and development skill added. This number is not what the player will eventually reach for Actual Talent, its just a value to inform you which player has the best growth potential.
Director of College Scouting:
Just as you did in the General manager screen, you must first begin the scouting process by determining your positions.
1) First things first, you must set your positions needs. Open the Position Needs screen and input the position and the need priority of that position. Advance to the next record by clicking the arrow on the bottom border of the page. Once finished, close the page and save if prompted.
2) Once your positions are set up above, open the Skills screen by pressing the Position Skills button. This screen is where you select the pertinent skills relating to that position. Next to each skill, you need to value that skill from low to High. When scouting prospects you may choose as little or as much skills as you wish, but it has to be equal amongst ALL positions. If you scout 6 positions for QB you must scout 6 positions for every other positions as well. The same rule applies to the skill value, how every many Low, Mediums, and High value targets you place on a position, you must place the same on all other positions. This keeps the evaluation of prospects fair and equal when creating a big board.
3) Once your Positions and Skills are complete, you can begin to scout your players. Click the Scout Prospects button to bring up the Prospect Details screen. Just as you did with the Rosters, fill out all of the prospects general information. Once complete, click the Add Skills Listing button, this will populate the Skills area of the screen with the skills you selected for the position. Now you may begin to enter the scouted grades for each position. Once complete, the bottom of the screen will show you the players True Value, the True Value is the weighted average of the prospects skills only.
4) Now that you’ve scouted to your max potential, you can bring up your Big Board by clicking the Big Board button. Showing on the Big Board is a few of the prospects details as well as two different values. True Value I the players skill value, this value does not take into account where the prospects will be drafted OR the priority of the Position. If you like to draft BPA, this is the value you would look at, keep in mind, it will suggest taking players far ahead of their projection, and you will be making some great reaches using this approach. Final Value is the players True Value, but also takes into consideration the need priority as well as the projected round. This is the value that the big board is sorted on, it will place prospects within their projected draft round group. The 1st round projections will be grouped together and ranked by highest value to lowest, as well as the 2nd rounds and every round to follow thereafter. In some instances, you will see a 2nd round prospects creep up into the group with the 1st round prospects, or a 3rd with the 2nd, etc. This is because that player’s value warrants his climb up the boards or his need priority is high.