Madden NFL 16 Connected Franchise Details Revealed

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  • sebennayx
    Rookie
    • Apr 2010
    • 167

    #46
    Re: Madden NFL 16 Connected Franchise Details Revealed

    I'm curious if the "True Draft Value" takes things like scheme, a team's positional value, or current roster into account. For example - a penetrating 4-3 team takes the mammoth 2-gapping (lol) 360lb NT at pick 20 even though he was ranked 12. Does scheme fit get taken into account?...or does it just say you made a "good pick" just because he has a decent OVR?

    Moreover, is the "True Draft Value" just a listing of OVR from highest to lowest? Like if you get Sherman in the 5th, does it tell you his "True Draft Value" is 6, even though you picked him at 154?

    Comment

    • zoom zoom
      Banned
      • May 2015
      • 72

      #47
      Re: Madden NFL 16 Connected Franchise Details Revealed

      Originally posted by Aggies67
      I reckon none of this new stuff will be in the 360 version, right? Or will there even be a 360 version? The graphic on this page only shows Xbox One and PS4 boxes...https://www.easports.com/madden-nfl
      In sports, Xbox 360 and PlayStation 3 already facing elimination games

      Sports games have always been my barometer for when to upgrade, until this gen, which is my first day one console purchase in my life.

      Comment

      • Dirk5049ers
        Banned
        • Jun 2014
        • 140

        #48
        Maybe I'm just done with the series in general, but none of the CFM stuff makes me want to buy this years game. And I'm a Franchise mode guy.

        Comment

        • J ROCK 05
          Rookie
          • May 2012
          • 131

          #49
          Dynamic Drive Goals truly influence the way you play. The more goals you complete, the faster your players improve.

          This scares me WAY too much. Can we get SIM anyone? What is this nonsense with goals every drive which no doubt will effect player improvement way to fast! This XP player improvement drives me crazy.

          People will be out there trying to complete every goal when it has nothing to do with the game on the field itself. I can see it now you get an interception inside your opponents 15 yard line and a goal will be complete a 20 yard pass. Ha.
          Last edited by J ROCK 05; 05-28-2015, 01:48 PM.

          Comment

          • howboutdat
            MVP
            • Nov 2012
            • 1908

            #50
            Re: Madden NFL 16 - Connected Franchise Deep Dive

            Originally posted by LovejoyOTF
            i'm not usually one for big overreactions but lordy, what is THAT? a few things in there that i like, but that really should be a given every year, but what's the obsession with goals? still no depth added to the mode. and they've overhauled scouting by basically getting rid of scouting?

            i usually err on the side of being overly complimentary of changes like this, but i'm just flat out disappointed at a first glance.
            i totally agree man. i HATE the XP system . They even said themselves " dynamic drive goals truly influence the way you play" .i cant stand that. "Goals" should have nothing to do with it. If you playing and worring about stats, your not playing football, your playing stat-whore.I agree , dont seem like alot really done here. Fresher menu system, as you said, scouting basically removed, oh yeah and now "Commissioners can toggle Auto Pilot, clear cap penalties, and remove them from the league." ?? Really, ive been able to do this ....why mention this?

            I will say the good with the bad, sure. I like adding practice finally. Wish more was added for this but i wont go into that for now. Glad to hear confidence gets tweaked, but until i see it in action for a couple season im doubtful its still right. Still need more details on this "A new Game Prep activity has been added to the preseason, which allows teams to improve their low confidence before the season begins" . If that doesnt work for entire team in preseason, and only a select amount of players, its still a failure to me.

            Unlike most it seems i could care less about a sim a win. Our league dont need that feature. We handle our own things the right way without it, but i know alot wanted it so good for them. The attention on XP though, really makes me concerned as a commish of an online league. I know what that type of thing brings, and its not great for leagues really imo. Ahhh well, just have to wait for more in depth details i guess, but as a first glance, im not that happy of a camper.
            Yup, i said it !



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            Comment

            • Jwest85
              Banned
              • Jul 2011
              • 243

              #51
              Re: Madden NFL 16 Connected Franchise Details Revealed

              Originally posted by Dirk5049ers
              Maybe I'm just done with the series in general, but none of the CFM stuff makes me want to buy this years game. And I'm a Franchise mode guy.
              I bet they still don't have assistant coaches in the game

              Comment

              • woodjer
                MVP
                • Mar 2003
                • 1196

                #52
                Re: Madden NFL 16 - Connected Franchise Deep Dive

                Originally posted by zoom zoom
                I worry so much less about realism when it comes to building a roster. What I want is what you are describing, which is some sort of risk/reward system that lets me concentrate on areas of need.

                One the reasons I preferred NCAA to Madden was the recruiting minima. Was it realistic? Nope. Did it offer a manner in which I could gain or lose recruits based on where I placed my resources, along with the random recruit just doing as he damn well pleases? Yep!

                For professional games, I wold prefer to lose every bit of the realism involved in free agency in favor of a minima mode that lets you sign and lose players based on your priorities. The more of a game it is, and less busywork, the more likely it will be fun to compete with other owners to sign free agents. Competing for recruits in an Online Dynasty in NCAA was really fun, and encouraged lots of trash talking.

                I think free agency rules are great for real life when it comes to balancing the power between players and teams, but all we need in games is a way to get available players, and lose out own free agents. It doesn't have to mimic the exact format of real life to accomplish the same basic goals.
                Hmm...when I first started reading your thought here, I was like "No effing way, man! I want to pick who I want!" But then I got thinking about it more and really REALLY like your idea. Maybe I set priorities for positions and skills and my "Assistant GM" finds the guys for me. Just to make sure I have some control, give me an option to veto the signing before it happens or give me the guy and I work out the contract details. Anything that can help keep people from just picking the best OVR player at a position, regardless of fit, works for me!

                As for the whole scouting thing, I'm going to reserve full judgement for when I see it in action. My first thought is that it's way too limited. If it gives me the guys top three attributes, I might never get a chance to learn about what I consider to be the most important one. For example, let's say a WR's top three are Spectacular Catch, Carrying, and Catch In Traffic...but I really want a top Route Runner. If I'm understanding the scouting correctly, I have to take a guess just knowing it's lower than those three...even though he might be the perfect fit. In the real world, I would have to guess that a scout focuses on whatever aspect he/she is instructed to, not just what the player does best. Maybe I'm misunderstanding what they're trying to do with it though...
                PSN: JWGoND

                Comment

                • jRick21
                  Rookie
                  • May 2015
                  • 25

                  #53
                  Re: Madden NFL 16 Connected Franchise Details Revealed

                  Does anyone know if you can change locations of your team? Or colors/logo etc. I know you could in the past...Madden 11 I believe. I am not quite sure what madden it was because I have been playing the (much better IMO) Ncaa14. Thanks!

                  Comment

                  • redsox4evur
                    Hall Of Fame
                    • Jul 2013
                    • 18169

                    #54
                    Re: Madden NFL 16 - Connected Franchise Deep Dive

                    Originally posted by zoom zoom
                    For professional games, I wold prefer to lose every bit of the realism involved in free agency in favor of a minima mode that lets you sign and lose players based on your priorities. The more of a game it is, and less busywork, the more likely it will be fun to compete with other owners to sign free agents. Competing for recruits in an Online Dynasty in NCAA was really fun, and encouraged lots of trash talking.
                    I think I have seen something like before in another game created by EA. NBA Live 10. They had little things where you would to go to sign a guy and you had to choose 3 things that you thought were important like money, winning, etc. and then it showed the 3 from the player. And you couldn't even talk to the guy if you got a certain amount wrong. So it has been in a sports game before. At least that's what I think it was. I haven't played that game for a couple of years.
                    Follow me on Twitter

                    Comment

                    • RyanLaFalce
                      MVP
                      • Apr 2009
                      • 2337

                      #55
                      Re: Madden NFL 16 Connected Franchise Details Revealed

                      I wonder if players can get injured in free practice? If there was an option, I'd put yes. Practice at your own risk.

                      Comment

                      • oneamongthefence
                        Nothing to see here folks
                        • Apr 2009
                        • 5683

                        #56
                        Re: Madden NFL 16 Connected Franchise Details Revealed

                        Hopefully they fixed regression. Also draft classes are rebalanced. Very few great running backs. And player portraits needed to be expanded.
                        Because I live in van down by the river...

                        Comment

                        • ultralow36
                          MVP
                          • Mar 2011
                          • 1452

                          #57
                          Re: Madden NFL 16 Connected Franchise Details Revealed

                          im not happy about anything or let down......im like its just a game if its fun i will play it....madden is madden.....

                          Comment

                          • oneamongthefence
                            Nothing to see here folks
                            • Apr 2009
                            • 5683

                            #58
                            Re: Madden NFL 16 Connected Franchise Details Revealed

                            I like the additions. But it's just more intuitive menus. I'm disappointed there isn't more player interaction within these new menus. I don't want a wishlist post but it's very ho-hum from a "wow" point of view.
                            Because I live in van down by the river...

                            Comment

                            • MajorSupreme
                              MVP
                              • Aug 2013
                              • 1559

                              #59
                              Re: Madden NFL 16 Connected Franchise Details Revealed

                              Originally posted by Jwest85
                              I bet they still don't have assistant coaches in the game
                              The biggest disappointment for me.

                              Comment

                              • robertgriffin10
                                Banned
                                • Apr 2013
                                • 67

                                #60
                                Re: Madden NFL 16 Connected Franchise Details Revealed

                                One thing that sounds intriguing is combine results. I really hope that the results actually affect the stats. So if someone runs a 4.27 there speed better be like around 96-99. Or if they do 40 reps on the bench press they have a strong strength rating. Etc. It better not just be for show like the dumb draft stories

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