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Madden NFL 16 Connected Franchise Details Revealed

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  • mestevo
    Gooney Goo Goo
    • Apr 2010
    • 19556

    #256
    Re: Madden NFL 16 Connected Franchise Details Revealed

    Yeah, and if my goal is 3 completions and I throw a pick... that's a risk. Or you can ignore the goal and ignore your slumping QB.


    The risk is simply being unsuccessful on the field.

    Comment

    • SolidSquid
      MVP
      • Aug 2014
      • 3159

      #257
      Re: Madden NFL 16 Connected Franchise Details Revealed

      Originally posted by Skyboxer
      Well goals in life and sports don't really have a negative for not getting there...
      Not sure what you're wanting..

      If I set a goal to be the leading rusher and miss it.. am I supposed to take a hit to speed..? Strength?
      Basically goals are goals.. not ultimatums.

      At least that's my take.

      Things like the hits stick needs to go or have a huge risk reward system..
      So my QB has a goal to throw 3 tds in a game, if he does he gets a bonus is he doesn't he doesn't nothing happens. If you're gonna give bonus xp for goals you should lose xp for not achieving them.

      Comment

      • PeoplesChampGB
        All Star
        • May 2012
        • 6005

        #258
        Re: Madden NFL 16 Connected Franchise Details Revealed

        Originally posted by SolidSquid
        So my QB has a goal to throw 3 tds in a game, if he does he gets a bonus is he doesn't he doesn't nothing happens. If you're gonna give bonus xp for goals you should lose xp for not achieving them.
        I disagree. I would compare it to a player's salary. Sure he makes X amount of money, but if he hits a goal (25 TD passes) he can get a performance bonus of X + $25,000. Just because he doesn't meet the goal, he shouldn't have to pay out of X.
        NFL- Green Bay Packers
        NCAA- Florida State Seminoles
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        • bcruise
          Hall Of Fame
          • Mar 2004
          • 23274

          #259
          Re: Madden NFL 16 Connected Franchise Details Revealed

          Originally posted by SolidSquid
          So my QB has a goal to throw 3 tds in a game, if he does he gets a bonus is he doesn't he doesn't nothing happens. If you're gonna give bonus xp for goals you should lose xp for not achieving them.
          I disagree, because then the complaints leveled at the goals not being relevant or reachable actually become very real, legitimate concerns. Reaching the season-long ones and staving off regression is enough of a pain already - Losing XP for not meeting arbitrary goals mid-game would be even worse.

          It would be the game forcing you to play a certain way every game, which may or may not fit your play style or your team's personnel.
          Last edited by bcruise; 05-31-2015, 04:17 PM.

          Comment

          • sebennayx
            Rookie
            • Apr 2010
            • 167

            #260
            Re: Madden NFL 16 Connected Franchise Details Revealed

            Originally posted by lbj273
            I agree those are Patterson's best traits, however those aren't the top things to look for in a wr, at least for me. Continuing to use Patterson as an example he has poor route running and below average hands, both of which are more important to the receiver position than his elusiveness and ball carrier vision.

            I really hate how this scouting system is looking to work. The Patterson example is a great one imo of how the scouting is broken. I would much rather see last year's scouting with the exception of adding combine information than this current scouting system. Ideally it would work more like NBA 2k where you get an actual scouting report on a player but all we can do is hope this system receives as much criticism as it deserves and they decide to take it in amother direction next year.
            I absolutely agree, I don't like what I've heard so far and think this is a poor direction. I was simply explaining how I think they may have come to that decision.

            I feel there are a wide variety of things about this scouting concept which are terrible;

            1. Revealing skills unprompted
            a. The skill revealed is likely not going to be what I look for when watching a player

            2. Providing numbers as ratings
            a. I don't know that this is the case, they may just be providing a letter grade or something similar, but I very much doubt that.
            b. When watching Patterson, I don't see film of his play and say, "He's about a 92 ELU."...I see the tape and think, "Good golly it's tough to tackle this guy."

            3. There's no skill, strategy, or immersion involved in scouting in this sense
            a. Click player card. Click scout. Reveal rating. Yawn. Move on.
            b. Potentially too easy. On the last podcast, when asked about the possibility of drafting a 40 rated DT, it was expressed with something along the lines of "If you're scouting right, that won't happen."

            4. Absolute lack of realism.
            a. As a Head Coach, is it really my job to do all the scouting? Shouldn't I have a team who gets paid to do this?
            b. As a GM, is it not my job to do the hiring of said scouting team?...ensure these scouts are utilized effectively as resources on a week to week basis identifying skills needed for the scheme?
            c. As an individual HC or GM, do I really know everything about every nuance of every position enough to assign a 60-100 number grade?
            d. Even if I did assign values to skills this way, am I really going to be 100% correct every time? I know not everyone wants this, but to me realism requires the potential to misidentify skills.

            I could go on and on and on, especially with regards to the lack of realism. Don't even get me started on a visible OVR rating immediately upon drafting a player; a visible OVR rating is bad enough, knowing how "good" a player is before they ever take an NFL level snap is just...disappointing.

            It's been stated that the team is trying to cater to the casual crowd; Honestly I think that's great...not for me, but for those who will find this method perfect for their needs! Now that it's in, is it possible to leave it as an option for those who would prefer this method...while also providing an option for those who want a more realistic (albeit more immersed and possibly difficult) method of scouting? From what I've heard of the new CFM, they spent this year cleaning up the junk in an attempt to create a solid foundation to continue to build CFM. I love and absolutely appreciate that! I just hope that it means there will be room for realism too.

            Comment

            • Skyboxer
              Donny Baseball!
              • Jul 2002
              • 20302

              #261
              Re: Madden NFL 16 Connected Franchise Details Revealed

              Originally posted by PeoplesChampGB
              I disagree. I would compare it to a player's salary. Sure he makes X amount of money, but if he hits a goal (25 TD passes) he can get a performance bonus of X + $25,000. Just because he doesn't meet the goal, he shouldn't have to pay out of X.
              Originally posted by bcruise
              I disagree, because then the complaints leveled at the goals not being relevant or reachable actually become very real, legitimate concerns. Reaching the season-long ones and staving off regression is enough of a pain already - Losing XP for not meeting arbitrary goals mid-game would be even worse.

              It would be the game forcing you to play a certain way every game, which may or may not fit your play style or your team's personnel.
              Yep on both accounts.
              Not reaching a goal does not equate to having to lose something or have something negative happen (Other than $ bonus etc..)

              Desires/goals don't have a negative repercussion if not met.
              Actions have repercussions.
              Going all out on a tackle and risking injury, trying too hard to get that 30th TD pass and throw an INT, needing 40 more yards but player is slightly injured.. keep him in to try and get goal and risk worse injury.. etc...
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              a.k.a. Stephen W. Falken, 5 Tall Cedar Road, Goose Island, Oregon"


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              • Lakers24win
                Rookie
                • Oct 2013
                • 29

                #262
                I just want 1 question answered.. Is the ticker only a goal ticker or will it update you on things going on around your cfm league?? can I please get a direct answer for this....

                also all of this talk about sim vs casual.... casual players are sheep.. all they do is follow what the majority does... make a game for your hardcore fans.. get good word of mouth and the casuals will follow... look at nba 2k..thats why they are the most acclaimed sports game. period.

                Comment

                • PeoplesChampGB
                  All Star
                  • May 2012
                  • 6005

                  #263
                  Re: Madden NFL 16 Connected Franchise Details Revealed

                  Originally posted by Lakers24win
                  I just want 1 question answered.. Is the ticker only a goal ticker or will it update you on things going on around your cfm league?? can I please get a direct answer for this....

                  also all of this talk about sim vs casual.... casual players are sheep.. all they do is follow what the majority does... make a game for your hardcore fans.. get good word of mouth and the casuals will follow... look at nba 2k..thats why they are the most acclaimed sports game. period.
                  I really do hope the mods see that this is the third time you have posted this.
                  NFL- Green Bay Packers
                  NCAA- Florida State Seminoles
                  NHL- Carolina Hurricanes

                  Comment

                  • The JareBear
                    Be Good To One Another
                    • Jul 2010
                    • 11560

                    #264
                    Re: Madden NFL 16 Connected Franchise Details Revealed

                    Originally posted by Lakers24win
                    I just want 1 question answered.. Is the ticker only a goal ticker or will it update you on things going on around your cfm league?? can I please get a direct answer for this....

                    also all of this talk about sim vs casual.... casual players are sheep.. all they do is follow what the majority does... make a game for your hardcore fans.. get good word of mouth and the casuals will follow... look at nba 2k..thats why they are the most acclaimed sports game. period.
                    I'm fairly sure it's only updating you on your players goals/confidence parameters

                    Someone can correct me if I'm wrong
                    "Successful people do not celebrate in the adversity or misfortune of others."

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                    • Fist Of Kings
                      Pro
                      • Oct 2009
                      • 793

                      #265
                      I see nothing here that makes me want to buy this game. I guess I feel underwhelmed especially since I had such high hopes last year after upgrading to next gen and I got a game that was imo, painfully average to put it nicely.

                      Madden 15 had a lot of gameplay and presentation(or lack of it) issues, even things listed as one of it's main selling points(defense) was flawed. I know they're finally going to work on wrs jumping for the football, but will it work, or will it be like last year's 'improvement' with defense, being an overpowered jump snap/tackle cone gimmick that didn't fix the problem? Will the awareness attribute finally matter?

                      Or will players keep having no idea where they are on the field? Will players attempt to stay inbounds, recognize game situations, have adaptive ai so that you don't march down the field with ease? Will players finally avoid stepping on each other post play(since Madden 13), will penalties work, are robo qbs gone? Are mirror animations which have been in madden/ncaa for years finally gone?

                      Is the challenge system fixed...will the ai stop challenging plays for us? Will 'living worlds' finally have a sideline that doesn't look like cardboard cutouts? Will stat overlays be fixed in franchise mode? Are we finally going to get formation subs back?

                      What they've announced so far are none of those things I've mentioned, along with a tweak to the confidence mechanic, something that most of us hated. I know it's early, but it seems like they're once again not addressing the game's major issues, but giving us small things like being able to practice with your team and tweaking the confidence mechanic.

                      Comment

                      • mestevo
                        Gooney Goo Goo
                        • Apr 2010
                        • 19556

                        #266
                        Re: Madden NFL 16 Connected Franchise Details Revealed

                        Originally posted by Fist Of Kings
                        I see nothing here that makes me want to buy this game. I guess I feel underwhelmed especially since I had such high hopes last year after upgrading to next gen and I got a game that was imo, painfully average to put it nicely.

                        Madden 15 had a lot of gameplay and presentation(or lack of it) issues, even things listed as one of it's main selling points(defense) was flawed. I know they're finally going to work on wrs jumping for the football, but will it work, or will it be like last year's 'improvement' with defense, being an overpowered jump snap/tackle cone gimmick that didn't fix the problem? Will the awareness attribute finally matter?

                        Or will players keep having no idea where they are on the field? Will players attempt to stay inbounds, recognize game situations, have adaptive ai so that you don't march down the field with ease? Will players finally avoid stepping on each other post play(since Madden 13), will penalties work, are robo qbs gone? Are mirror animations which have been in madden/ncaa for years finally gone?

                        Is the challenge system fixed...will the ai stop challenging plays for us? Will 'living worlds' finally have a sideline that doesn't look like cardboard cutouts? Will stat overlays be fixed in franchise mode? Are we finally going to get formation subs back?

                        What they've announced so far are none of those things I've mentioned, along with a tweak to the confidence mechanic, something that most of us hated. I know it's early, but it seems like they're once again not addressing the game's major issues, but giving us small things like being able to practice with your team and tweaking the confidence mechanic.
                        re: the bold, you're voicing all of these complaints in a thread about the reveal of franchise information, is why 'What they've announced so far are none of those things I've mentioned'. This is pretty much the first substantial round of information released in the run up to E3 and then the eventual release, there will be a lot more and you note a lot of issues that certainly will be influenced by things that have already been suggested/confirmed to have been looked at (namely gameplay improvements, penalty stuff). How that all shakes out, and how many of your needs are addressed? We'll see.

                        As to the red, no formation subs and stat banners have been expanded to provide more information and in the context of game/weekly/seasonal/career milestones and goals.

                        Comment

                        • 4thQtrStre5S
                          MVP
                          • Nov 2013
                          • 3051

                          #267
                          Re: Madden NFL 16 Connected Franchise Details Revealed

                          I would think that many here would know that until E3 is done, we will not have a truly clear view of what the next iteration of Madden Football has in store for us...Relax...
                          Last edited by 4thQtrStre5S; 06-01-2015, 09:09 AM.

                          Comment

                          • agent000
                            Rookie
                            • Feb 2014
                            • 293

                            #268
                            Still upset with randomized draft classes in CFM but some of these do sound cool. Hopefully the gameplay is improved as well. Might rent first.

                            Comment

                            • neume1mb
                              Banned
                              • Aug 2013
                              • 98

                              #269
                              Re: Madden NFL 16 Connected Franchise Details Revealed

                              Please fix the over 30 player regression. WR's shouldn't be 55 speed just because they're 36 years old.

                              Comment

                              • howboutdat
                                MVP
                                • Nov 2012
                                • 1908

                                #270
                                Re: Madden NFL 16 Connected Franchise Details Revealed

                                Originally posted by agent000
                                Still upset with randomized draft classes in CFM but some of these do sound cool. Hopefully the gameplay is improved as well. Might rent first.
                                This was one of the best things they added before was randomized draft classes. ended those cheat sheets which was ruining online drafts. My advice would have been learn to scout better but this year people wont have to know how to scout, Ea just gonna force us all down one road!
                                Yup, i said it !



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