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Old 05-19-2015, 03:10 PM   #474
kjcheezhead
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Re: Some Madden NFL 16 Features Revealed, Pre-Order & Deluxe Edition Details

Quote:
Originally Posted by Big FN Deal
I think this disconnect or disagreement is at least in part about in-game execution vs capability. All NFL QBs are capable of passing basics but much of that goes out the window on the big stage, during actual games. Now couple that with that fact that certain QBs actual have better skill sets than other Qbs and sometimes just differing skill sets. So considering Madden doesn't really do a good job of differentiating players using tiered animations for QB releases and mechanics, we're left with player ratings.

Based on that, if in Madden we have a User controlling Rodgers vs the same User controlling Manziel, in identical pass plays and coverage, yes reading the defense should be and is completely on the User, as well as where to attempt to place the pass and when to throw the pass. However where virtual Rodgers and Manzeil specific skill sets/ratings come into play (AWR/pass accuracy), is how well it's all executed/plays out. Think of it as the QBs are different firearms, you can aim dead center with anyone of them but each one inherently has varying realities with regard to hitting the target.
There just isn't enough differentiation to the players, and tethered passing helps keep the players similar. We need more attention to accuracy and ball placement with less response from wr control imo. If I try to place a ball on a wrs outside shoulder with Rodgers, it will be on the outside shoulder. If I try it with Manziel, it might or it might not. If I try it with a kicker, Lord only knows where the ball is going. That's how it should be to me. On the other side, the better wrs will get open due to ratings, but they can't magically change their routes to make up for crappy passes.

Other factors need to have a bigger impact too. Accuracy drops a little if Rodgers is hit as he throws and Manziels chances of completing as pass as he's hit should be much lower. Rolling out to your left with righties, same thing.

User control should play a roll, it just should be a lot harder with Tolzien than Rodgers that's all. I would like to see it so that if Rodgers goes down, I know with Tolzien I'm going to need a great game from me the user. Bad mechanics, pressure or just trying to hit tight windows will do me in when I can get away with it using Rodgers.

I don't care if a user puts up record numbers with Manziel as long as it's something really difficult to do. That's really the problem to me.

With Madden, it doesn't matter near enough if I'm throwing on the run, across my body or getting hit or standing in a clean pocket. The ball is tethered to the wr and placement means minimal. So say I do throw it behind my guy, I can take control of a wr, stop on a dime and make a catch anyways.

Tethered passing is for easy pick up and play and its the worst for differentiating players no matter what their ratings are. Route based passing is a must. Let's hope these new controls at least do a really good job of RBP.
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