Press Row Podcast Episode 136: Madden NFL 16 CFM Deep Dive

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  • Hooe
    Hall Of Fame
    • Aug 2002
    • 21554

    #16
    Re: Press Row Podcast Episode 136: Madden NFL 16 CFM Deep Dive

    So I get that there's obvious disappointment with the lack of any real meaty bones tossed to the hardcore Madden CFM user this year. I do. Being perfectly clear, I'm disappointed about that fact as well. There were things I wanted to see that apparently won't be in Madden NFL 16.

    However, I think we should be careful about conflating "accessibility improvements" with "Madden doesn't care about the hardcore user at all whatsoever anymore". A fair number of things that have been added to the mode this year - most notably the new user interface (which was desperately needed IMO), but also the reimagined scouting workflow, additional options for online league management, and asserted adjustments to the balance of Confidence (and say what you will about dynamic goals, I'm not going to count it here for sake of argument) - are things that anyone can enjoy, hardcore gamer or casual player.

    The ability to get around Connected Franchise mode faster and obtain relevant team-building decision-making information more quickly by itself definitely will make engaging with the mode more enjoyable and improve the experience overall, even if not necessarily deeper or more authentic.

    Comment

    • Senator Palmer
      MVP
      • Jul 2008
      • 3314

      #17
      Re: Press Row Podcast Episode 136: Madden NFL 16 CFM Deep Dive

      I actually liked a lot of what I heard in the podcast, like free practice mode, but it's what I didn't hear that's leaving me a little empty. No training camp/position battles, no restricted free agency, option years on contracts, assistant coaches... any word on practice squad?
      "A man can only be beaten in two ways: if he gives up, or if he dies."

      Comment

      • Markdoe
        Banned
        • Jul 2014
        • 58

        #18
        Re: Press Row Podcast Episode 136: Madden NFL 16 CFM Deep Dive

        Originally posted by Senator Palmer
        I actually liked a lot of what I heard in the podcast, like free practice mode, but it's what I didn't hear that's leaving me a little empty. No training camp/position battles, no restricted free agency, option years on contracts, assistant coaches... any word on practice squad?
        There'll be no word on it till it's released..maybe minor stuff and lies that never work out properly. You know like penalties, or unrealistic player ratings that don't reflect on field results. Who knows maybe a couple more disappearing players during connected whatever. Perhaps Bo Jackson comes out of retirement for the Los Angeles Rams with a hip that can do stiff arms.. Then silence. Around January it'll be like Madden 16 never existed. Then boom... Madden 17. A whole new bunch of malarkey that'll be spewed. Usually recycled things. And we will then forget this conversation ever happened, mark my words. Like clockwork.
        Last edited by Markdoe; 05-30-2015, 02:01 AM.

        Comment

        • zmonkey
          Rookie
          • Jul 2012
          • 57

          #19
          Re: Press Row Podcast Episode 136: Madden NFL 16 CFM Deep Dive

          I believe there's a gameinformer article floating around saying a lot of that stuff hasn't been changed. I hope trade logic is fixed if absolutely nothing else, the way it works (or doesn't work) now makes franchises that last longer than 3 years untenable.

          Comment

          • 4thQtrStre5S
            MVP
            • Nov 2013
            • 3051

            #20
            Re: Press Row Podcast Episode 136: Madden NFL 16 CFM Deep Dive

            I am thinking that adjustments behind the scenes, that haven't been revealed as of yet, such as game play and mechanics behind creating the randomized draft classes may solve a bunch of issues.

            I am waiting for E3 for the bulk of details on the game; and since I have already pre-ordered the game, I am confident that this iteration will be better than M15, overall..
            Last edited by 4thQtrStre5S; 05-30-2015, 08:48 AM.

            Comment

            • PeoplesChampGB
              All Star
              • May 2012
              • 6003

              #21
              Re: Press Row Podcast Episode 136: Madden NFL 16 CFM Deep Dive

              Originally posted by CM Hooe
              So I get that there's obvious disappointment with the lack of any real meaty bones tossed to the hardcore Madden CFM user this year. I do. Being perfectly clear, I'm disappointed about that fact as well. There were things I wanted to see that apparently won't be in Madden NFL 16.

              However, I think we should be careful about conflating "accessibility improvements" with "Madden doesn't care about the hardcore user at all whatsoever anymore". A fair number of things that have been added to the mode this year - most notably the new user interface (which was desperately needed IMO), but also the reimagined scouting workflow, additional options for online league management, and asserted adjustments to the balance of Confidence (and say what you will about dynamic goals, I'm not going to count it here for sake of argument) - are things that anyone can enjoy, hardcore gamer or casual player.

              The ability to get around Connected Franchise mode faster and obtain relevant team-building decision-making information more quickly by itself definitely will make engaging with the mode more enjoyable and improve the experience overall, even if not necessarily deeper or more authentic.
              I completely agree with this post. I like what they did, don't get me wrong, but when they said that CFM got most of the love this year I was expecting more than just new layouts and tuning. Maybe that's my fault for high expectations but I am having trouble blaming myself on this one.

              They are really going to have to make up on the gameplay portion.
              Last edited by PeoplesChampGB; 05-30-2015, 10:08 AM.
              NFL- Green Bay Packers
              NCAA- Florida State Seminoles
              NHL- Carolina Hurricanes

              Comment

              • StefJoeHalt
                MVP
                • Feb 2014
                • 1058

                #22
                Re: Press Row Podcast Episode 136: Madden NFL 16 CFM Deep Dive

                Originally posted by CM Hooe
                So I get that there's obvious disappointment with the lack of any real meaty bones tossed to the hardcore Madden CFM user this year. I do. Being perfectly clear, I'm disappointed about that fact as well. There were things I wanted to see that apparently won't be in Madden NFL 16.

                However, I think we should be careful about conflating "accessibility improvements" with "Madden doesn't care about the hardcore user at all whatsoever anymore". A fair number of things that have been added to the mode this year - most notably the new user interface (which was desperately needed IMO), but also the reimagined scouting workflow, additional options for online league management, and asserted adjustments to the balance of Confidence (and say what you will about dynamic goals, I'm not going to count it here for sake of argument) - are things that anyone can enjoy, hardcore gamer or casual player.

                The ability to get around Connected Franchise mode faster and obtain relevant team-building decision-making information more quickly by itself definitely will make engaging with the mode more enjoyable and improve the experience overall, even if not necessarily deeper or more authentic.

                CM, yes I'm one of the many disappointed. I do see ur half glass full look..but dynamic goals not only scare me but really upset me..i WOULD rather have a ticker for games going on in ur CFM or "live NFL ticker"..what's worse is after 15 and the positive step forward in presentation towards "TV style"..this one thing on face value completely kills the immersion factor.

                Practice squads don't bother me..reason being is the current free agent pool is the practice squad..all practice players by rule can be signed by another team as long as they are signed to the 53 man roster so no biggie there..but, 45 game active roster kills me..formation subs outside of the game KILL ME..lack of position battles kill me..no training camp kills me..no injury updates IE OLinemen kill me..no talk on better roster management by the CPU kills me..fixing of sliders kill me

                At the fine age of 37 I get what EA needs to do to make money..stay the course..but they in my eyes didn't throw us any bone for the Franchise guy..

                I'm at the point where if they do 75% casual gamer 25% hardcore I'm ok with it, cause I have nothing else..but this was just goose egg..

                What I will say...IF and its a big one..the depth chart can be used properly and allow for proper subs along with proper working auto subs sliders that u don't need to have a adjust outside of the CFM..that is a positive..but again if the CPU can't manage the roster properly this new format may be a disaster..also I hope new interface has untied the setting from Main Menu and CFM..this cause all types of issues inside CFM

                Just as a caveat..if game play improvement is huge and I mean huge..then I can live with the above if it is built upon..but again that is a huge IF




                Sent from my iPhone using Tapatalk
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                Comment

                • jpdavis82
                  All Star
                  • Sep 2005
                  • 8788

                  #23
                  Re: Press Row Podcast Episode 136: Madden NFL 16 CFM Deep Dive

                  Originally posted by Markdoe
                  There'll be no word on it till it's released..maybe minor stuff and lies that never work out properly. You know like penalties, or unrealistic player ratings that don't reflect on field results. Who knows maybe a couple more disappearing players during connected whatever. Perhaps Bo Jackson comes out of retirement for the Los Angeles Rams with a hip that can do stiff arms.. Then silence. Around January it'll be like Madden 16 never existed. Then boom... Madden 17. A whole new bunch of malarkey that'll be spewed. Usually recycled things. And we will then forget this conversation ever happened, mark my words. Like clockwork.
                  Marked👍 I'll be here for sure on this one

                  Comment

                  • jpdavis82
                    All Star
                    • Sep 2005
                    • 8788

                    #24
                    Re: Press Row Podcast Episode 136: Madden NFL 16 CFM Deep Dive

                    Originally posted by StefJoeHalt
                    CM, yes I'm one of the many disappointed. I do see ur half glass full look..but dynamic goals not only scare me but really upset me..i WOULD rather have a ticker for games going on in ur CFM or "live NFL ticker"..what's worse is after 15 and the positive step forward in presentation towards "TV style"..this one thing on face value completely kills the immersion factor.

                    Practice squads don't bother me..reason being is the current free agent pool is the practice squad..all practice players by rule can be signed by another team as long as they are signed to the 53 man roster so no biggie there..but, 45 game active roster kills me..formation subs outside of the game KILL ME..lack of position battles kill me..no training camp kills me..no injury updates IE OLinemen kill me..no talk on better roster management by the CPU kills me..fixing of sliders kill me

                    At the fine age of 37 I get what EA needs to do to make money..stay the course..but they in my eyes didn't throw us any bone for the Franchise guy..

                    I'm at the point where if they do 75% casual gamer 25% hardcore I'm ok with it, cause I have nothing else..but this was just goose egg..

                    What I will say...IF and its a big one..the depth chart can be used properly and allow for proper subs along with proper working auto subs sliders that u don't need to have a adjust outside of the CFM..that is a positive..but again if the CPU can't manage the roster properly this new format may be a disaster..also I hope new interface has untied the setting from Main Menu and CFM..this cause all types of issues inside CFM

                    Just as a caveat..if game play improvement is huge and I mean huge..then I can live with the above if it is built upon..but again that is a huge IF




                    Sent from my iPhone using Tapatalk
                    At the very beginning of the blog it mentions this is just the beginning for CFM. Kolbe has a lot of things planned for the future. This year CFM seems to be, based on what we've seen so far, a necessary overhaul in ui and tuning to try to lay a much better foundation for CFM in the future. I'm a little disappointed so far too, but I want them to make sure things are done properly first before they add a bunch of new stuff.

                    Comment

                    • PeoplesChampGB
                      All Star
                      • May 2012
                      • 6003

                      #25
                      Re: Press Row Podcast Episode 136: Madden NFL 16 CFM Deep Dive

                      Originally posted by jpdavis82
                      At the very beginning of the blog it mentions this is just the beginning for CFM. Kolbe has a lot of things planned for the future. This year CFM seems to be, based on what we've seen so far, a necessary overhaul in ui and tuning to try to lay a much better foundation for CFM in the future. I'm a little disappointed so far too, but I want them to make sure things are done properly first before they add a bunch of new stuff.
                      JP, not trying to call you out, but I have seen posts of yours saying that in essence Madden 16 was going to turn a lot of heads this year. Were you stating that just based on gameplay alone or were you stating that on the total package of the game? Just wondering considering the status of CFM that they just unveiled and you stating that you are disappointed so far. It just seems conflicting to me and I would appreciate some clarification. Thank you.
                      NFL- Green Bay Packers
                      NCAA- Florida State Seminoles
                      NHL- Carolina Hurricanes

                      Comment

                      • jpdavis82
                        All Star
                        • Sep 2005
                        • 8788

                        #26
                        Re: Press Row Podcast Episode 136: Madden NFL 16 CFM Deep Dive

                        Originally posted by PeoplesChampGB
                        JP, not trying to call you out, but I have seen posts of yours saying that in essence Madden 16 was going to turn a lot of heads this year. Were you stating that just based on gameplay alone or were you stating that on the total package of the game? Just wondering considering the status of CFM that they just unveiled and you stating that you are disappointed so far. It just seems conflicting to me and I would appreciate some clarification. Thank you.
                        I'm looking forward to what they announce for gameplay.

                        Comment

                        • JKSportsGamer1984
                          MVP
                          • May 2014
                          • 1411

                          #27
                          Why does it seem like it's always "wait til next year" with Madden? I mean fair or unfair I don't seem to get that from any other yearly sports game that I play. I'm just saying that whole narrative is getting very old year after year.....

                          Comment

                          • capa
                            Banned
                            • Jul 2002
                            • 5321

                            #28
                            Re: Press Row Podcast Episode 136: Madden NFL 16 CFM Deep Dive

                            Originally posted by jpdavis82
                            I'm looking forward to what they announce for gameplay.
                            Great! Gameplay is where it is at in the end.

                            Now, if we could just get some sort of yay or nay that there will be a way to port rosters from this year's game into 16...man...that would save many of us hundreds of hours work! It is an easy concept and an easy implementation...I have my fingers and toes crossed.

                            C

                            Comment

                            • ggsimmonds
                              Hall Of Fame
                              • Jan 2009
                              • 11235

                              #29
                              Re: Press Row Podcast Episode 136: Madden NFL 16 CFM Deep Dive

                              Originally posted by jpdavis82
                              At the very beginning of the blog it mentions this is just the beginning for CFM. Kolbe has a lot of things planned for the future. This year CFM seems to be, based on what we've seen so far, a necessary overhaul in ui and tuning to try to lay a much better foundation for CFM in the future. I'm a little disappointed so far too, but I want them to make sure things are done properly first before they add a bunch of new stuff.
                              This has been the defense of Madden for years though. Why did the mode require a necessary UI overhaul so soon since its inclusion? Back when it was introduced as connected careers it was sold as the foundation to build off of, but now they are seemingly back to needing to improve the foundation?

                              I've done this dance for too long.

                              Comment

                              • 4thQtrStre5S
                                MVP
                                • Nov 2013
                                • 3051

                                #30
                                Re: Press Row Podcast Episode 136: Madden NFL 16 CFM Deep Dive

                                Originally posted by ggsimmonds
                                This has been the defense of Madden for years though. Why did the mode require a necessary UI overhaul so soon since its inclusion? Back when it was introduced as connected careers it was sold as the foundation to build off of, but now they are seemingly back to needing to improve the foundation?

                                I've done this dance for too long.
                                This is a solid argument; I generally feel the same; though I am hopefull that gameplay adjustments will trump everything for M16.

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