Well, if it's a cop out, the NFLPA must be lying.
Madden NFL 16: First Look Trailer (Be the Playmaker)
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Re: Madden NFL 16: First Look Trailer (Be the Playmaker)
I'm saying it's a cop out when they don't use a generic in some cases, the tattoo artist may own the rights to a specific design, but not a certain area of a player's body.
Another reason to believe that is that Kaep is the only player with them. Over 1000 players in the league and none wanted tattoos on their Madden counter parts enough to get the copyright? Doubtful.Comment
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Re: Madden NFL 16: First Look Trailer (Be the Playmaker)
Well, it's all about the timing.I'm saying it's a cop out when they don't use a generic in some cases, the tattoo artist may own the rights to a specific design, but not a certain area of a player's body.
Another reason to believe that is that Kaep is the only player with them. Over 1000 players in the league and none wanted tattoos on their Madden counter parts enough to get the copyright? Doubtful.
Based on the article above, the NFLPA came out with the ruling at the end of pre-season. So, usually that's near the end of August.
I'd say, based on that timing, most of the players didn't want to go through the hassle.
During the just-concluded NFL pre-season, NFLPA officials began advising players to get copyright waivers or licenses from their tattoo artists, according to George Atallah, the NFLPA’s assistant executive director of external affairs. “All we are doing is proactively telling players, ‘Yes, we know you love your tattoo artists, but regardless of whether or not you trust them, regardless of whether or not there are legal merits to the lawsuits that we’ve seen, just protect yourself,’ ” says Atallah.Comment
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Another year of Madden and another disappointment most likely from the looks of it! Please NFL end the exclusive license deal and let other publishers have a crack at it!Comment
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Re: Madden NFL 16: First Look Trailer (Be the Playmaker)
I would love to know behind the scenes what is wrong with Maddens animation engine. It has been nearly 10 years since the disaster of a launch in 06', and it seems the game still suffers from a broken animation engine.
Nothing flows well, and the engine cannot even make players move correctly. Everything seems so twitchy and stiff. It is interesting that their "HUGE" feature two years ago was True Step (which didnt work well anyway) and they have not touched it since.
Also, they were supposed to have this re-built engine which would allow physics to drive everything. It was to include a new tackling system which was physics driven, but it is still just a collosal mess. My guess is we still wont have gang tackling in Madden, when gang tackling was introduced to football gaming over 10 years ago.m
We really do not hear about any of that anymore. It is almost like this engine was broken from the beginning and they have never figured out how to fix it since 06'. It' clear the suits in charge of the Madden team never wanted to invest in a new engine, they just keep trying to apply band aid fixes.
Bottom line, nothing in Madden will truly change until they completely drop this current engine and re-build it. This would most likely require a 1-2 year off cycle for the game, which we know will never happen. My hope was that they had a team behind the scenes completely rebuilding the engine for the next-gen launch, they kind of hinted at that, but there was certainly no significanf change when we launched into these new consoles.
IMO, unless you like this fast paced, twitchy, arcade like style football, Madden is dead for us SIM/Offline folks.Last edited by ch46647; 05-15-2015, 05:53 AM.Comment
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Re: Madden NFL 16: First Look Trailer (Be the Playmaker)
I would love to know behind the scenes what is wrong with Maddens animation engine. It has been nearly 10 years since the disaster of a launch in 06', and it seems the game still suffers from a broken animation engine.
Nothing flows well, and the engine cannot even make players move correctly. Everything seems so twitchy and stiff. It is interesting that their "HUGE" feature two years ago was True Step (which didnt work well anyway) and they have not touched it since.
Also, they were supposed to have this re-built engine which would allow physics to drive everything. It was to include a new tackling system which was physics driven, but it is still just a collosal mess. My guess is we still wont have gang tackling in Madden, when gang tackling was introduced to football gaming over 10 years ago.m
We really do not hear about any of that anymore. It is almost like this engine was broken from the beginning and they have never figured out how to fix it since 06'. It' clear the suits in charge of the Madden team never wanted to invest in a new engine, they just keep trying to apply band aid fixes.
Bottom line, nothing in Madden will truly change until they completely drop this current engine and re-build it. This would most likely require a 1-2 year off cycle for the game, which we know will never happen. My hope was that they had a team behind the scenes completely rebuilding the engine for the next-gen launch, they kind of hinted at that, but there was certainly no significanf change when we launched into these new consoles.
IMO, unless you like this fast paced, twitchy, arcade like style football, Madden is dead for us SIM/Offline folks.
Please don't lump me into your post. I'm a sim/offline "folk" and my definition of sim is different than yours. I care about statistics and final outcome realism. If the sliders work where I can adjust to my liking and get real NFL results, that's my game. It could be 100% arcadey gameplay. The biggest thing this year is penalties for me. I need them to be accurate so I'm not adjusting for more holding or rtp to compensate for the average amount of penalties and penalty yards per game.
I'd appreciate that you be respectful to other types of sim players when delivering your opinions and try not to speak for them.Comment
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Re: Madden NFL 16: First Look Trailer (Be the Playmaker)
How can a games be gameplay be 100% arcade but produce realistic results and outcomes?Please don't lump me into your post. I'm a sim/offline "folk" and my definition of sim is different than yours. I care about statistics and final outcome realism. If the sliders work where I can adjust to my liking and get real NFL results, that's my game. It could be 100% arcadey gameplay. The biggest thing this year is penalties for me. I need them to be accurate so I'm not adjusting for more holding or rtp to compensate for the average amount of penalties and penalty yards per game.
I'd appreciate that you be respectful to other types of sim players when delivering your opinions and try not to speak for them.http://twitter.com/sageinfinite
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Re: Madden NFL 16: First Look Trailer (Be the Playmaker)
Depends on your definition of arcade. Personally, mine means that user skill plays a large role in success/failure. It's a game where I have full control of my player/team without even partially scripted outcomes. The ratings can still dictate who's better, but my own skill at the game is going to have a large impact on who wins and loses. In a pure simulation I would not be able to do that - the ratings would dominate over my skill and determine the winner and loser.
I decided on this definition a long time ago, thanks to a "simulation level" slider in an old baseball game, High Heat 2004. Basically, at 0 it was like ratings mattered very little, and at 10 they mattered to the point where you could swing late on a fastball and pull it 400 feet for a HR. As you might expect, the best gameplay balance between skill and ratings was usually found right in the middle.Comment
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Re: Madden NFL 16: First Look Trailer (Be the Playmaker)
Basically.. you want to be in control and have 'Sim' outcomes in terms of score and stats.Depends on your definition of arcade. Personally, mine means that user skill plays a large role in success/failure. It's a game where I have full control of my player/team without even partially scripted outcomes. The ratings can still dictate who's better, but my own skill at the game is going to have a large impact on who wins and loses. In a pure simulation I would not be able to do that - the ratings would dominate over my skill and determine the winner and loser.
I decided on this definition a long time ago, thanks to a "simulation level" slider in an old baseball game, High Heat 2004. Basically, at 0 it was like ratings mattered very little, and at 10 they mattered to the point where you could swing late on a fastball and pull it 400 feet for a HR. As you might expect, the best gameplay balance between skill and ratings was usually found right in the middle.
Funny.. but I can't remember the last time I played madden and actually cared about winning or losing. Maybe 06-07?? I just want to see simulation football plays. I want the game to LOOK simulation.
Part of madden's problem has always been that its too easy. The other football game made years ago always had a depth of difficulty and challenge to it.
Madden, and alot of other EA games, are really great at being background noise. Basically, I can be playing the game while talking to a friend... not even paying attention. Just going through the motions..
it just my opinion.. but madden hasn't felt 'special' in a very long time... if ever. Its never had that 'anything can happen' feeling.
EA needs to realize this. They should market their game as being Madden football. Because that is what it is.. and imo what it will always be.
Sure, they are trying to add simulation elements.. but like a lot of people have said... the Engine is outdated.
Players will never truly move differently under this engine. Locomotion and Physics will always be twitchy and too fast.
I play on very slow and I still see warp speed plays every game...
It just has a lot of fundamental legacy issues.Comment
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Re: Madden NFL 16: First Look Trailer (Be the Playmaker)
I guess I don't understand why you guys are talking about player movement, seeing that there is none being shown here. You can't judge player movement in Madden 16 by less than 10 seconds of footage of guys jumping in the air. This trailer is not a very good representation of what's coming in Madden 16, it's a SMALL taste.Comment
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Re: Madden NFL 16: First Look Trailer (Be the Playmaker)
With madden and the previous years of hype it always seems like the trailers often highlight what the developers want us to see, and hide what they don't. That being said they really want us to see that they spent a good bit of time on WR/DB interactions, but it still looks damn near the same. Like they just added a few animations and called it a day.I guess I don't understand why you guys are talking about player movement, seeing that there is none being shown here. You can't judge player movement in Madden 16 by less than 10 seconds of footage of guys jumping in the air. This trailer is not a very good representation of what's coming in Madden 16, it's a SMALL taste.
If this was 2k or scea I'd believe you honestly. But it's more like the old fool me once saying. EA has fooled us countless years and at this point many of us are just over it.Bucs, Lighting, Rays,Comment
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Re: Madden NFL 16: First Look Trailer (Be the Playmaker)
Knowing EA and madden, if they fixed the player movement, fixed equipment, and fixed the player animations, do you really think they'd keep that on the down low? I sincerely doubt it since it seems they love the buzz words/back of the box features. If the Dev team accomplished something they make sure they tweet about it and release hype video after video. That's just how they are.
Look at last year, wasn't it wear of the OL/DL interaction? But there still was many of the issues that plagued the series. I expect this year to be no different, just replace that with WR/DD. Same game lying underneath.
I hope I'm wrong, really do but they don't deserve the benefit of the doubtBucs, Lighting, Rays,Comment
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Re: Madden NFL 16: First Look Trailer (Be the Playmaker)
I don't understand how any longtime follower of sports video games can claim EA has "fooled" anyone at this point. The base game of Madden has existed in its current form for, what, a decade now, and every year there's the same year-over-year iterative changes, just like any other annual video game franchise, sports or otherwise.
Based on EA Sports' own established track record with not only Madden but all their sports video game franchises, why is any go in expecting revolutionary changes this year? There's no basis for such expectation and you're only setting yourself up for disappointment. That's not EA's fault. They are clearly happy with their own output and until unit sales and MUT micro transaction downloads plummet, they aren't going to change their creative direction.
I say all this as someone who likes Madden. And I do like Madden. But I don't expect the world from it. I expect it to be Madden.Comment
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Re: Madden NFL 16: First Look Trailer (Be the Playmaker)
I was extremely underwhelmed. The fact of the matter is when the next gen consoles came out, they ported the broken PS3 game over instead of building the game from the ground up. We've had the same broken engine for a decade.Comment

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