Project CARS Review (Xbox One/Playstation 4)

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • RaychelSnr
    Executive Editor
    • Jan 2007
    • 4845

    #1

    Project CARS Review (Xbox One/Playstation 4)



    After 5 years of delays and testing, Project Cars, the latest racing title from the minds of those at Slighty Mad Studios and Bandai Namco, is finally here. When you make the statement "the most authentic, beautiful, intense and technically-advanced racing game on the planet," you had better come prepared to either back that up, or be ready to deal with the inevitable crucification that is surely to follow.


    Read More - Project CARS Review (Xbox One/Playstation 4)
    OS Executive Editor
    Check out my blog here at OS. Add me on Twitter.
  • bxphenom7
    Pro
    • Feb 2012
    • 593

    #2
    Guess it's time to get my first racing game

    Comment

    • oakevin
      Rookie
      • Aug 2009
      • 314

      #3
      Cant agree with a lot of things in this review. The A.I. is pretty dumb a lot of the time and the game is not "stunning". It has severe "ghosting" and gets very blurry every time you take a turn.

      Comment

      • Clarke99
        Banned
        • Feb 2012
        • 462

        #4
        If I'm more of an arcadey don't like to brake at every turn kind of guy, im guessing even at lower difficulties this isn't a good game for me is it? My favourite ever was midnight club LA...

        Comment

        • NC12
          Rookie
          • Dec 2014
          • 79

          #5
          Originally posted by Clarke99
          If I'm more of an arcadey don't like to brake at every turn kind of guy, im guessing even at lower difficulties this isn't a good game for me is it? My favourite ever was midnight club LA...
          I would say go for Driveclub if you're on PS4. I consider myself in the same fan category of racing games as you put yourself in, and I must say that I am very impressed and haven't been able to put my controller down since I made the purchase.

          Comment

          • Pappy Knuckles
            LORDTHUNDERBIRD
            • Sep 2004
            • 15966

            #6
            Re: Project CARS Review (Xbox One/Playstation 4)

            Anyone have any tips for the Karts? It seems the the A.I. can turn on a dime, but it's a struggle for me to get around corners.

            Comment

            • bcruise
              Hall Of Fame
              • Mar 2004
              • 23274

              #7
              Re: Project CARS Review (Xbox One/Playstation 4)

              Originally posted by Pappy Knuckles
              Anyone have any tips for the Karts? It seems the the A.I. can turn on a dime, but it's a struggle for me to get around corners.
              It's a relatively simple tip, but you're going to be able to turn much sharply when accelerating from a slow initial speed. So for corners you know you aren't going to be able to make just by letting off the gas, brake deep in the corner, cut the wheel and roll back onto the gas.

              Comment

              • Dazraz
                Pro
                • Mar 2009
                • 794

                #8
                The one thing I fînd hard to comprehend in this review is the positíve points in regards to the AI. AI is good In that it doesn't stick to a predefined racing line but on the other hand it seems to have no awareness of your car. Therefore if you position your car at point at which the AI car expects to be it will have no reservation of driving straight into you.
                The lack of cars cannot be underestimated. If you were expecting the plethora of cars that Forza & Gran Turismo bring then you will be sorely disappointed.
                Yes Project Cars is a solid Sim based racer but it isn't the dream racing game some would have you believe.

                Comment

                • razorkaos
                  MVP
                  • Aug 2011
                  • 1177

                  #9
                  I played it on pc at a friend's house, and i would like to know if one feature in particular is available on console versions.

                  The game (on PC) has a config. menu that allows for some decent gameplay tuning, ranging from analog deadzone and sensivity to how responsive the brakes are and how sensitive the gas pedal is.

                  Can someone tell me if these options are available on consoles? I plan on buying this game as soon as i get my PS4, but i fear that without the ability to customize the gameplay, i will end with the same results i have with GT6 (which are not ideal for me).
                  PSN ID/Street Fighter V Fighter ID: razorkaos

                  Comment

                  • RunN1st
                    MVP
                    • Oct 2002
                    • 2906

                    #10
                    Yes you can adjust the all of the options like deadzones and sensitivity.
                    "The older I get, the faster I was!"
                    PSN: RunN1st

                    Comment

                    • razorkaos
                      MVP
                      • Aug 2011
                      • 1177

                      #11
                      Re: Project CARS Review (Xbox One/Playstation 4)

                      Originally posted by RunN1st
                      Yes you can adjust the all of the options like deadzones and sensitivity.
                      Thanks man!
                      PSN ID/Street Fighter V Fighter ID: razorkaos

                      Comment

                      • ultralow36
                        MVP
                        • Mar 2011
                        • 1452

                        #12
                        Re: Project CARS Review (Xbox One/Playstation 4)

                        got this on pc and love it.....@oakvin ....A.I is pretty solid on 60% and above but 80% is the sweetspot....

                        Comment

                        • RunN1st
                          MVP
                          • Oct 2002
                          • 2906

                          #13
                          One more thing worth mentioning, this is a simulation racing game. You can't just get in and gas/break mash or drift around. You have to learn how feather the gas/break inputs, while taking care of your tires, and avoiding contact with other cars and surroundings.

                          Quick tips:
                          1. Find a controller setting that works well for you. See controller setting post in the racing section. Trust us, the default is junky and will frustrate you quickly.

                          2. Keep most driving aids on and gradually remove them as you get comfortable. However, don't use the acceleration and brake aids, this will only serve to build bad habits. And for crying out loud, use the automatic gearing.

                          3. Learn each track by watching the A.I. turn laps while keeping the telemetry visual
                          aid on. Focus on the entry braking and corner exit acceleration points.

                          4. Try the different camera views and stick with one. Constantly changing the cameras will make you inconsistent and it will definitely show in your lap times.

                          5. Focus on being consistent vs. fast (hot lapping)... This may not sound like a good idea but if you drive the car on the edge you will most likely bake your tires, make costly mistakes which will nullify any gains you made have made while hot lapping.

                          6. Learn the passing sections for each track. This is huge especially when racing online. (This will make sense the first time you get stuck behind someone slower.)

                          7. The driving line is your best friend but only use it for a lap or two. Instead, use the track landmarks to help you identify braking and acceleration marks.

                          8. Rumble strips - some are forgiving and some are extremely dangerous. Test the limits of each in your practice sessions.

                          Most importantly... Don't expect to be fast right away... I use a 50 lap rule for each track... Turn 50 laps (minimum) of practice without going off track and work from there.
                          "The older I get, the faster I was!"
                          PSN: RunN1st

                          Comment

                          • Trevelyan
                            MVP
                            • Oct 2003
                            • 1047

                            #14
                            Re: Project CARS Review (Xbox One/Playstation 4)

                            I really can't figure out what people love about the AI. Yes, they don't stick to the driving line so it creates some excitement, but thats quickly taken away by their willingness to plow you off the road. Not bump, but full speed hit you off the road. Not a great experience.

                            Comment

                            • JohnDoe8865
                              Hall of Fame
                              • Jul 2002
                              • 9607

                              #15
                              This is truly an amazing game. A must buy.
                              Favorite Sports Teams

                              NFL - Carolina Panthers
                              NBA - Charlotte Hornets
                              MLB - Cincinnati Reds
                              College Basketball - Wake Forest
                              NCAA Football - Appalachian State

                              Comment

                              Working...