Madden NFL 16 Connected Franchise Details Revealed - Operation Sports Forums

Madden NFL 16 Connected Franchise Details Revealed

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  • cthurt
    MVP
    • Oct 2009
    • 2536

    #16
    Re: Madden NFL 16 - Connected Franchise Deep Dive

    I have one question/concern in the article they talk about being able to start playing faster, but I still dont know if they mean just getting on the field faster, or can I select multiple teams faster without it taking 30 mins to create 30 different profiles.

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    • aholbert32
      (aka Alberto)
      • Jul 2002
      • 33173

      #17
      Re: Madden NFL 16 - Connected Franchise Deep Dive

      Originally posted by TheBuddyHobbs
      Guys, before you get on the hype train. Let's see what they did with the gameplay, sliders, and penalties first. None of those features matter if we still have far too many legacy issues.
      Lets stay on topic...last warning. This is about CFM not legacy issues.

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      • jmurphy31
        MVP
        • Jun 2008
        • 2794

        #18
        Re: Madden NFL 16 - Connected Franchise Deep Dive

        Here's a related article from game informer

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        • scitychamps87
          MVP
          • Apr 2010
          • 1183

          #19
          Re: Madden NFL 16 - Connected Franchise Deep Dive

          Although the goal thing may seem very casual....Sim fans will be able to make their own spin on it. I look at it like this...Coaches tell players what they need to do in particular situations or certain games. In fact, Bill Belichick is the king of situational coaching. If your guys execute what they need to do (goals) they play better in your system and grow as a player (confidence and XP). You can then use failures and these dynamic goal changes to make roster decisions concerning what guys to keep, what guys aren't meeting their expectations, etc...I think surprisingly this is a sim-improvement with some depth while also giving the casual fan some flashy new screens. I like it so far.
          PITTSBURGH PROUD
          --6 Time Super Bowl Champions--
          --5 Time World Series Champions--
          --5 Time Stanley Cup Champions--

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          • scitychamps87
            MVP
            • Apr 2010
            • 1183

            #20
            Re: Madden NFL 16 - Connected Franchise Deep Dive

            Also, the finance improvements have me hyped. Finally, I can rebuild a team without going bankrupt.
            PITTSBURGH PROUD
            --6 Time Super Bowl Champions--
            --5 Time World Series Champions--
            --5 Time Stanley Cup Champions--

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            • SolidSquid
              MVP
              • Aug 2014
              • 3157

              #21
              Re: Madden NFL 16 - Connected Franchise Deep Dive

              Originally posted by scitychamps87
              Although the goal thing may seem very casual....Sim fans will be able to make their own spin on it. I look at it like this...Coaches tell players what they need to do in particular situations or certain games. In fact, Bill Belichick is the king of situational coaching. If your guys execute what they need to do (goals) they play better in your system and grow as a player (confidence and XP). You can then use failures and these dynamic goal changes to make roster decisions concerning what guys to keep, what guys aren't meeting their expectations, etc...I think surprisingly this is a sim-improvement with some depth while also giving the casual fan some flashy new screens. I like it so far.
              I see what you're saying but xp isn't sim, neither are banners that pop up saying Allen Robinson needs 25 receptions to meet his goal. I really wish he had an alternative to xp progression.

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              • Hooe
                Five Becomes Four
                • Aug 2002
                • 21547

                #22
                Re: Madden NFL 16 - Connected Franchise Deep Dive

                Originally posted by jmurphy31
                Here's a related article from game informer

                http://www.gameinformer.com/games/ma...ampaign=buffer
                Madden 16 does not include major changes to signing free agents or the available contact options. Elements missing in previous years like restricted free agents and the fifth-year option are not in the game.
                Well that is unfortunate. Oh well.

                Comment

                • scitychamps87
                  MVP
                  • Apr 2010
                  • 1183

                  #23
                  Re: Madden NFL 16 - Connected Franchise Deep Dive

                  I see what you're saying too, but at least XP makes progression visible....An under the hood system can still have errors and on top of it, we'd have no idea how it worked. I understand it's not what I see on an NFL broadcast....that's true. It's not what I want...I want broadcast too..but I think the system as a whole of you put yourself in the right mindset is kind of cool.
                  PITTSBURGH PROUD
                  --6 Time Super Bowl Champions--
                  --5 Time World Series Champions--
                  --5 Time Stanley Cup Champions--

                  Comment

                  • aholbert32
                    (aka Alberto)
                    • Jul 2002
                    • 33173

                    #24
                    Re: Madden NFL 16 - Connected Franchise Deep Dive

                    Originally posted by SolidSquid
                    I see what you're saying but xp isn't sim, neither are banners that pop up saying Allen Robinson needs 25 receptions to meet his goal. I really wish he had an alternative to xp progression.
                    I dont mind the banners as long as they can be turned off. Its clear from the article that some fans want them. Just as long as I can turn them off.

                    Comment

                    • jmurphy31
                      MVP
                      • Jun 2008
                      • 2794

                      #25
                      Re: Madden NFL 16 - Connected Franchise Deep Dive

                      Originally posted by SolidSquid
                      I see what you're saying but xp isn't sim, neither are banners that pop up saying Allen Robinson needs 25 receptions to meet his goal. I really wish he had an alternative to xp progression.
                      Correct...If the Patriots are playing the colts in real life and they run for over 200 yards with Jonas Gray, and Edelman only has 3 catches for 25 yards I dont think this will decrease his confidence (especially if the Pats win). No, it was that weeks game plan and the following week Edelman may be targets 15 times...

                      Comment

                      • Toupal
                        MVP
                        • May 2014
                        • 1296

                        #26
                        Re: Madden NFL 16 - Connected Franchise Deep Dive

                        I am just hoping there is a way that we can incorporate custom raft classes, or even edit the players post draft.

                        The draft looks like it is moving back in the right direction.

                        Comment

                        • jmurphy31
                          MVP
                          • Jun 2008
                          • 2794

                          #27
                          Re: Madden NFL 16 - Connected Franchise Deep Dive

                          Originally posted by aholbert32
                          I dont mind the banners as long as they can be turned off. Its clear from the article that some fans want them. Just as long as I can turn them off.
                          I hope so too. And like I said I hope they didnt do away with the in game banners that already popped up....

                          Comment

                          • jeremym480
                            Speak it into existence
                            • Oct 2008
                            • 18230

                            #28
                            Re: Madden NFL 16 - Connected Franchise Deep Dive

                            I don't see anything that really excites me. Nothing about editing players or drafts. Nothing about a Coaching Carousel or Assistant Coaches period. I think online only players will be happy, but there's a lot to be desired for offline guys.

                            Unfortunately, I don't think Madden will ever have the depth of a HC 09 or even NBA 2k's MyLeague. I'm not sure which is more likely.... Madden have a decent, engaging CFM or NCAA coming back.
                            My 2K17 Boston Celtics MyLeague

                            Alabama Crimson Tide
                            Green Bay Packers
                            Boston Celtics

                            New Orleans Pelicans

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                            • Godgers12
                              MVP
                              • Dec 2012
                              • 2269

                              #29
                              Re: Madden NFL 16 - Connected Franchise Deep Dive

                              Someone explain to me how this scouting thing works. Sounded pretty vague.
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                              • SageInfinite
                                Stop The GOAT Talk
                                • Jul 2002
                                • 11931

                                #30
                                Re: Madden NFL 16 - Connected Franchise Deep Dive

                                Nothing I read here made me want to try this mode again.
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