Press Row Podcast Episode 136: Madden NFL 16 CFM Deep Dive

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  • The JareBear
    Be Good To One Another
    • Jul 2010
    • 11560

    #61
    Re: Press Row Podcast Episode 136: Madden NFL 16 CFM Deep Dive

    Indy, I agree with you that stat driven goals, and player progression/confidence based on stats is a slippery slope and really not that "sim," in my opinion. I wish I could turn that stuff off and just play football.

    That being said, I'm sure no one in here wants "NFL street." I just think we all have different perceptions on EAs approach to hopefully delivering us a quality product with sim gameplay. I'm sure all of us would rather have insanely good gameplay all around than the "mini-games," but EA has decided they want to add RPG elements to their game and we are stuck with it for better or worse.
    Last edited by The JareBear; 05-30-2015, 08:09 PM.
    "Successful people do not celebrate in the adversity or misfortune of others."

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    • IndyColts2
      Banned
      • Mar 2009
      • 570

      #62
      Re: Press Row Podcast Episode 136: Madden NFL 16 CFM Deep Dive

      Originally posted by The JareBear
      Indy, I agree with you that stat driven goals, and player progression/confidence based on stats is a slippery slope and really not that "sim," in my opinion. I wish I could turn that stuff and just play football.

      That being said, I'm sure no one in here wants "NFL street." I just think we all have different perceptions on EAs approach to hopefully delivering us a quality product with sim gameplay. I'm sure all of us would rather have insanely good gameplay all around than the "mini-games," but EA has decided they want to add RPG elements to their game and we are stuck with it for better or worse.

      Thank you for this reply. Shows you are comprehending what I'm saying unlike most of the people replying.

      I understand what you and everyone is saying. I get it. Adding the RPG elements makes it more fun to get your guys that extra XP. But Madden has this track record with only adding things in games that benefit your play and never things that say "no! thats not how football is played." It's always a reward with little risk of a negative outcome. Now all we get for online CFM is another way to spam XP points out of the system. If my RB needs to average 4.5 YPC I'm just going to run counters and bunch power O and run straight to the sideline while my team pancakes 7 defenders at once. My guy gets his 6 YPC and I bench him and do the same with my backup and there you have it. My whole team has reached their goals

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      • jpdavis82
        All Star
        • Sep 2005
        • 8793

        #63
        Re: Press Row Podcast Episode 136: Madden NFL 16 CFM Deep Dive

        Originally posted by The JareBear
        Indy, I agree with you that stat driven goals, and player progression/confidence based on stats is a slippery slope and really not that "sim," in my opinion. I wish I could turn that stuff off and just play football.

        That being said, I'm sure no one in here wants "NFL street." I just think we all have different perceptions on EAs approach to hopefully delivering us a quality product with sim gameplay. I'm sure all of us would rather have insanely good gameplay all around than the "mini-games," but EA has decided they want to add RPG elements to their game and we are stuck with it for better or worse.
        Xp feedback on screen is optional

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        • The JareBear
          Be Good To One Another
          • Jul 2010
          • 11560

          #64
          Re: Press Row Podcast Episode 136: Madden NFL 16 CFM Deep Dive

          That's cool, I missed that

          What I meant tho was I wish I could drop the whole XP/confidence system and just play it vanilla like the old days. If I recall, progression and regression in the old PS2 Maddens was fine

          It's cool that you can turn off the ticker tho
          "Successful people do not celebrate in the adversity or misfortune of others."

          OS Blog

          The Tortured Mind Of A Rockies Fan. In Arenado I Trust.

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          • 4thQtrStre5S
            MVP
            • Nov 2013
            • 3051

            #65
            Re: Press Row Podcast Episode 136: Madden NFL 16 CFM Deep Dive

            Originally posted by IndyColts2
            So EA isn't supposed to make the game for mature people who want to play the game of football the way it is played in real life either? If you guys want an arcade game of football go play NFL Street. But don't come on here saying that dynamic drive goals are a realistic way of simulating the game of football. You people really amuse me
            Are you a moderator? Then curb the trash talk and learn how to play madden, as it is presented, and know how to cover your zones...

            Fact is, as I see it, madden makes people learn to play defense and read the offense, as we can agree, I believe, that defense is the hardest part of the game to play; when you learn to user the proper flat zones or MLB zone, you can excel, which is how I see EA/Tiburon wanting the game to go...

            You actually have to know football to play madden, competitively...

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            • IndyColts2
              Banned
              • Mar 2009
              • 570

              #66
              Re: Press Row Podcast Episode 136: Madden NFL 16 CFM Deep Dive

              Originally posted by 4thQtrStre5S
              Are you a moderator? Then curb the trash talk and learn how to play madden, as it is presented, and know how to cover your zones...

              Fact is, as I see it, madden makes people learn to play defense and read the offense, as we can agree, I believe, that defense is the hardest part of the game to play; when you learn to user the proper flat zones or MLB zone, you can excel, which is how I see EA/Tiburon wanting the game to go...

              You actually have to know football to play madden, competitively...

              You are so wrong on so many levels it's insane. No I'm not a moderator and never want to be.

              I know way more football than my friend that I play madden with. Just the other day he texted me asking what the letters for WR positions meant (X, R/H, Y, Z). Yet he beats me in madden using 46 defense packing 8 in the box to stop the run but playing zone across the board so that if I pass they all sprint to their zones without needing to take read steps because those aren't programmed into the game. If I run play action it's an automatic sack because he makes sure to rush 5 with 2 coming off the edge. He keeps a guy on the on each side in the "purple" zone to stop all curls and corners and users the LB play side to stop any flats or crossing routes. He doesn't need to know more football than me because the game doesn't need him to.

              On offense he runs 4 plays. Bunch runs and crossing routes. He rolls out to the side they cross to with a mobile QB and if nobody is open he can gain 5 yards at least because defenders don't commit to scrambling QB's until they cross the LOS.

              If YOU knew football then maybe you'd understand what I've been saying. But apparently you don't either.

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              • IndyColts2
                Banned
                • Mar 2009
                • 570

                #67
                Re: Press Row Podcast Episode 136: Madden NFL 16 CFM Deep Dive

                Originally posted by 4thQtrStre5S
                Are you a moderator? Then curb the trash talk and learn how to play madden, as it is presented, and know how to cover your zones...

                Fact is, as I see it, madden makes people learn to play defense and read the offense, as we can agree, I believe, that defense is the hardest part of the game to play; when you learn to user the proper flat zones or MLB zone, you can excel, which is how I see EA/Tiburon wanting the game to go...

                You actually have to know football to play madden, competitively...

                The fact that you said "when you learn to "user" the "proper" flat zones or "MLB zone" you can excel" makes me chuckle. I guess football is all about the right zones you play and that's it. I don't even have any more to say to you

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                • howboutdat
                  MVP
                  • Nov 2012
                  • 1908

                  #68
                  Re: Press Row Podcast Episode 136: Madden NFL 16 CFM Deep Dive

                  Originally posted by jpdavis82
                  Xp feedback on screen is optional
                  His main point i do not believe is just about the ticker or on screen stuff, Its the entire XP as a whole system in online leagues really. It is the principal behind it that causes people to keep a check on those goals and thats a main point in each weeks game to them, Not about football knowledge, but about knowing the lack of responsiveness in the CPU AI , the weak spots if you will, and they exploit them to make sure they meet these goals and boost players unrealistically. Even in madden 15, without these extra bonus XPs, it was an issue.

                  In our league one of our better users , took a bum QB from like an 72 overall to a 91 in about 2 seasons. Mean while some users who dont know the game inside and out, and dont bother looking at goals but rather just trys to win off football knowledge , hada QB starting at 89 overall and is just a 91 in that same time period.... goals and XP for them, is a mess. Some learn the "tricks" and figure out ways to get an advantage from it. Its just the nature this system brings out in people. That is the problem. Im speaking about online leagues. Offline, have at it if you want. Online with 31 other guys , its not good.
                  Yup, i said it !



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                  • IndyColts2
                    Banned
                    • Mar 2009
                    • 570

                    #69
                    Re: Press Row Podcast Episode 136: Madden NFL 16 CFM Deep Dive

                    Thank you ^^^

                    Comment

                    • The JareBear
                      Be Good To One Another
                      • Jul 2010
                      • 11560

                      #70
                      Re: Press Row Podcast Episode 136: Madden NFL 16 CFM Deep Dive

                      Another problem for online leagues is someone may be up 28-0 in the fourth and it was one of those turnover heavy games for the losing team so maybe the winning team doesn't have great stats on paper. What do they do? Do they keep throwing to get the stats and XP or do they play nice and just try to end the game swiftly.
                      "Successful people do not celebrate in the adversity or misfortune of others."

                      OS Blog

                      The Tortured Mind Of A Rockies Fan. In Arenado I Trust.

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                      • Skyboxer
                        Donny Baseball!
                        • Jul 2002
                        • 20302

                        #71
                        Re: Press Row Podcast Episode 136: Madden NFL 16 CFM Deep Dive

                        Originally posted by IndyColts2
                        So EA isn't supposed to make the game for mature people who want to play the game of football the way it is played in real life either? If you guys want an arcade game of football go play NFL Street. But don't come on here saying that dynamic drive goals are a realistic way of simulating the game of football. You people really amuse me
                        Who said anything about anyone wanting an arcade game or that drive goals was a realistic way of simulating football???


                        Simply put..
                        EA is NOT going to make significant changes that alienate thier core audience, period.
                        Do we all at OS (well mostly) want a full on sim game> Of course we do.
                        That doesn't change the fact we will NEVER get that with Madden.

                        The condescending attitude doesn't help at all either.
                        Simply having a discussion...
                        Last edited by Skyboxer; 05-30-2015, 08:56 PM.
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                        • IndyColts2
                          Banned
                          • Mar 2009
                          • 570

                          #72
                          Re: Press Row Podcast Episode 136: Madden NFL 16 CFM Deep Dive

                          In 2 different "sim" leagues I'm in (and one of them is actually very good at making sure everyone has a realistic style of play) Johnny Manziel and Geno Smith were 99's by the 2nd/3rd seasons. I understand Johnny cause Madden for some reason has him as a super star development. But Geno ? Geno...? C'mon...

                          It's so easy to figure out the loopholes in EA's systems to gain a competitive advantage against your opponents. I actually wouldn't even call it competitive. But the fact of the matter is I shouldn't have all these goals to achieve with no negatives towards not meeting your goals. It's not even about the ticker anymore. It's the fact that not only are the goals unrealistic to begin with (i.e. TY Hilton's easy goal is 65+ catches. medium at like 95+ hard at 115+ and very hard at 130+), but they give way too much XP for achieving these goals and no regression is tacked on for missing them.

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                          • mestevo
                            Gooney Goo Goo
                            • Apr 2010
                            • 19556

                            #73
                            Re: Press Row Podcast Episode 136: Madden NFL 16 CFM Deep Dive

                            Except they have worked on all of that, as stated in the podcast.

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                            • IndyColts2
                              Banned
                              • Mar 2009
                              • 570

                              #74
                              Re: Press Row Podcast Episode 136: Madden NFL 16 CFM Deep Dive

                              Originally posted by Skyboxer
                              Who said anything about anyone wanting an arcade game or that drive goals was a realistic way of simulating football???


                              Simply put..
                              EA is NOT going to make significant changes that alienate thier core audience, period.
                              Do we all at OS (well mostly) want a full on sim game> Of course we do.
                              That doesn't change the fact we will NEVER get that with Madden.

                              The condescending attitude doesn't help at all either.

                              Lmao....

                              So who do you consider to be their* "core" audience then..? I'll wait.

                              I honestly don't even care about getting a full on sim game because I know even I would find it difficult lol (I'd still like the challenge). I simply want a game that looks like what I watch on Sundays.. and Thursdays... and Mondays....... I still play a game where you press a button and before your controlled player makes his move, the other players are reacting to it. I still play a game where I pick a play against a CPU and the CPU knows what play it is and chooses its play based off of yours. And if I audible then they change their play depending on what you audible to. I still play a game where even if i make 5 defenders play man to man against a WR, that WR can still get open within 5 seconds.

                              I want a realistic game. Doesn't even have to be sim. As of now it's not even close to realistic

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                              • IndyColts2
                                Banned
                                • Mar 2009
                                • 570

                                #75
                                Re: Press Row Podcast Episode 136: Madden NFL 16 CFM Deep Dive

                                Originally posted by mestevo
                                Except they have worked on all of that, as stated in the podcast.
                                I heard. Just wonder who thought that having an offensive tackles individual player goal is to have a team rushing total of 2500 yards. Why not have it as
                                "do not allow more than 5 sacks this season" or the DT's goal be to have at least 12 tackles for a loss? You guys just don't seem to understand that EA puts in these new "features" without putting any thought into it at all. Maybe if they asked people who legitimately played or still play college (D2 or higher) or professional ball to help them work on games the numbers would all be more realistic to make.

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