Some Madden NFL 16 Features Revealed, Pre-Order & Deluxe Edition Details

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  • RACZILLA
    Run After Catch
    • Mar 2004
    • 224

    #211
    Re: Some Madden NFL 16 Features Revealed, Pre-Order & Deluxe Edition Details

    Sure. There are some areas of the game where that stuff could potentially be frustrating. Maybe it doesn't belong somewhere like MUT.

    On the other hand, I do think some of the subtle detail oriented things that could be added into the mix would be appreciated by a lot of players. One of the things that stands out to me with great sports games is the notion that anything can happen at any time. The occasional randomness or even contextual variety (e.g. stuff that could happen in weather) adds a lot of value and can help keep players invested. Even people who don't buy the game every year will dig that kind of stuff. "Did you see that crazy thing that just happened?!"

    Couldn't really speculate on how much value a developer puts on it some of those things. If they did want to add them, the part where there's an ability to opt out of the experience for MUT and/or competitive may not be that heavy a lift.

    Part of my broader point though is that I read a lot of conversation along the lines of "X can't happen because of group Y that's part of the community." A lot of times there's a way to address that stuff, but it does depend on whether or not a developer sees the benefit in the first place.
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    • m1ke_nyc
      10
      • Oct 2009
      • 3243

      #212
      Re: Some Madden NFL 16 Features Revealed, Pre-Order & Deluxe Edition Details

      Originally posted by Gridiron
      Truth. My only beef would be, if you have botched snaps and all that, at least let it be botched if I mess up somehow. Like, I have to be paying attention to some kind of control when Im snapping or itll get screwed up. I feel you, it should be in the game, I just dont wanna lose games cause the CPU decided to be random without me havin a chance to do somethin about it.
      But how far should that go then ? I could pass the ball to a wide open receiver on the last play of the Superbowl and he slips and falls. Should slips be taken out of the game since you can't always be in control ? Should penalties be taken out since I could have the game winning TD called back due to a penalty ? There are 11 men on the field you can't control them all. That's what makes football unpredictable at times. The snap isn't guaranteed to be successful.
      It’s easier to do the right thing, than to explain why you didn’t.

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      • tyberious4now
        Tiger Paw
        • Nov 2004
        • 753

        #213
        Re: Some Madden NFL 16 Features Revealed, Pre-Order & Deluxe Edition Details

        I think we need to stop going round and round on the Madden merry go round each year....

        It would be great if the Dev's could interact with some of the Maddenites on here and help to build a true gaming football sim..We take a census on what we like and some OS'ers on here can relay our wants....

        It would be a win win for both....

        Comment

        • howboutdat
          MVP
          • Nov 2012
          • 1908

          #214
          Re: Some Madden NFL 16 Features Revealed, Pre-Order & Deluxe Edition Details

          Originally posted by tyberious4now
          I think we need to stop going round and round on the Madden merry go round each year....

          It would be great if the Dev's could interact with some of the Maddenites on here and help to build a true gaming football sim..We take a census on what we like and some OS'ers on here can relay our wants....

          It would be a win win for both....
          that would be great, however , if its not MUT, EA top wigs dont seem to care.
          Yup, i said it !



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          • michaelhalljr
            Rookie
            • Apr 2012
            • 423

            #215
            Re: Some Madden NFL 16 Features Revealed, Pre-Order & Deluxe Edition Details

            If we can't create and share draft classes we hopefully can at least edit drafted players. That's really all I'm hoping for, really liked 15.
            NFL- Packers
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            • The JareBear
              Be Good To One Another
              • Jul 2010
              • 11560

              #216
              Re: Some Madden NFL 16 Features Revealed, Pre-Order & Deluxe Edition Details

              Originally posted by oneamongthefence
              I think the tournament group that everyone thinks so poorly of would welcome random occurrences in games. Many times these guys are more knowledgeable about football philosophy. They do use exploits however many seem to know and point out how Madden is flawed and why stuff like that shouldn't happen or be allowed. I'm sure many would jump for joy as more SIM elements are put in. I think SIM vs tourney is a bogus argument.
              Yeah, I have to disagree with you as well.

              Tourney guys freaked about the QB inaccuracy last year. When they showed Russel Wilson throwing a ball in the dirt on a hitch to the sideline the youtubers went nuts. I was not surprised to see QB inaccuracy nerfed in the retail version from what they showed at E3.

              None of those guy want to lose a game because of a botched snap or a QB missing on a difficult pass. They don't want realism at all. It's an arcade game to them, in my opinion. A lot of people claim to want realism until it happens to them. You see this a lot with dropped passes. Dropped passes happen in real life a lot more often than you think, but some times if someone sees more than one or two in a game of Madden it's suddenly a big issue.

              I'm very interested in the passing mechanics this year, based on this feature list from GS.

              If a bad QB sails one into the sidelines trying to throw a back shoulder fade once in awhile, I'll be happy, if everything is spot on regardless of the QB, well, I see a big problem.
              Last edited by The JareBear; 05-15-2015, 11:02 AM.
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              Comment

              • roadman
                *ll St*r
                • Aug 2003
                • 26339

                #217
                Re: Some Madden NFL 16 Features Revealed, Pre-Order & Deluxe Edition Details

                Originally posted by tyberious4now
                I think we need to stop going round and round on the Madden merry go round each year....

                It would be great if the Dev's could interact with some of the Maddenites on here and help to build a true gaming football sim..We take a census on what we like and some OS'ers on here can relay our wants....

                It would be a win win for both....
                Tried that once with Ian and Phil and it didn't work out.

                Plus, now they have GCers that go down to Florida during the cycle.

                Comment

                • jcodbf2
                  Banned
                  • Jan 2015
                  • 14

                  #218
                  Re: Some Madden NFL 16 Features Revealed, Pre-Order & Deluxe Edition Details

                  Exactly how much warping are we going to see with these new DB/WR interactions? We already see tons of it on blocks. Are we now going to see a DB warp 5 yards to begin an interaction animation with a WR to fight for a pass? I have less than no hope that this will be implemented in an acceptable way. It is EA Tiburon after all. I cant remember the last thing they implemented that was done in an acceptable way.

                  Not sure why total control passing is a leading feature. Games as far back as the xbox and ps2 did that and possibly even earlier but I cant remember.

                  Comment

                  • STLRams
                    MVP
                    • Aug 2005
                    • 2847

                    #219
                    Re: Some Madden NFL 16 Features Revealed, Pre-Order & Deluxe Edition Details

                    Originally posted by Nwo4Life75
                    Sounds like another Madden with bells and whistles and still probably not a true simulation! Fix the broken penalty system and EA watch a real NFL broadcast that's the way it should be done! I'm hoping I'm wrong about all of this and EA proves me wrong!

                    I agree, I'm hoping this year won't be just bells and whistles. Madden 15 was a good game, I was surprised how much I did like it but at this point Madden 16 has to really improve in some key areas. The new passing mechanics sound interesting but at this point, if we don't get WR/DB interactions in coverage and offensive and defensive penalties actually being called on the regular, its pointless to even bring up the new passing features to me. From a presentation standpoint I'm hoping to see some new camera angles, better instant replays/stats and an expanded halftime show with full highlights and commentary breaking down the highlights. Madden 15 finally broke ground on this, really hoping Madden 16 expands on it and actually WOW me.

                    Comment

                    • therealsmallville
                      Pro
                      • May 2011
                      • 940

                      #220
                      Re: Some Madden NFL 16 Features Revealed, Pre-Order & Deluxe Edition Details

                      As usual, it all sounds good & I'll hope for the best, expect the worst, and it'll probably fall somewhere in between.

                      I'm still hoping they overhaul passing someday to where the QB throws to a spot on the field & not necessarily to the WR, if that makes any sense. I think the other company's game had this feature.

                      Another huge item on my personal "hope for" list that will never be included regards kicking. I think I'll be in the minority here, but hear me out: when you're throwing a deep ball, the QB automatically applies power to it based on throwing power, right? We can decide which receiver, and we can use the left stick to put some direction on it, but they only throw as hard as their TP rating lets them. So why do we control the power on FG's? When a kicker in real life lines up for a 50 yarder, I'm sure he kicks it as hard as he can...why not let Kicking Power determine how far my kicker can kick? Let us control the direction like normal, but make the power behind it automatic based on ratings. I think that would be more realistic. I've missed FG's online due to lag and the power not registering correctly...I propose that we only control the direction, and instead of controlling power give us some way to control the snap. Perhaps press A/X to snap, press A/X again to catch & place the ball, and then the kicker kicks just like the QB throws. Thoughts?

                      As for WR/DB interactions, we've all been wanting this for a while. Here's hoping it really does create some PI's correctly. I think I could live with *some* warping & other oddities that you really only see in slo-mo if it results in more penalties being called.


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                      Comment

                      • aholbert32
                        (aka Alberto)
                        • Jul 2002
                        • 33106

                        #221
                        Re: Some Madden NFL 16 Features Revealed, Pre-Order & Deluxe Edition Details

                        Originally posted by tyberious4now
                        I think we need to stop going round and round on the Madden merry go round each year....

                        It would be great if the Dev's could interact with some of the Maddenites on here and help to build a true gaming football sim..We take a census on what we like and some OS'ers on here can relay our wants....

                        It would be a win win for both....
                        Yeah....they tried that a few years ago and the sim crowd ran them off. This game is too popular and polarizing for that to work.

                        ****, we have guys on the NBA 2k team who used to work for OS and they are hesitant to post here regularly because of how hardcore and demanding the posters are here.

                        The only games that this has worked are the ones that are smaller and lower profile. With The Show, the dev team solicits input from us regularly but that game isnt even close to the popularity of Madden.

                        Its not an EA thing either because the EA UFC team regularly visits the forums and actually implemented many of the changes we suggested.

                        Comment

                        • aholbert32
                          (aka Alberto)
                          • Jul 2002
                          • 33106

                          #222
                          Re: Some Madden NFL 16 Features Revealed, Pre-Order & Deluxe Edition Details

                          Originally posted by jcodbf2
                          Exactly how much warping are we going to see with these new DB/WR interactions? We already see tons of it on blocks. Are we now going to see a DB warp 5 yards to begin an interaction animation with a WR to fight for a pass? I have less than no hope that this will be implemented in an acceptable way. It is EA Tiburon after all. I cant remember the last thing they implemented that was done in an acceptable way.

                          Not sure why total control passing is a leading feature. Games as far back as the xbox and ps2 did that and possibly even earlier but I cant remember.
                          Its time we cut back on the hyperbole. That is an absolutely ridiculous statement and the type of statement that is borderline trolling. The game has been out for 26 yrs. They have added features every year. There isnt one thing they have done that hasnt been implemented in an acceptable way? Really?

                          Comment

                          • DeuceDouglas
                            Madden Dev Team
                            • Apr 2010
                            • 4297

                            #223
                            Re: Some Madden NFL 16 Features Revealed, Pre-Order & Deluxe Edition Details

                            Originally posted by The JareBear
                            None of those guy want to lose a game because of a botched snap or a QB missing on a difficult pass. They don't want realism at all. It's an arcade game to them, in my opinion. A lot of people claim to want realism until it happens to them. You see this a lot with dropped passes. Dropped passes happen in real life a lot more often than you think, but some times if someone sees more than one or two in a game of Madden it's suddenly a big issue.
                            Couldn't agree more. It's like one someone else said, they'd be okay with botched snaps if they could control the outcome. Everybody is okay with the things that might make for a more realistic game as long as they have a way to make sure that they never happen. And maybe that's okay but it just continues to draw a murky line where everything becomes dependent upon user input and less and less on actual ratings and realism.

                            I look at it like other sports games. If I have a pitcher batting or Shaq shooting threes, it doesn't matter how well timed swing or jump shot is, the results aren't going to be pretty. If I put a 37 OVR center in the game, I expect to have some bad snaps. But there's so many people that just want to be able to bring in Tebow and make him look like Rodgers and think that's okay.

                            Comment

                            • vrtkolman
                              Rookie
                              • Nov 2004
                              • 308

                              #224
                              Re: Some Madden NFL 16 Features Revealed, Pre-Order & Deluxe Edition Details

                              Originally posted by The JareBear
                              Yeah, I have to disagree with you as well.

                              Tourney guys freaked about the QB inaccuracy last year. When they showed Russel Wilson throwing a ball in the dirt on a hitch to the sideline the youtubers went nuts. I was not surprised to see QB inaccuracy nerfed in the retail version from what they showed at E3.

                              None of those guy want to lose a game because of a botched snap or a QB missing on a difficult pass. They don't want realism at all. It's an arcade game to them, in my opinion. A lot of people claim to want realism until it happens to them. You see this a lot with dropped passes. Dropped passes happen in real life a lot more often than you think, but some times if someone sees more than one or two in a game of Madden it's suddenly a big issue.

                              I'm very interested in the passing mechanics this year, based on this feature list from GS.

                              If a bad QB sails one into the sidelines trying to throw a back shoulder fade once in awhile, I'll be happy, if everything is spot on regardless of the QB, well, I see a big problem.
                              I see their point but why not just make that "chance" portion of the game configurable. You could turn it off during online play but leave it in when you play your offline franchise. Nerfing QB inaccuracy tells me they had it in the game at point and then turned it down/removed it. It shouldn't be hard to make it configurable.

                              Comment

                              • DeuceDouglas
                                Madden Dev Team
                                • Apr 2010
                                • 4297

                                #225
                                Re: Some Madden NFL 16 Features Revealed, Pre-Order & Deluxe Edition Details

                                Originally posted by vrtkolman
                                I see their point but why not just make that "chance" portion of the game configurable. You could turn it off during online play but leave it in when you play your offline franchise. Nerfing QB inaccuracy tells me they had it in the game at point and then turned it down/removed it. It shouldn't be hard to make it configurable.
                                That would be the simplest solution but it would only really affect the franchise player and the online league players. In my mind, it would undoubtedly get automatically turned off in online play and MUT and I think that alone is the reason why it wouldn't even really be thought about.

                                Comment

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