View Single Post
Old 05-28-2015, 01:44 PM   #21
SolidSquid
MVP
 
SolidSquid's Arena
 
OVR: 0
Join Date: Aug 2014
Re: Madden NFL 16 - Connected Franchise Deep Dive

Quote:
Originally Posted by scitychamps87
Although the goal thing may seem very casual....Sim fans will be able to make their own spin on it. I look at it like this...Coaches tell players what they need to do in particular situations or certain games. In fact, Bill Belichick is the king of situational coaching. If your guys execute what they need to do (goals) they play better in your system and grow as a player (confidence and XP). You can then use failures and these dynamic goal changes to make roster decisions concerning what guys to keep, what guys aren't meeting their expectations, etc...I think surprisingly this is a sim-improvement with some depth while also giving the casual fan some flashy new screens. I like it so far.
I see what you're saying but xp isn't sim, neither are banners that pop up saying Allen Robinson needs 25 receptions to meet his goal. I really wish he had an alternative to xp progression.
SolidSquid is offline  
Reply With Quote
Advertisements - Register to remove