I don't want to continuously beat this dead horse, cause it doesn't seem to be going anywhere, but...
Madden 15 (and 16 looks very similar to 15) was 18gigs and change on the PS4, and around 9 gigs on the PS3.
The 360 used DVD-9, and the game was made to the most restricting specs so ports could be made for which ever console wasn't the dev focus. Nothing wrong with that.
Madden on the "next gen" consoles seem to just be double in size of "last gen". *Almost* as if they're just uncompressed PS3/360 games with a little touching up to render a bit prettier on the new consoles.
It's undeniable that the shading, lighting, and textures in Madden don't mirror what we see as being possible on these machines.
A game like Killzone Shadow Fall was reportedly almost 300GB before compression down to 40GB+. There's probably some exaggerations in those claims, but I would like to know what Madden is being compressed down from to get the game all the way down to 18GB+.
And why is 18GB+ even necessary when that leaves over 30GB seemingly unused?
Sure, the screenshots look alright. Nothing glaringly wrong with them, and they're perfectly passable/acceptable. But even with 22 players on the field, why does that prevent them from loading up the blu-ray with better textures & lighting to use on those 22 players?





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