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Just booted up a new franchise and forgot to turn scouting on to "auto" (doing a simulation heavy franchise). When I got to the draft, I didn't have anyone scouted. Despite that, every player I drafted had the exact potential/overall that the 0% accuracy scouting report told me it would have.
Just booted up a new franchise and forgot to turn scouting on to "auto" (doing a simulation heavy franchise). When I got to the draft, I didn't have anyone scouted. Despite that, every player I drafted had the exact potential/overall that the 0% accuracy scouting report told me it would have.
Anyone else noticing this?
I think i remember hearing something about this last year. Its a bug i believe.
Hire the 4 cheapest scouts, and leave them idle, come draft day you will have exact potential and overalls for all players.
It also avoids that weird thing where fully scouted players don't enter the draft and in the future you have draft classes with 50% 25 year olds, and just a few high school players.
I think having scouts discover "creates" prospects, and since they find what you tell them to look for, you can kind of create certain types of players, I find with never scouting I end up with huge bats, and no speed guys or great defenders.
I'd like to hear what people think of this, and what's working for you.
Hire the 4 cheapest scouts, and leave them idle, come draft day you will have exact potential and overalls for all players.
It also avoids that weird thing where fully scouted players don't enter the draft and in the future you have draft classes with 50% 25 year olds, and just a few high school players.
I think having scouts discover "creates" prospects, and since they find what you tell them to look for, you can kind of create certain types of players, I find with never scouting I end up with huge bats, and no speed guys or great defenders.
I'd like to hear what people think of this, and what's working for you.
Except you are "cheating". The CPU doesnt get to know who is the best. So why should you?
Except you are "cheating". The CPU doesnt get to know who is the best. So why should you?
If the scouting system was well designed and effective, I would never "cheat".
I love this game, and I don't want to complain about things(especially when there's an easy workaround). I'll bet they didn't "fix" scouting because they know it's terrible and it's probably on their list of things to redesign completely.
With your entire scouting staff of four people, you can't discover and scout enough players to avoid drafting blind by about round 3 most years. That's ridiculous, I have a surplus of tens of millions unused, and I'm throwing away draft assets because I can only have 4 guys to cover the entire world? I'm paying a scout millions of dollars, and he's scouting a small number of players, and then taking 10 months off?
Scouting also causes the issue I mentioned of players not entering the draft until age 25(that's a 7 year college career) and preventing 18 year old prospects from being generated.
I could go on and on about it, but the bottom line is that the draft isn't done well, and I'm happy to minimize the impact of that on the franchise mode.
Also, the CPU knows more than you think, aside from the odd 1st round mistake where they take a low potential player, they pretty much pluck them off the board in order all the way to the last pick. If I had to guess I would say the CPU adds Overall + Potential and drafts the players with the highest total.
If the scouting system was well designed and effective, I would never "cheat".
I love this game, and I don't want to complain about things(especially when there's an easy workaround). I'll bet they didn't "fix" scouting because they know it's terrible and it's probably on their list of things to redesign completely.
With your entire scouting staff of four people, you can't discover and scout enough players to avoid drafting blind by about round 3 most years. That's ridiculous, I have a surplus of tens of millions unused, and I'm throwing away draft assets because I can only have 4 guys to cover the entire world? I'm paying a scout millions of dollars, and he's scouting a small number of players, and then taking 10 months off?
Scouting also causes the issue I mentioned of players not entering the draft until age 25(that's a 7 year college career) and preventing 18 year old prospects from being generated.
I could go on and on about it, but the bottom line is that the draft isn't done well, and I'm happy to minimize the impact of that on the franchise mode.
Also, the CPU knows more than you think, aside from the odd 1st round mistake where they take a low potential player, they pretty much pluck them off the board in order all the way to the last pick. If I had to guess I would say the CPU adds Overall + Potential and drafts the players with the highest total.
So you're saying send the scouts to discover but then don't scout anyone or don't even send them to discover and have them do nothing?
Hire the 4 cheapest scouts, and leave them idle, come draft day you will have exact potential and overalls for all players.
It also avoids that weird thing where fully scouted players don't enter the draft and in the future you have draft classes with 50% 25 year olds, and just a few high school players.
I think having scouts discover "creates" prospects, and since they find what you tell them to look for, you can kind of create certain types of players, I find with never scouting I end up with huge bats, and no speed guys or great defenders.
I'd like to hear what people think of this, and what's working for you.
If I have my team and the CPU teams set to auto scouting will I have those issues with players not entering the draft?
If the scouting system was well designed and effective, I would never "cheat".
I love this game, and I don't want to complain about things(especially when there's an easy workaround). I'll bet they didn't "fix" scouting because they know it's terrible and it's probably on their list of things to redesign completely.
With your entire scouting staff of four people, you can't discover and scout enough players to avoid drafting blind by about round 3 most years. That's ridiculous, I have a surplus of tens of millions unused, and I'm throwing away draft assets because I can only have 4 guys to cover the entire world? I'm paying a scout millions of dollars, and he's scouting a small number of players, and then taking 10 months off?
Scouting also causes the issue I mentioned of players not entering the draft until age 25(that's a 7 year college career) and preventing 18 year old prospects from being generated.
I could go on and on about it, but the bottom line is that the draft isn't done well, and I'm happy to minimize the impact of that on the franchise mode.
Also, the CPU knows more than you think, aside from the odd 1st round mistake where they take a low potential player, they pretty much pluck them off the board in order all the way to the last pick. If I had to guess I would say the CPU adds Overall + Potential and drafts the players with the highest total.
This is really interesting. So by discovering prospects, it overloads the draft pool and causes the young prospects to refrain from entering the draft?
I agree that the scouting and draft are not very well done. It's really annoying to see so many 24/25 year old prospects with 5+ year MLB ETAs.
Not to mention the guys with higher OVR than POT, so as soon as they get to the roster they start regressing.
I would love to see an overhaul of the entire draft system.
This is really interesting. So by discovering prospects, it overloads the draft pool and causes the young prospects to refrain from entering the draft?
I agree that the scouting and draft are not very well done. It's really annoying to see so many 24/25 year old prospects with 5+ year MLB ETAs.
Not to mention the guys with higher OVR than POT, so as soon as they get to the roster they start regressing.
I would love to see an overhaul of the entire draft system.
That's what I believe is happening, if you don't scout, there are no leftovers, and you'll have a lot of 18 year old prep players in each class.
It was nice to stop seeing nine 25 year old Closers drafted in the 1st round each year.
Should I CEASE scouting? I.e. should I just fire everyone?
What, exactly, is the workaround here to keep everything as 'legit' as possible?
TIA!
I would cease discovery and use the time you have before the draft to fully scout as many as you can.
As far as a work around, I'm still experimenting to find a balance. The way I tried to fix it in a 4th year franchise was to edit drafted players and make all 24,25 year old players into 18,19 year olds.
There seems to also be an issue when you never scout, the prospects all seem to be as if they were discovered(created) with a scout search looking for contact and power. Or at least over time you get a ton of prospects who are all stick, no D, no speed.
In my current franchise I'm going to test doing 1 day of discovery to create fast players, a day for defensive players, and some RF/3B guys with a decent throw tool. I'll scout just one day so I can fully scout every player found, and not have too much overflow. I will not scout pitchers at all, as they seem to be the ones that don't enter the draft and get to 25 years old.
Mini-rant: Why does the game create prospects with 0-5 rating in durability? If your body can't take the rigors of high school/college baseball, you're simply not a prospect no matter how talented. Durability, like speed, should start high and decrease with age(assuming it can't be more complicated than the current setup)
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