Press Row Podcast Episode 136: Madden NFL 16 CFM Deep Dive
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Re: Press Row Podcast Episode 136: Madden NFL 16 CFM Deep Dive
CM does bring up a good point, one that I did not even think about. The CFM becoming easier to guide through might sway casuals into visiting the mode. Their data can report that, thus when the devs show the information to the suits they might allocate even more dev time into the mode next year. IF that is the case, I can live with that.Comment
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Re: Press Row Podcast Episode 136: Madden NFL 16 CFM Deep Dive
When you are making a big deal earlier about how the majority of resources went into CFM this year, its really REALLY hard not to be let down by hearing basically what we are getting is
-UI improvements seems to be main thing - Ok yes it could use streamlining , but wasnt that just redone in madden 13 or 25? How many times does it take to get it right? Also one of the BIGGEST issues i had with the UI last year was how you had to go thru about 5 steps just to see how changing a positions scheme would effect a player at that positions overall and attributes. This is one thing ive yet to hear if they fixed. It should be simple, If i look at my HB scheme, all my Hbs player cards should be on that page, and as i change their scheme , i should immediately on that page see the change it brings that player. If this was not addressed in this seemingly large upgrade in UI, then to me , its still a failure.
-XP being such a focal point- Horrible, in so many ways. More and more ways to get XP . In a CFM of 32 users, this benefits the already better users in the league more than anyone.Thus in 3-4 years , creating more seperation in the level of competition.
- A ticker to make sure your focusing your gameplay on getting stats to met goals and get XP. - Ok , i get it , "its optional" . I also get all of us have been asking for a ticker, but for real stuff for our CFMs not making sure we are focusing on these Goals for XP. It is things like this , that says to me, its all about the casuals. They add a feature we want, but make it not actually do what we want...
- Practice - Ok cool we got this one. I heard them say in an interview with someone else today, that practice wasnt even in the game in feburary, but once the GC talked with them about how important it was it was added.... in 2 months time. So im guessing all the months before that was re-working the UI ,and "tuning" which is still yet to be seen if its done properly.
- Scouting redone- Scouting was already fun . Yet gotta spend time redoing it too. Instead of adding a larger degree of chance people might over look some things on players because they had 25 attributes to choose to scout, now we just show everyone who scouts a position the players top 3 attributes. SMH. Again , seems more for casuals. This will lessen the amount of chance your gonna find any gems in the later rounds.In madden 15 , we had a guy who found players in 5th round who won DROY with them.I dont see this happening now, with added combine numbers, showing the top three attributes, and then on top of that, telling their "true draft value" ,its really gonna end up sucking out alot of the fun IMO by lessening the chances of finding good players after round 2 now. Oh yeah, and i heard Kolbe say they actually added your amount of scouting points....
-Combine - im not a fan of it for my own reasons , i know alot of people wanted it in, so cool, its in .
I mean , it really is hard to accept " just wait " when we feel like thats all we hear and do . Just wait.Thing is , we have been waiting , when i buy it in 16 i want it in 16 not think, oh boy in madden 2020 its finally gonna be something. So ,excuse me ,for not being satisfied with hearing the same story line , year , after year, after year.Honestly it seems like the idea is have a new "head " of CFM about every 3-4 years now, so there is a good excuse as to why theres not that much progress. Its simple, we have someone new, they redoing the old stuff first to get it right(heard same thing when Looman was made the head), then by time they start actually doing something, we will remove them and restart this whole process.Im not trying to bash the devs , or even Kolbe.Im just stating what is seen . Dont hype up how much resource your putting in something and then just give us a tiny bit , like we normally get and expect us to be happy about it.It still feels like CFM is getting about the same amount of respect it had been. We got a new UI in madden 13 . We also got a couple other added features then as well. Not alot different.Last edited by howboutdat; 05-30-2015, 05:18 PM.Comment
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Re: Press Row Podcast Episode 136: Madden NFL 16 CFM Deep Dive
I'm still flabbergasted. Instead of adding an in game ticker for scores and stats they add a goal ticker. I don't think anybody in the last 9 months has ever asked EA to put in a goal tracker at the bottom of the screen rather than a score tracker that we actually see on Sunday's. When's the last time we were watching a game on TV and at the bottom of the screen it said "marshawn lynch needs 34 more yards to achieve his goal of having 3 straight games with 100 yards rushing" ???Comment
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Re: Press Row Podcast Episode 136: Madden NFL 16 CFM Deep Dive
I'm still flabbergasted. Instead of adding an in game ticker for scores and stats they add a goal ticker. I don't think anybody in the last 9 months has ever asked EA to put in a goal tracker at the bottom of the screen rather than a score tracker that we actually see on Sunday's. When's the last time we were watching a game on TV and at the bottom of the screen it said "marshawn lynch needs 34 more yards to achieve his goal of having 3 straight games with 100 yards rushing" ???Because I live in van down by the river...Comment
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Re: Press Row Podcast Episode 136: Madden NFL 16 CFM Deep Dive
To be fair announcers do regularly bring up player personal milestones. Its those week to week stories that make the game intriguing to watch. When Demarco Murray had all those weeks of 100 yard games it was a fairly popular topic. On the other hand we should know the opponents goals and milestones they're trying to achieve so we can "game plan" for those scenarios where we know how our opponent likes to play or his tendencies. Also I think it could add a little more life to cfm since games have a connection week to week instead of each game being in it's own little bubble. Hopefully there's some commentary to go along with it to reflect the situations that come up.
I just don't understand why people think this is a good thing to have during a live game. Maybe outside of the game and in the goals section in CFM. But to not have an actual score ticker really irritates me.Last edited by IndyColts2; 05-30-2015, 06:46 PM.Comment
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Re: Press Row Podcast Episode 136: Madden NFL 16 CFM Deep Dive
To be fair I believe that is what stat banners are for. To be fair I believe that's what announcers are for. To be fair I believe Madden 16 is not going to have a milestone tracker, its a dynamic goal tracker. Which means they will tell you each drive to do something. One drive it will say "get your QB's confidence back up. Complete 3 consecutive passes." To be fair I don't think I've ever seen that before during an NFL broadcast. Sorry to direct this at you but I'm tired of seeing people defend these mediocre "improvements."
I just don't understand why people think this is a good thing to have during a live game. Maybe outside of the game and in the goals section in CFM. But to not have an actual score ticker really irritates me.
Or am I completely off the mark? Someone winning a game by running 01 Trap all day is hardly a football game...though, if this in game XP system is indeed meant to influence people to alter play calling, then I would fear that maybe game play, especially OL/DL interactions are not fixed well..Comment
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Re: Press Row Podcast Episode 136: Madden NFL 16 CFM Deep Dive
I agree with your position, though I am thinking that maybe EA/Tiburon is thinking that by creating in game goals to gain XP, that would help to divert players from using the same plays over and over again just to win; thus the name of the game is not just wining to excel, but to play a more diverse and real for of play calling game?
Or am I completely off the mark? Someone winning a game by running 01 Trap all day is hardly a football game...though, if this in game XP system is indeed meant to influence people to alter play calling, then I would fear that maybe game play, especially OL/DL interactions are not fixed well..Comment
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Re: Press Row Podcast Episode 136: Madden NFL 16 CFM Deep Dive
Not really. If you have a goal on a drive that says "Andrew Luck needs 3 straight completions to regain confidence" anybody that plays online head to head or doesn't restrict themselves to house rules would simply throw 3 straight screens and boom! Andrew's confidence is back to normal. "TY Hilton needs 3 catches to maintain confidence." *Throws 3 straight screens to TY* People won't shy away from their gameplay and nothing will stop cheesers from running their 3 money plays + 4 hot routes a play without any type of risk preventing them from doing it. If I don't complete the drive goal I don't lose XP or confidence. So why would I care to achieve it?Comment
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Re: Press Row Podcast Episode 136: Madden NFL 16 CFM Deep Dive
If Adaptive AI was still in the game and actually worked then they could prevent people from running the same exact plays every game. Then again people would just run the same plays to force their opponents team to react to that play while using 5 audibles to completely change their play. But say it worked correctly. That would be something to counter people running money plays. Having dynamic goals doesn't do anything but apply a new mini-game for 12 year olds to have fun with.Comment
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Re: Press Row Podcast Episode 136: Madden NFL 16 CFM Deep Dive
market their game to appeal to all demographics?
Of course they are...
Yep... agree.Last edited by Skyboxer; 05-30-2015, 07:47 PM.Joshua:
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Re: Press Row Podcast Episode 136: Madden NFL 16 CFM Deep Dive
So EA isn't supposed to make the game for mature people who want to play the game of football the way it is played in real life either? If you guys want an arcade game of football go play NFL Street. But don't come on here saying that dynamic drive goals are a realistic way of simulating the game of football. You people really amuse meComment
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Re: Press Row Podcast Episode 136: Madden NFL 16 CFM Deep Dive
I ask all of you this question.
Do you want to see a realistic representation of the NFL and the game of football or do you want a game that is accessible and fun to play?
Before you answer, this is a trick question in case none of you can comprehend what I asked. I said "and fun to play?" on purpose because the game of football in my opinion as well as millions in the USA is already fun to play, so making a video game "fun to play" should already come with the territory unless the person playing simply does not like the game of football.Last edited by IndyColts2; 05-30-2015, 07:58 PM.Comment
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