OSFM 2015 V.2 Rosters Available Now For MLB 15 The Show
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Re: OSFM 2015 V.2 Rosters Available Now For MLB 15 The Show
Tons of ways around it. Stubs if need be. I gave every team sponsors that will increase their budgets 10MM or so.
For pitch edits, Questgav has a list for just altering speeds of changes and heaters. Takes maybe 20minutes to implement.
This is by far the best OSFM roster I've ever seen. That's including old v3/4 ones in the past. Ridin et al, you've made me a very happy man!Comment
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Re: OSFM 2015 V.2 Rosters Available Now For MLB 15 The Show
But by having to turn budgets off in order to play a franchise wouldn't it have been a waste to go through the trouble of inputting the real life contracts in the first place? Whether his point is valid or not I don't know, I haven't tested it but just dismissing him out of hand isn't the best course of action either. A ton of work was done on these rosters, and it shows, big time. It would be a tragedy to see it all go for naught because of the decision to input real life contracts. Has anyone tested this long term? Are there any concrete answers here? If not I'll be happy to run some tests.Comment
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Re: OSFM 2015 V.2 Rosters Available Now For MLB 15 The Show
I'm a little worried about this contract stuff long-term. Hopefully someone run some simulations for a few seasons to see if this is going to be a problem. I certainly hope not. The rosters are so amazing! After waiting so long to start a franchise with these, it would be huge shame if this upset the balance of the SCA ecosystem.
Ridin, knowing that you prefer to stick to SCEA ratings because of how changing them could change the balance longterm, were you worried about changing the contracts? I know you all did tons of testing, did anything get affected by this?Comment
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Re: OSFM 2015 V.2 Rosters Available Now For MLB 15 The Show
WTNY & I both ran sims of at least 5 years. I wouldn't worry too much about free agents not getting signed. There will be a few but then there usually are nowadays (Drew, Morales, Soriano, etc).
Not being able to trade for a big contract like Hamels is the only question. To me, most teams are within 10MM of their budget in real life. You'd have to get ownership approval to add to it. People just assume every owner would do that but I don't think that is the case. Plus, it usually comes out of somewhere even if just next season's payroll or the next after that...
Here is my question though. If you turn ignore budgets on, aren't teams still mindful of the budget? For example, maybe the CPU could trade for Hamels and go 10MM in the red...won't the CPU still try to get back to the black anyways? Isn't the only difference essentially that it allows you to go negative as opposed to blocking the trade altogether?Comment
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Re: OSFM 2015 V.2 Rosters Available Now For MLB 15 The Show
I'm a little worried about this contract stuff long-term. Hopefully someone run some simulations for a few seasons to see if this is going to be a problem. I certainly hope not. The rosters are so amazing! After waiting so long to start a franchise with these, it would be huge shame if this upset the balance of the SCA ecosystem.
Ridin, knowing that you prefer to stick to SCEA ratings because of how changing them could change the balance longterm, were you worried about changing the contracts? I know you all did tons of testing, did anything get affected by this?
Guys I keep repeating myself here lol i tested a few seasons and saw nothing. If you dont like the contracts change them they are editable. When we released V1 everyone asked why there weren't real contracts.... Now they are real..... I feel confident enough to play my franchise with this set. Realistically how many people play more that a few seasons? I can barely finish one before the new game comes out. These contracts are stable for every season i simmed too. I saw rosters without real money values and saw similar results. You can run into the FA's not signing in any roster in any season. Its in the code. Contracts are fine. Play with budgets off, problem solved. Budgets change in real life yearly anyway.
Sent from my iPhone using TapatalkFollow me on Twitter: twitter.com / @RidinRostersComment
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Re: OSFM 2015 V.2 Rosters Available Now For MLB 15 The Show
Tons of ways around it. Stubs if need be. I gave every team sponsors that will increase their budgets 10MM or so.
For pitch edits, Questgav has a list for just altering speeds of changes and heaters. Takes maybe 20minutes to implement.
This is by far the best OSFM roster I've ever seen. That's including old v3/4 ones in the past. Ridin et al, you've made me a very happy man!
Where is this list at?
Sweet, exactly what I am wanting. Thanks man! I will download hopefully tonight and maybe get to play a game in a new franchise!
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Re: OSFM 2015 V.2 Rosters Available Now For MLB 15 The Show
You're word is enough for me. Moving on!Guys I keep repeating myself here lol i tested a few seasons and saw nothing. If you dont like the contracts change them they are editable. When we released V1 everyone asked why there weren't real contracts.... Now they are real..... I feel confident enough to play my franchise with this set. Realistically how many people play more that a few seasons? I can barely finish one before the new game comes out. These contracts are stable for every season i simmed too. I saw rosters without real money values and saw similar results. You can run into the FA's not signing in any roster in any season. Its in the code. Contracts are fine. Play with budgets off, problem solved. Budgets change in real life yearly anyway.
Sent from my iPhone using TapatalkComment
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Re: OSFM 2015 V.2 Rosters Available Now For MLB 15 The Show
First off the roster is really awesome. Like really awesome. But the fact is the game try's to balance the budgets itself according to the programming. A lot of people can vouche for this (otherwise so many people wouldn't bring it up). For example the Orioles. You can go above .500 with them but you are still going to lose 15 million from your budget down to 130m. I was hoping the guys building the roster would figure this out by now. The major problem is that there are teams that drastically get there budgets slashed while other teams like the Yankees and dodgers maintain (even if they do terrible). Essentially you are just giving the teams who don't cut the budget a hugeeeeeee advantage. Like really huge. Someone needs to do simulations just to figure out what the optimal budget it for the lowest teams and then redo the contracts accordingly. If the lowest team's optimal budget is +10% than the rest of the teams need there budgets corrected using that as a baseline (too keep things somewhat fair). Real contracts just don't work.Guys I keep repeating myself here lol i tested a few seasons and saw nothing. If you dont like the contracts change them they are editable. When we released V1 everyone asked why there weren't real contracts.... Now they are real..... I feel confident enough to play my franchise with this set. Realistically how many people play more that a few seasons? I can barely finish one before the new game comes out. These contracts are stable for every season i simmed too. I saw rosters without real money values and saw similar results. You can run into the FA's not signing in any roster in any season. Its in the code. Contracts are fine. Play with budgets off, problem solved. Budgets change in real life yearly anyway.
Sent from my iPhone using TapatalkComment
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Re: OSFM 2015 V.2 Rosters Available Now For MLB 15 The Show
Perhaps that someone ought to be you...it amazes me how people constantly find something to complain about. The rosters are amazing and the overall product is great. You give an inch and people want a mileFirst off the roster is really awesome. Like really awesome. But the fact is the game try's to balance the budgets itself according to the programming. A lot of people can vouche for this (otherwise so many people wouldn't bring it up). For example the Orioles. You can go above .500 with them but you are still going to lose 15 million from your budget down to 130m. I was hoping the guys building the roster would figure this out by now. The major problem is that there are teams that drastically get there budgets slashed while other teams like the Yankees and dodgers maintain (even if they do terrible). Essentially you are just giving the teams who don't cut the budget a hugeeeeeee advantage. Like really huge. Someone needs to do simulations just to figure out what the optimal budget it for the lowest teams and then redo the contracts accordingly. If the lowest team's optimal budget is +10% than the rest of the teams need there budgets corrected using that as a baseline (too keep things somewhat fair). Real contracts just don't work.Comment
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Re: OSFM 2015 V.2 Rosters Available Now For MLB 15 The Show
You're kind of describing real life aren't you? Clubs like the Yankees, Dodgers, Red Sox, and every other larger market club will always have a FINANCIAL advantage over clubs like the Twins, Rays, and Orioles. Regardless of revenue sharing, competitive balance, and the rest. The smaller clubs need to find other ways, hence the Moneyball explosion. Problem now though is that you have big market clubs building like small market clubs(Cubs, Red Sox). Without a salary cap this will always be.First off the roster is really awesome. Like really awesome. But the fact is the game try's to balance the budgets itself according to the programming. A lot of people can vouche for this (otherwise so many people wouldn't bring it up). For example the Orioles. You can go above .500 with them but you are still going to lose 15 million from your budget down to 130m. I was hoping the guys building the roster would figure this out by now. The major problem is that there are teams that drastically get there budgets slashed while other teams like the Yankees and dodgers maintain (even if they do terrible). Essentially you are just giving the teams who don't cut the budget a hugeeeeeee advantage. Like really huge. Someone needs to do simulations just to figure out what the optimal budget it for the lowest teams and then redo the contracts accordingly. If the lowest team's optimal budget is +10% than the rest of the teams need there budgets corrected using that as a baseline (too keep things somewhat fair). Real contracts just don't work.Comment
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Re: OSFM 2015 V.2 Rosters Available Now For MLB 15 The Show
Of course the Sox and Yanks will always spend a lot more money but you missed my point.You're kind of describing real life aren't you? Clubs like the Yankees, Dodgers, Red Sox, and every other larger market club will always have a FINANCIAL advantage over clubs like the Twins, Rays, and Orioles. Regardless of revenue sharing, competitive balance, and the rest. The smaller clubs need to find other ways, hence the Moneyball explosion. Problem now though is that you have big market clubs building like small market clubs(Cubs, Red Sox). Without a salary cap this will always be.
Low budget teams shouldn't be getting their budget slashed by 15 million after one season automatically (unless they win the series). I acknowledge this is a code problem and not an OSFM problem but their must be a way to balance the scale. Like I said earlier there is probably a way to increase budgets to make it more realistic without causing a massively more unrealistic gap between clubs like the Yankees and Orioles. Real contracts actually make the game more unrealistic than it does realistic.Comment
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Re: OSFM 2015 V.2 Rosters Available Now For MLB 15 The Show
Sorry, did you miss where I said how awesome the roster is? I'm just trying to provide feedback. If feedback is not wanted than I'll stop posting.Comment

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