Madden NFL 16 Connected Franchise Details Revealed

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  • sportskid84
    Rookie
    • Aug 2009
    • 367

    #106
    I hate the XP progression system,can we just get that good ole fashion fantasy mode?

    Comment

    • snc237
      Rookie
      • Jul 2013
      • 439

      #107
      Never been a fan of the xp stuff. The franchise mode in madden 05 was spot on (other then easy trading). franchise mode on the 360 on have been lack luster. Slowly getting better but still a ways off.

      Comment

      • Jwest85
        Banned
        • Jul 2011
        • 243

        #108
        Re: Madden NFL 16 Connected Franchise Details Revealed

        Originally posted by snc237
        Never been a fan of the xp stuff. The franchise mode in madden 05 was spot on (other then easy trading). franchise mode on the 360 on have been lack luster. Slowly getting better but still a ways off.




        Why can't they just port Madden 2005 to XB1 and PS4? Put the new rosters on it and call it a day. Just Why?

        Comment

        • Grey_Osprey
          Pro
          • Feb 2013
          • 753

          #109
          Re: Madden NFL 16 Connected Franchise Details Revealed

          Overall, it just doesn't wow me. I guess I was really hoping this would be the year a lot of features from past Maddens and HC09 finally made it's way back into Madden. And maybe NCAA's coaching carousel too. The fact that so much is missing that has been in previous games, including previous EA games is beyond frustrating.

          Comment

          • charter04
            Tecmo Super Bowl = GOAT
            • May 2010
            • 5740

            #110
            Re: Madden NFL 16 Connected Franchise Details Revealed

            Originally posted by howboutdat
            In madden , speed kills, str kills for some positions.like it or not, at the end of the day, this is still video game and some things still need to be "alittle different" than it is in real life to keep it fun.If i bothered to play offline , it would be fine for that, but for an online league, its going to hurt drafts.You wont be finding gems in the 4th and 5th rounds anymore after this game has been out a while.... just watch and see.you can revisit this post then.

            Most of all I play is 32 player online CFM. I understand your point I just disagree. Just have to agree to disagree. Peace
            www.twitch.tv/charter04

            https://www.youtube.com/channel/UCPW...59SqVtXXFQVknw

            Comment

            • LorenzoDC
              MVP
              • Sep 2010
              • 1857

              #111
              Re: Madden NFL 16 Connected Franchise Details Revealed

              I'm exclusively an offline franchise mode player, and last year was the first Madden I've skipped in the last decade. I was thinking I might come back this year if they made enough improvement over a two year period, but this announcement leaves me flat.

              Ill probably stick with NBA 2k and its MyLeague, nearly fully customizable and editable offline association mode. All this stuff about goals and XP leaves me bored. NBA 2k comes out earlier this year so it's almost directly competing with Madden now.

              I'll pay attention to other Madden announcements. Maybe gameplay will greatly improve, who knows? I'll see what posters here are saying once the game is out a couple of weeks and decide. That's what I did last year, and what made me decide to pass.

              If you play video game basketball, it's really hard to go back to CCM after MyLeague gave the offfline sim player just about everything they wanted.

              Comment

              • T5063
                Pro
                • Oct 2010
                • 802

                #112
                A couple of good additions. I like the new player card. I also like the new menu layout especially how its not as dark as the one from the last two years. Still has a lot of things missing like a coaching carousel etc.

                Comment

                • Big FN Deal
                  Banned
                  • Aug 2011
                  • 5993

                  #113
                  Re: Madden NFL 16 Connected Franchise Details Revealed

                  Originally posted by howboutdat
                  In madden , speed kills, str kills for some positions.like it or not, at the end of the day, this is still video game and some things still need to be "alittle different" than it is in real life to keep it fun.If i bothered to play offline , it would be fine for that, but for an online league, its going to hurt drafts.You wont be finding gems in the 4th and 5th rounds anymore after this game has been out a while.... just watch and see.you can revisit this post then.
                  I get your point too but it's that practice of bandaids over fixes which have us on the slippery slope we are now with Madden. I know we can't change EA Tiburon's mind about jack but it would be far better if knowing combine data didn't equal knowing the best players than just continuing to hide combine data. At least making the combine data available is realistic, Madden being a video game has nothing to do with realism needing to be overlooked in this area, it's just, like with many things in Madden, the way they focus on emphasizing its' a video game, that's the issue.

                  Comment

                  • Gman 18
                    MVP
                    • Jul 2012
                    • 2902

                    #114
                    Re: Madden NFL 16 Connected Franchise Details Revealed

                    Honestly this news is very underwhelming to me. Instead of working on a dynamic formation subs interface ( REQUESTED by the community ) they updated the depth chart interface, which really didnt NEED any changes. I dont recall anyone in the community requesting " fancy " depth charts. They even added a new goals interface! Practice squads ( which were on PSP madden ), editable draft classes, training camp, a weekly wrap up show, a revamped CFM injury system, player regression and progression head the list of many things that have been requested for years and have yet to be implemented. " Its in the game ", EA!


                    Sent from my iPhone using Tapatalk
                    Hieroglyphics 3rd Eye Vision '98- You never knew

                    Comment

                    • roadman
                      *ll St*r
                      • Aug 2003
                      • 26339

                      #115
                      Re: Madden NFL 16 Connected Franchise Details Revealed

                      Originally posted by SolidSquid
                      This. I let myself get a little too optimistic that Kolbe from the show worked exclusively on CFM. While they added little things nothing really changed at all. Still no restricted free agents, practice squads, coaching carousel, real depth chart(Sam lb, will lb, special teams), contract disputes/holdouts, position battles, suspensions(highly unlikely), dealing with different agents/player personalities.

                      CFM just has no life to it, it feels like a bunch of play now games just strung together. Bring the drama of the NFL to us.
                      Eh, I think it's a bit premature to hang the noose on Kolbe after one year of being in charge of CFM. I think he had a heckuva mess to clean up and will continue to do so. I wish more was added on, but I keep going back to that interview that Mr. Bill had with Rex and Clint back in Oct/Nov 2013. People were asking about legacy issues and adding on things that are still glaringly missing and his response was we need to clean things up before we add new features to the game.

                      I just wish they would add more options, casual CFM mode, sim CFM mode, but we wait.

                      Comment

                      • OhioCub
                        Rookie
                        • Apr 2014
                        • 409

                        #116
                        Wow, looks like Madden has gone all in on the online and casual market and said tough luck to the hardcore simulation crowd. Sim-a-win? What kinda crap is that? So now all the casual players can go 16-0 because if they're no happy with the result of their playing they can just restart without a save and sim it as a win? Usually I fall for the ol' hype express every year hoping it's the year they turn it around only to be disappointed but it seems as though even the hype train has derailed this year.

                        Comment

                        • LHaze30
                          Rookie
                          • May 2008
                          • 250

                          #117
                          Re: Madden NFL 16 Connected Franchise Details Revealed

                          What needs to happen is not allowing physical attributes like speed, acc, throw power, etc...to be upgraded with xp. That is what kills franchise over time. 90 speed Hb become 99 speed monsters in a couple seasons. I would like dynamic attribute regressions for injuries as well. Hopefully this is something that gets addressed at some point.

                          Comment

                          • kehlis
                            Moderator
                            • Jul 2008
                            • 27738

                            #118
                            Re: Madden NFL 16 Connected Franchise Details Revealed

                            Originally posted by OhioCub
                            Wow, looks like Madden has gone all in on the online and casual market and said tough luck to the hardcore simulation crowd. Sim-a-win? What kinda crap is that? So now all the casual players can go 16-0 because if they're no happy with the result of their playing they can just restart without a save and sim it as a win? Usually I fall for the ol' hype express every year hoping it's the year they turn it around only to be disappointed but it seems as though even the hype train has derailed this year.
                            I'm not sure you quite understand the importance of sim a win.

                            I do not play in online leagues but I know a huge pain point was games getting disconnected late forcing the players to reschedule, play again or randomly sim it.

                            It will be perfect for a scenario where one team is up 21 with 3 minutes left and the connection disconnects. Rather than those two players having to play again and hold up the league, the commissioner is able to sim the game giving the team that was up 21 a win.

                            Not sure why that would be something we would complain about?

                            Comment

                            • bcruise
                              Hall Of Fame
                              • Mar 2004
                              • 23274

                              #119
                              Re: Madden NFL 16 Connected Franchise Details Revealed

                              Originally posted by OhioCub
                              Wow, looks like Madden has gone all in on the online and casual market and said tough luck to the hardcore simulation crowd. Sim-a-win? What kinda crap is that? So now all the casual players can go 16-0 because if they're no happy with the result of their playing they can just restart without a save and sim it as a win? Usually I fall for the ol' hype express every year hoping it's the year they turn it around only to be disappointed but it seems as though even the hype train has derailed this year.
                              Of all the things to be frustrated about regarding casuals (and there are plenty), Sim a win's not one of them. That is an online CFM essential, with the disconnects and desyncs that can force a game to be replayed or normally simmed, with no allowance for what happened in the desynced game.

                              Sent from my SM-G900P using Tapatalk

                              Comment

                              • OhioCub
                                Rookie
                                • Apr 2014
                                • 409

                                #120
                                Re: Madden NFL 16 Connected Franchise Details Revealed

                                Originally posted by kehlis
                                I'm not sure you quite understand the importance of sim a win.

                                I do not play in online leagues but I know a huge pain point was games getting disconnected late forcing the players to reschedule, play again or randomly sim it.

                                It will be perfect for a scenario where one team is up 21 with 3 minutes left and the connection disconnects. Rather than those two players having to play again and hold up the league, the commissioner is able to sim the game giving the team that was up 21 a win.

                                Not sure why that would be something we would complain about?
                                Ok, I didn't realize that was such an issue with online games and that's not the only thing about the blog I found disappointing (pretty much the whole thing). And again, it caters to the online crowd. I just wish we could get a working replication of what we see on Sundays. Once that's down, then worry about online stuff. As it is now, Madden is soooo far from being a realistic simulation of the sport.

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