Madden NFL 16 Connected Franchise Details Revealed

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  • howboutdat
    MVP
    • Nov 2012
    • 1908

    #61
    Re: Madden NFL 16 Connected Franchise Details Revealed

    Originally posted by robertgriffin10
    One thing that sounds intriguing is combine results. I really hope that the results actually affect the stats. So if someone runs a 4.27 there speed better be like around 96-99. Or if they do 40 reps on the bench press they have a strong strength rating. Etc. It better not just be for show like the dumb draft stories
    personally i believe this is going to bring back a new sort of "cheat sheet" for the drafts. Congratulations EA! it will be something like this if player runs 40 in 4.78-4.82 = 89-92 speed ..... this will be a new thing , just watch n see.

    Issue i have with it , is , its free , for everyone in the league. So it costs you nothing so you can spend more scouting points else where. The reason i LOVED madden 15 scouting and draft was because, people HAD to scout , and if they wanted to know it, it was gonna cost them, so they were limited on what they could know on a larger scale. Thus really giving the opportunity to find a guy still there in the 5th round, with star dev , and good attributes , to make a great player . This is going to be taking out alot of the enjoyment IMO., between that and the "true draft value" .... man why couldnt they leave it alone, it was fine the way it was , for 1 year.....
    Yup, i said it !



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    • 4thQtrStre5S
      MVP
      • Nov 2013
      • 3051

      #62
      Re: Madden NFL 16 Connected Franchise Details Revealed

      In general I like the initial reveal for CFM...I would like to have formation subs and editable draft classes, etc...Then again, if EA/Tiburon has fine tuned the generated draft classes, maybe things will be good overall..

      I really like the Combine and Free Practice, with the later being very big to me.

      Ultimately game play will be the deciding factor, but that is beyond the scope of this thread...

      I like the in game goals, though I hope goals are determined by team scheme...The ability to have more control over Confidence and the extra budget for the small market teams are good news, IMO...

      I do like the visual depth charts, even if it is just the MUT depth chart, but maybe this change helped streamline the inner workings of Madden, by getting the different game modes to use as much as the same resources as possible?

      I love how they are showing which attributes are affected by Confidence, hope this detail is added to things like sliders, both in and outside CFM.

      Looking forward to more information...
      Last edited by 4thQtrStre5S; 05-28-2015, 02:41 PM.

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      • Teleo
        MVP
        • Nov 2013
        • 2302

        #63
        Re: Madden NFL 16 Connected Franchise Details Revealed

        I am not one to complain about bits and pieces of Madden and no matter what they do each year, I'm always a sucker for purchasing the game, but I find it interesting how for the last two installments they have implemented facets of the game that they call "new" with only modifications and added versions from past PS2 and XBOX 360 days. The scouting combine results was a feature that was on past versions. Drum roll please...

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        • oneamongthefence
          Nothing to see here folks
          • Apr 2009
          • 5683

          #64
          Re: Madden NFL 16 Connected Franchise Details Revealed

          Originally posted by howboutdat
          personally i believe this is going to bring back a new sort of "cheat sheet" for the drafts. Congratulations EA! it will be something like this if player runs 40 in 4.78-4.82 = 89-92 speed ..... this will be a new thing , just watch n see.

          Issue i have with it , is , its free , for everyone in the league. So it costs you nothing so you can spend more scouting points else where. The reason i LOVED madden 15 scouting and draft was because, people HAD to scout , and if they wanted to know it, it was gonna cost them, so they were limited on what they could know on a larger scale. Thus really giving the opportunity to find a guy still there in the 5th round, with star dev , and good attributes , to make a great player . This is going to be taking out alot of the enjoyment IMO., between that and the "true draft value" .... man why couldnt they leave it alone, it was fine the way it was , for 1 year.....
          I don't think it will be a cheat sheet as long as intangibles matter too. Ball carrier vision, accuracy, coverage ratings. Etc.
          Because I live in van down by the river...

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          • mestevo
            Gooney Goo Goo
            • Apr 2010
            • 19556

            #65
            Re: Madden NFL 16 Connected Franchise Details Revealed

            Yeah speed doesn't matter if he's going to fumble every third carry or return. Combine stuff is a good addition.

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            • howboutdat
              MVP
              • Nov 2012
              • 1908

              #66
              Re: Madden NFL 16 Connected Franchise Details Revealed

              Originally posted by oneamongthefence
              I don't think it will be a cheat sheet as long as intangibles matter too. Ball carrier vision, accuracy, coverage ratings. Etc.
              i believe your missing my point. the new cheat sheet will tell a close approximate range of the attribute number that correlates with the combine drill and their score on that particular drill. like ball carrier vision isnt going to effect a hbs speed . His combine drill numbers will. Once they do enough testing , there will be sheets so people can just figure out about what each attribute will be , for the ones that correlate with combine drills that is.
              Yup, i said it !



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              • howboutdat
                MVP
                • Nov 2012
                • 1908

                #67
                Re: Madden NFL 16 Connected Franchise Details Revealed

                Originally posted by mestevo
                Yeah speed doesn't matter if he's going to fumble every third carry or return. Combine stuff is a good addition.
                somehow , i bet you can scout a hbs carry attribute to get an idea there....
                Yup, i said it !



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                • jyoung
                  Hall Of Fame
                  • Dec 2006
                  • 11132

                  #68
                  Re: Madden NFL 16 Connected Franchise Details Revealed

                  The editor of Game Informer's CFM article tweeted that there is still no way to make formation-specific substitutions while you're off the field in Madden 16.

                  Has anyone from EA confirmed this to be true?

                  Also, is there any confirmation yet of whether or not full special teams depth charts (and not just your KR/PR/P/K/LS) are in Madden 16?
                  Attached Files
                  Last edited by jyoung; 05-28-2015, 03:08 PM.

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                  • Hooe
                    Hall Of Fame
                    • Aug 2002
                    • 21554

                    #69
                    Re: Madden NFL 16 Connected Franchise Details Revealed

                    According to Casey Mosier (@ThatBuckeye on Twitter, and an EA Sport Game Changer), formation substitutions are not in Madden NFL 16:

                    No formation subs this year. That's up to the Central Gameplay Team to put that in. Once they put it in, all game modes could then use it.

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                    • 48 hours
                      Rookie
                      • Aug 2012
                      • 84

                      #70
                      is there any advantage with using XP?

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                      • oneamongthefence
                        Nothing to see here folks
                        • Apr 2009
                        • 5683

                        #71
                        Re: Madden NFL 16 Connected Franchise Details Revealed

                        Originally posted by howboutdat
                        i believe your missing my point. the new cheat sheet will tell a close approximate range of the attribute number that correlates with the combine drill and their score on that particular drill. like ball carrier vision isnt going to effect a hbs speed . His combine drill numbers will. Once they do enough testing , there will be sheets so people can just figure out about what each attribute will be , for the ones that correlate with combine drills that is.
                        If I had to guess these drills will only be for physical attributes. 40 time, bench press shuttle etc. I would rather have true scouting reports like we used to have. But I just don't see a situation where a cheat sheet will be created and be 100 percent accurate. I could be wrong though.
                        Because I live in van down by the river...

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                        • TheDominator273
                          Rookie
                          • Feb 2013
                          • 1065

                          #72
                          Re: Madden NFL 16 Connected Franchise Details Revealed

                          Originally posted by howboutdat
                          i believe your missing my point. the new cheat sheet will tell a close approximate range of the attribute number that correlates with the combine drill and their score on that particular drill. like ball carrier vision isnt going to effect a hbs speed . His combine drill numbers will. Once they do enough testing , there will be sheets so people can just figure out about what each attribute will be , for the ones that correlate with combine drills that is.
                          I'm not sure what your gripe is about this. The combine is a huge part of the NFL Draft and the results of the players in each drill is a good indication of specific skills, or rating for those attributes in Madden terms. In an earlier post you mentioned that you disliked how this information was free for everyone, is the combine information not readily available for any team? This is a much more accurate representation than the new scouting system they put in and it is well overdue to return.

                          I know the article says Free Agency won't really change, but hopefully with the new player cards we will be able to access those within the Free Agency screen so we can see player attributes. Bidding based on overall is terrible and you shouldn't have to have your league hosted on Daddy Leagues in order to get free agents' attribute information.

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                          • MajorSupreme
                            MVP
                            • Aug 2013
                            • 1559

                            #73
                            Re: Madden NFL 16 Connected Franchise Details Revealed

                            Originally posted by CM Hooe
                            According to Casey Mosier (@ThatBuckeye on Twitter, and an EA Sport Game Changer), formation substitutions are not in Madden NFL 16:
                            That's just sad. I know you and I and many others have had that on the top of our wants for the past few years.

                            Comment

                            • Find_the_Door
                              Nogueira connoisseur
                              • Jan 2012
                              • 4051

                              #74
                              Re: Madden NFL 16 Connected Franchise Details Revealed

                              Looking like they'll finally have nickel corner on the depth chart (they have WR3 now). Hopefully under specialists they have all special teams.

                              Disappointed to not hear anything about practice squads
                              Antonio Rodrigo "Minotauro" Nogueira - UFC Hall of Fame

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                              • Unlucky 13
                                MVP
                                • Apr 2009
                                • 1707

                                #75
                                Re: Madden NFL 16 Connected Franchise Details Revealed

                                Originally posted by MajorSupreme
                                That's just sad. I know you and I and many others have had that on the top of our wants for the past few years.
                                It is. I have about 5 plays a game where I end up not calling a play on defense due to switching out the guys I want in formations. A few delay of game penalties on offense are common too.
                                Anyone who claims to be a fan of two teams in the same pro sport is actually a fan of none.

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