***FUNdamentally Sound Sliders / NCAA***

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  • ceejay314
    Rookie
    • Nov 2009
    • 86

    #1

    ***FUNdamentally Sound Sliders / NCAA***

    Preface Like most of you I have been in these forums for years dating back to PS2 searching for football authenticity. Great slider makers provide us with the best playable sliders years in and years out. By way of hours of playing time, research, and general analysis from the communities comments and feedback in posts. I simply needed to put the pieces together, from a PURELY FOOTBALL stand point. We harp on EA and there lack of, well, anything but we also dont give enough credit where its due. NCAA 14 is an amazing game and you will now get to fully enjoy all the personalities and physics that will have you benching a 3 year starter for a hungry true freshman because the freshman wants it more.

    Personalities: ill be brief but notice how each player is different in their personal playing style. Some players hustle more than others while some shy away from contact... you'll see...

    Ratings Matter You can now expect player ratings to translate to the field... if he's slow, you will know. If he's fast, you will know. IMPACT PLAYERS are now the actual impact players. (RATINGS NOW MATTER)

    You can expect realistic outcomes, meaning, would that have happen in real life?!?!?! Kick returns, crazy interceptions, momentum, and nerves all play critical factors in the game play. Hot and cold streaks critical... finding mismatches critical.

    BASICALLY FOOTBALL - THE CHESS MATCH OF IT

    Ready to have fun in PLAY NOW, RTG, COACH MODE OR DYNASTY??? Lets go!!!

    (These SLIDERS are backwards compatible for all previous versions of NCAA with sliders.)

    HOUSE RULES: Stay away from cheeser plays. If going to create new recruits ONLY do so at 4 year intervals to maintain roster integrity. Player lock allows you to feel your team in dynasty. Dont cheat lol.

    ---------------------------------------------------------------------------------------

    Skill levels: All-American (Optimum skill level, however Heisman is only reserved for extreme players.) (ADDITIONALLY, IF YOU WATCH OR COACH MODE... IT CAN ONLY BE ON VARSITY)

    Injures: On
    Fatigue: On
    Qtr Length : 7 Mins
    Play Clock: On
    Game Speed: Normal
    Threshold: 0 - Just like it says creates the biggest disparity - Ratings Matter
    HFA: Off
    ITK: Off

    ---TURN ALL PENALTIES OFF---

    1. THEY DONT CALL THEM ANYWAY.
    2. THE INTRODUCE ARTIFACT THAT ALTER GAME PLAY TO CREATE AN EVENT OR CALL.
    3. IF YOU JUST GOTTA PLAY WITH PENALTIES , DONT EXPECT THE RESULTS MENTIONED ABOVE.

    ---LEAVE A.I. AT DEFAULT 50/50 FOR HUMAN AND COMPUTER---

    1. THE GAME WAS DESIGNED TO BE BALANCED MOVING LEFT OR RIGHT AT ANY RATE THROWS THE FOUNDATION OFF.
    2.THIS IN ESSENCE TELL THE GAME TO LOOK AT THE PLAYER RATINGS FROM A NEUTRAL STAND POINT, CREATING DIFFERENCE.

    ---In Dynasty Coach Tendencies need to reflect 85% for substitutions for all coaches... YOUR teams coaches and the other teams coaches. This tells the game to factor in fatigue at a normal rate. So in combination with the auto-subs, PLAYERS WILL PERFORM AS THEY SHOULD!!!

    ***In user profiles its critical that auto subs be as followed***

    QB, OL IN: 19
    QB, OL OUT:20
    RB, FB, TE, WR IN: 79
    RB, FB, TE, WR OUT: 80

    DE, DT, LB, CB, S IN: 79
    DE, DT, LB, CB, S OUT: 80


    ---------------------------------------------------------------------------------------

    Volume

    Commentary 100
    Crowd 100
    PA 75
    Field 75
    Music and Effects 25

    ***PLAY LOUD FOR STADIUM EFFECT***

    Again these sliders work on all modes on all difficulties. However the best gaming experience will be through the options posted above.

    If playing HUMAN VS HUMAN both players must be on All-American and BOTH HAVE LOADED PROFILES with custom option loaded or it wont WORK. So your profile and a friends or guest but it must be a loaded profile.

    Please feel free to TRY, REVIEW, and COMMENT any feelings or opinions on these sliders. Who knows YOU might help someone else make this game better.
    17
    Great
    0%
    12
    Ok
    0%
    0
    No difference
    0%
    0
    Horrible
    0%
    5

    The poll is expired.

    Always comes down to 2 choices
  • volwalker
    Pro
    • Jun 2011
    • 614

    #2
    Re: ***FUNdamentally Sound Sliders / NCAA***

    Your ideas have me craving to play 14 again. Although I am an 06 guy, I did have some fun playing 14. Unfortunately I sold my PS3 due to lack of good games out there. If PS4 was backwards compatible I would buy one but this is not the case.

    What is more sad is that my PS2 acts funny and sluggish when I play it on my ne 50" Sumsung TV. I miss playing 06.

    Sorry for the sidetracking. I like your sliders/ideas/settings better than anyone else since they just make sense without having to cheese at things.
    Playbook Gamer - Football Gaming & Strategy

    Comment

    • ceejay314
      Rookie
      • Nov 2009
      • 86

      #3
      Re: ***FUNdamentally Sound Sliders / NCAA***

      thanks for the reply... these sliders are amazing my friend... foot planting!!!foot planting!!!
      Always comes down to 2 choices

      Comment

      • Teleo
        MVP
        • Nov 2013
        • 2302

        #4
        Re: ***FUNdamentally Sound Sliders / NCAA***

        I'm looking to try these with UGA's new roster on coach mode with Wyoming as offensive coordinator...very interesting setup. 👍

        Comment

        • JoshC1977
          All Star
          • Dec 2010
          • 11564

          #5
          Re: ***FUNdamentally Sound Sliders / NCAA***

          Hfa does not work properly...it actually works like a "keep games close" setting. It totally does not reflect player ratings.
          Play the games you love, not the games you want to love.

          Comment

          • ceejay314
            Rookie
            • Nov 2009
            • 86

            #6
            Re: ***FUNdamentally Sound Sliders / NCAA***

            Originally posted by Wednesday
            I'm enjoying this setup. One question, any reason HFA has to be off? I like the challenge of going on the road with it on.
            ***YES turning it ON introduces ELEMENTS to create a difficultly aka cheats... if you want it to cheat for difficulty... by all means go ahead... HFA adds a 25% increase to HOME players ratings and a 25% decrease to the visitors team... ON TOP OF DYNAMIC RATINGS IN GAME.. so i hope i answered your question... if you want a higher challenge play on Heisman... if thats too easy... these might not be the sliders 4 you... as these sliders are designed for realism...
            Always comes down to 2 choices

            Comment

            • ceejay314
              Rookie
              • Nov 2009
              • 86

              #7
              Re: ***FUNdamentally Sound Sliders / NCAA***

              Originally posted by Teleo
              I'm looking to try these with UGA's new roster on coach mode with Wyoming as offensive coordinator...very interesting setup. 👍
              Please let me know how they work out for you...
              Always comes down to 2 choices

              Comment

              • ceejay314
                Rookie
                • Nov 2009
                • 86

                #8
                Re: ***FUNdamentally Sound Sliders / NCAA***

                Not trying to be bullish... but feedback is welcome... have no way of knowing whats going on for others... 5 greats in vote but no reasons to why... please help guys... and for the 1 horrible... is there an explanation or just cause you say so? Feedback is welcome
                Always comes down to 2 choices

                Comment

                • jbrew2411
                  MVP
                  • Dec 2007
                  • 2554

                  #9
                  Re: ***FUNdamentally Sound Sliders / NCAA***

                  I incorporated the zero penalty sliders to my findings of improved CPU play with the fatigue setting off. I was surprised at what I found. The game was a little more open. I play on Heisman, HFA off, zero thresh, normal speed, default (50) game play sliders. I really liked how open the game played out. Coverage was improved from what I was seeing and big plays (plays over 20yds) were taking place. It is crazy how sliders that should not impact game play at all does.
                  Relax, it's just a video game!

                  Comment

                  • ceejay314
                    Rookie
                    • Nov 2009
                    • 86

                    #10
                    Re: ***FUNdamentally Sound Sliders / NCAA***

                    Originally posted by Wednesday
                    Thanks for the reply. I'm not looking for a greater challenge, just maximum realism. In real football, playing on the road is more difficult than playing at home, so I was hoping the game would allow for that.
                    Thats a matter of OPINION... i play football and in MY experience its easier to play on the road vs at home due to less pressure and people who wanna talk about you... lol

                    Besides GOD dont make me catch worse BECAUSE im on the ROAD... i still have MY same ABILITIES... The game still provides MOMENTUM and DYNAMIC PLAYER RATINGS so you still get the same effect... just NOT 25% more of it.
                    Always comes down to 2 choices

                    Comment

                    • ceejay314
                      Rookie
                      • Nov 2009
                      • 86

                      #11
                      Re: ***FUNdamentally Sound Sliders / NCAA***

                      Originally posted by jbrew2411
                      I incorporated the zero penalty sliders to my findings of improved CPU play with the fatigue setting off. I was surprised at what I found. The game was a little more open. I play on Heisman, HFA off, zero thresh, normal speed, default (50) game play sliders. I really liked how open the game played out. Coverage was improved from what I was seeing and big plays (plays over 20yds) were taking place. It is crazy how sliders that should not impact game play at all does.
                      Great and thanks for the feedback. And actually your findings make perfect sense as players WILL NOT TIRE so they will be able to run faster and perform more moves in sequence. Fatigue IMPACTS how well the players abilities work.

                      Im glad you have something you enjoy now. Let us know some box scores with fatigue off. Are stats about right?
                      Always comes down to 2 choices

                      Comment

                      • jbrew2411
                        MVP
                        • Dec 2007
                        • 2554

                        #12
                        Re: ***FUNdamentally Sound Sliders / NCAA***

                        Originally posted by ceejay314
                        Great and thanks for the feedback. And actually your findings make perfect sense as players WILL NOT TIRE so they will be able to run faster and perform more moves in sequence. Fatigue IMPACTS how well the players abilities work.

                        Im glad you have something you enjoy now. Let us know some box scores with fatigue off. Are stats about right?

                        I created a thread "Not Another Slider Thread" a few months back. The entire thread is about how the CPU improves over the course of the entire game. There seems to be a "progressive fatigue" built into the game. In theory a player should start to wear down some by the 4th quarter, but what happens is players reach a point where they just can not perform. I think that is why we see players even disappear. So by turning fatigue off you rid the game of the faulty fatigue issue which has plagued the series for some time.

                        I don't have box scores nor put a lot of value in them. As a former high school coach I can tell you that a box score does not tell you the entire story. Events in the game can lead to higher or lower numbers. The CPU is programmed to throw the ball at a very high percentage once they are down a few scores.

                        What I can tell you is the overall play improves. Every play has a 50/50 success rate where when playing with fatigue on I had a 80% or higher success rate while the CPU was below 30%. I could go multiple seasons without losing a game, went 80+ wins in a row using Community Sliders, but with fatigue off the win rate drops. I have had losing seasons with a 97 overall team. You also see a spike in injuries of multiple weeks. The only negative, not an issue for me, is the CPU want sub players out in the games you play. If you sim games then they do, fatigue off only comes into play in games played.

                        With all that said I liked the addition of zero penalty sliders to my current setup. The game opens up a little more like a college game should. My corner with 94 zone coverage played much better. He set back then broke on plays. In 3 games he has 2 picks and 8 break ups, in the first 4 games of the season he had 0 picks and 4 break ups (all on under thrown deep balls). I like the way things are looking as far as opening the game up.
                        Relax, it's just a video game!

                        Comment

                        • Matt10
                          Hall Of Fame
                          • Apr 2006
                          • 16652

                          #13
                          Re: ***FUNdamentally Sound Sliders / NCAA***

                          Let me put this in the easiest way possible for those who are curious about sliders. I don't mean to hijack the thread, but for one, this thread has no "sliders" involved. Neither does the other.

                          1. Fatigue slider thread - introduces the concept of NO FATIGUE for better play, and more competitive. Use default sliders, works fine, use community sliders, works fine.

                          2. This slider thread - Thresh @ zero, default sliders, no penalties, emphasis on user profile and coaching tendencies.

                          3. Community sliders - Focus on animations and football logic in terms of positional assignment. Uses penalties and it's corresponding gameplay sliders to enhance the experience.

                          Either 3 are fine to use. The fatigue slider thread is known as "not another slider thread", so take that what you will. I will say the most difficult play I had done was no fatigue and the community slider thread. Realism stops dead in its tracks though because there are no subs.

                          All of the above depends on what experience of NCAA 14 you want to have. It's been a high demand of trying to get your cake and eat it too.

                          Again, not trying to hijack the thread, but before it gets into this "slider" thread versus any others, focus on what you are looking for in the game first, and what are your "gamebreakers".
                          Youtube - subscribe!

                          Comment

                          • ceejay314
                            Rookie
                            • Nov 2009
                            • 86

                            #14
                            Re: ***FUNdamentally Sound Sliders / NCAA***

                            Originally posted by Matt10
                            Let me put this in the easiest way possible for those who are curious about sliders. I don't mean to hijack the thread, but for one, this thread has no "sliders" involved. Neither does the other.

                            1. Fatigue slider thread - introduces the concept of NO FATIGUE for better play, and more competitive. Use default sliders, works fine, use community sliders, works fine.

                            2. This slider thread - Thresh @ zero, default sliders, no penalties, emphasis on user profile and coaching tendencies.

                            3. Community sliders - Focus on animations and football logic in terms of positional assignment. Uses penalties and it's corresponding gameplay sliders to enhance the experience.

                            Either 3 are fine to use. The fatigue slider thread is known as "not another slider thread", so take that what you will. I will say the most difficult play I had done was no fatigue and the community slider thread. Realism stops dead in its tracks though because there are no subs.

                            All of the above depends on what experience of NCAA 14 you want to have. It's been a high demand of trying to get your cake and eat it too.

                            Again, not trying to hijack the thread, but before it gets into this "slider" thread versus any others, focus on what you are looking for in the game first, and what are your "gamebreakers".
                            1. YES, you did "hi-jack" the thread - apologizing doesn't fix or solve that issue. Just acknowledges it.

                            2. The VERY CLEAR explanation of why this post could have been done else where, by way of your 1, 2, 3 items. I viewed and accepted, however, IM NOT ON HERE EVERYDAY... As far as consolidation, i completely understand. MY ONLY GOAL WAS TO PROVIDE AN ALTERNATIVE TO THE GREATS WHO KNOW HOW THE GAME IS PROGRAMMED TO A TEE

                            As for myself i can say is still needed something and felt empty from the current sliders. Available... so much that i have traded in '13 & '14 on several occasions.

                            Personally i enjoy this set BASED on the GAME ENGINE and realistic outcomes. Doing so means turning the game OFF and letting the numbers talk. As long as the PHYSICS are firing correctly the game plays fine.

                            So my purpose, was to get feedback, at which point ALL YOUR FINDINGS, SECS, & EVEN BANNED PEOPLE. Would help to eliminate EAs triggers but keep constant outcomes... IM AFTER REALISM... REALISM... counter-acts the USER PLAYERS SKILL... Wont matter your playing style if the game plays correctly.

                            3. I will never turn fatigue off... HERE FOR REALISM... (Im Just Saying)

                            Lastly, the most disturbing thing about this comment tho... is that again this is for the community... and at least a few people are enjoying what you say ARE NOT SLIDERS FOR A SCIENTIFICALLY CORRECT STAND POINT... but for us normal idiots... there sliders...

                            If you did not TRY the sliders to offer engaging feedback and commentary, then why are you here?

                            You dont want another 30 page thread, yet you create the lane to foster one.

                            We need constructive feedback... NOT PERSONAL OPINION... and i personally dont use your set of sliders... anomalies occur in your sets and player ratings dont matter... Its more fixed than free flowing... but i aint telling you WHY, am i...

                            Im not saying this is the best set in the world craig... im saying this is want i have found to be very REALISTIC... and if anyone can offer feedback to validate or to show concern thats welcomed... but RESPECTFULLY... WE need feedback from PLAYED games not THEORY.

                            With that being said i hope that you will offer that feedback once you have tried to SLIDER SET. "you cant play chess without pawns, but some will try"
                            Always comes down to 2 choices

                            Comment

                            • ceejay314
                              Rookie
                              • Nov 2009
                              • 86

                              #15
                              Re: ***FUNdamentally Sound Sliders / NCAA***

                              Originally posted by jbrew2411
                              I created a thread "Not Another Slider Thread" a few months back. The entire thread is about how the CPU improves over the course of the entire game. There seems to be a "progressive fatigue" built into the game. In theory a player should start to wear down some by the 4th quarter, but what happens is players reach a point where they just can not perform. I think that is why we see players even disappear. So by turning fatigue off you rid the game of the faulty fatigue issue which has plagued the series for some time.

                              I don't have box scores nor put a lot of value in them. As a former high school coach I can tell you that a box score does not tell you the entire story. Events in the game can lead to higher or lower numbers. The CPU is programmed to throw the ball at a very high percentage once they are down a few scores.

                              What I can tell you is the overall play improves. Every play has a 50/50 success rate where when playing with fatigue on I had a 80% or higher success rate while the CPU was below 30%. I could go multiple seasons without losing a game, went 80+ wins in a row using Community Sliders, but with fatigue off the win rate drops. I have had losing seasons with a 97 overall team. You also see a spike in injuries of multiple weeks. The only negative, not an issue for me, is the CPU want sub players out in the games you play. If you sim games then they do, fatigue off only comes into play in games played.

                              With all that said I liked the addition of zero penalty sliders to my current setup. The game opens up a little more like a college game should. My corner with 94 zone coverage played much better. He set back then broke on plays. In 3 games he has 2 picks and 8 break ups, in the first 4 games of the season he had 0 picks and 4 break ups (all on under thrown deep balls). I like the way things are looking as far as opening the game up.
                              Im really going to have to find time to comb thru your thread... and please keep it coming as far as your findings please sir... i appreciate your willingness to help.

                              Stat matter to me a whole lot and i would like to get this game the best we can starting with the foundation of it. Ill go look thru your thread today to see whats there and let you know if i see anything but your description of your corner was amazing lol...

                              Have you been seeing differences in the players and their abilities?

                              But for now as i put in MATTS reply fatigue stays until more info comes... players need to sub and what i have found in my analysis is fatigue effects EVERYTHING just like in 2k5... so i hope to read more
                              Always comes down to 2 choices

                              Comment

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