Press Row Podcast Episode 136: Madden NFL 16 CFM Deep Dive

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  • mestevo
    Gooney Goo Goo
    • Apr 2010
    • 19556

    #106
    Re: Press Row Podcast Episode 136: Madden NFL 16 CFM Deep Dive

    Originally posted by ggsimmonds
    I think one of us has it wrong. It was my understanding that the user has 3 tiers to unlock but each tier provides 1 attribute and then on the 3rd you also get the bonus of draft value.

    So first unlock for a WR may reveal route running of 85. Second reveals rls of 84, third reveals that his CIT is 79 and that he is a 3rd round talent.

    Relevant text from blog:
    "Scouting Points unlock a player’s top three attributes, with the third unlock providing their true draft value. This true draft value will help teams find “Diamonds” and “Overvalued” players in the draft class."

    You would then combine this with his combine numbers to get a fuller picture of the player.
    I was wrong.

    Scouting starts at 38:00 in the podcast, here are notes I just took from it, stopped at draft stuff:
    - UX goal of 'what are these players good at?'
    - 3 unlocks, 3 attributes (their best attributes for their position)
    - example: route runner, hands vs player good at blocking (example kinda sounds like a TE)
    - 3rd unlock also gets you 'true talent level' - where does this player actually rank based on his actual against the rest of the board. Reveals overvalued or hidden gem players.
    - tuned how many points you get, get a few more points this year
    - Team needs are on the scouting screen to help you target (used to be a few screens away)
    - scouting has to be done weekly after week 3, can't stockpile points rather than a reactionary end of year shotgun exercise

    I almost certainly like this mechanism better than 15, as someone who didn't have it 'down' a real good system for finding players. Like Rich Grisham I was one of the 'do it right before the draft' scouters. I do hope that it will delegate scouting for you if you don't.

    Comment

    • Big FN Deal
      Banned
      • Aug 2011
      • 5993

      #107
      Re: Press Row Podcast Episode 136: Madden NFL 16 CFM Deep Dive

      Originally posted by 4thQtrStre5S
      LOL..I know all about it..Fact is, we are chilling, and my old lady is going to Jacksonville tomorrow, so we are spending the evening together; after she leaves I have the next 4 evenings to play around..
      It's all good, I just checked through some of your OS posts and since you made that post, which almost made me "report" someone for the first time, about real football translating into competitive Madden success, I wanted to ask, how much playing Madden competitively have you actually done?

      I saw one post where you stated you haven't even played CFM in M15, which, in case you didn't know, Madden has a history of playing very different in various modes, so an experience in Play Now can be something else entirely in other modes. Also I noticed you posting frequently in slider threads, again seemingly centered on Play Now, not "competitive" modes vs another person.

      Not intending to interrogate you and I won't go any further into it, was just curious because of some of the comments you've made about real football in relation to Madden which have baffled me but might make more sense if you haven't actually played people much.

      Comment

      • Skyboxer
        Donny Baseball!
        • Jul 2002
        • 20302

        #108
        Re: Press Row Podcast Episode 136: Madden NFL 16 CFM Deep Dive

        Originally posted by Big FN Deal
        It's all good, I just checked through some of your OS posts and since you made that post, which almost made me "report" someone for the first time, about real football translating into competitive Madden success, I wanted to ask, how much playing Madden competitively have you actually done?

        I saw one post where you stated you haven't even played CFM in M15, which, in case you didn't know, Madden has a history of playing very different in various modes, so an experience in Play Now can be something else entirely in other modes. Also I noticed you posting frequently in slider threads, again seemingly centered on Play Now, not "competitive" modes vs another person.

        Not intending to interrogate you and I won't go any further into it, was just curious because of some of the comments you've made about real football in relation to Madden which have baffled me but might make more sense if you haven't actually played people much.
        You just had to bring up another pet peave of mine.. "Play Now and CFM play differently"
        Damn you...
        Joshua:
        "D.O.D. pension files indicate current mailing as: Dr. Robert Hume,
        a.k.a. Stephen W. Falken, 5 Tall Cedar Road, Goose Island, Oregon"


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        • ggsimmonds
          Hall Of Fame
          • Jan 2009
          • 11235

          #109
          Re: Press Row Podcast Episode 136: Madden NFL 16 CFM Deep Dive

          Originally posted by mestevo
          I was wrong.

          Scouting starts at 38:00 in the podcast, here are notes I just took from it, stopped at draft stuff:
          - UX goal of 'what are these players good at?'
          - 3 unlocks, 3 attributes (their best attributes for their position)
          - example: route runner, hands vs player good at blocking (example kinda sounds like a TE)
          - 3rd unlock also gets you 'true talent level' - where does this player actually rank based on his actual against the rest of the board. Reveals overvalued or hidden gem players.
          - tuned how many points you get, get a few more points this year
          - Team needs are on the scouting screen to help you target (used to be a few screens away)
          - scouting has to be done weekly after week 3, can't stockpile points rather than a reactionary end of year shotgun exercise

          I almost certainly like this mechanism better than 15, as someone who didn't have it 'down' a real good system for finding players. Like Rich Grisham I was one of the 'do it right before the draft' scouters. I do hope that it will delegate scouting for you if you don't.
          I'm not exactly a fan of either, but I prefer the old one. Primarily because I did have a system and the system was flexible enough to allow for house rules (e.g. I only unlocked letter grades and never actual attributes).

          It is a interesting question that the development team may have faced. Under the old system there was a gap in scouting skill. Players that were good at scouting were having more success than those who were not comfortable with that system. It translated to the action on the field.

          Do you encourage such a gap as it replicates the real NFL or do you strive for a system that leads to more parity? It seems the developers favored the latter while I preferred the former.

          Comment

          • mestevo
            Gooney Goo Goo
            • Apr 2010
            • 19556

            #110
            Re: Press Row Podcast Episode 136: Madden NFL 16 CFM Deep Dive

            Yeah, it's a line to walk for sure. In the end they're obviously angling towards accessibility at the moment, perhaps in a few years we'll have the flexibility to have house rules for franchises like what you just cited but built into the game. Only letter grades for scouted attributes, either lock or vary the accuracy of the 'true skill' ranking. I'd prefer those be mechanisms be available in-game in general too, perhaps the skill of my coaches and scouting department heavily influencing the amount of players and accuracy of information.

            Comment

            • Big FN Deal
              Banned
              • Aug 2011
              • 5993

              #111
              Re: Press Row Podcast Episode 136: Madden NFL 16 CFM Deep Dive

              Originally posted by Skyboxer
              You just had to bring up another pet peave of mine.. "Play Now and CFM play differently"
              Damn you...
              LOL.

              That's why I give you all the propers in the world for somehow managing to play this game for what it is, in spite of knowing all the stuff you know.

              Comment

              • howboutdat
                MVP
                • Nov 2012
                • 1908

                #112
                Re: Press Row Podcast Episode 136: Madden NFL 16 CFM Deep Dive

                Originally posted by ggsimmonds
                I'm not exactly a fan of either, but I prefer the old one. Primarily because I did have a system and the system was flexible enough to allow for house rules (e.g. I only unlocked letter grades and never actual attributes).

                It is a interesting question that the development team may have faced. Under the old system there was a gap in scouting skill. Players that were good at scouting were having more success than those who were not comfortable with that system. It translated to the action on the field.

                Do you encourage such a gap as it replicates the real NFL or do you strive for a system that leads to more parity? It seems the developers favored the latter while I preferred the former.

                I agree with you, i prefer the former myself. When everyone had 25 different attributes to look at, and a small amount of scouting points, they had to scout the attributes that fit what they wanted in a player. This provided a much larger chance you could wait on a player and find a good player still in the 5th round. Now that everyone looks at same "best 3" attributes, it will no doubt lessen that chance.....
                Yup, i said it !



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                Comment

                • DeuceDouglas
                  Madden Dev Team
                  • Apr 2010
                  • 4297

                  #113
                  Re: Press Row Podcast Episode 136: Madden NFL 16 CFM Deep Dive

                  Originally posted by mestevo
                  I was wrong.

                  Scouting starts at 38:00 in the podcast, here are notes I just took from it, stopped at draft stuff:
                  - UX goal of 'what are these players good at?'
                  - 3 unlocks, 3 attributes (their best attributes for their position)
                  - example: route runner, hands vs player good at blocking (example kinda sounds like a TE)
                  - 3rd unlock also gets you 'true talent level' - where does this player actually rank based on his actual against the rest of the board. Reveals overvalued or hidden gem players.
                  - tuned how many points you get, get a few more points this year
                  - Team needs are on the scouting screen to help you target (used to be a few screens away)
                  - scouting has to be done weekly after week 3, can't stockpile points rather than a reactionary end of year shotgun exercise

                  I almost certainly like this mechanism better than 15, as someone who didn't have it 'down' a real good system for finding players. Like Rich Grisham I was one of the 'do it right before the draft' scouters. I do hope that it will delegate scouting for you if you don't.
                  Has it been stated yet what the second level of scouting does?

                  I'm still confused on the scouting process. The first unlock is three attributes but are they letter grades or exact numbers? Is the second unlock three more relevant attributes or are they possibly the exact numbers if the first step is a letter grade?

                  Not asking anyone specifically just wondering if anyone knows exactly how it works.

                  Comment

                  • 4thQtrStre5S
                    MVP
                    • Nov 2013
                    • 3051

                    #114
                    Re: Press Row Podcast Episode 136: Madden NFL 16 CFM Deep Dive

                    Originally posted by Big FN Deal
                    It's all good, I just checked through some of your OS posts and since you made that post, which almost made me "report" someone for the first time, about real football translating into competitive Madden success, I wanted to ask, how much playing Madden competitively have you actually done?

                    I saw one post where you stated you haven't even played CFM in M15, which, in case you didn't know, Madden has a history of playing very different in various modes, so an experience in Play Now can be something else entirely in other modes. Also I noticed you posting frequently in slider threads, again seemingly centered on Play Now, not "competitive" modes vs another person.

                    Not intending to interrogate you and I won't go any further into it, was just curious because of some of the comments you've made about real football in relation to Madden which have baffled me but might make more sense if you haven't actually played people much.
                    I play friends in person; I play in MUT and Play Now...I generally understand how to manipulate the game, as it is like any other game with loopholes...My stick skills are mainly from first person shooters, so I have twitch ability... And IMO this madden game can be played with NFL football tactics as I have done it...It is key to user control key players...

                    I know CFM plays different than other modes, hence the difference, generally in sliders...I have been playing default sliders lately as the sliders have become a source of frustration..

                    I look forward to playing an internet game; I haven't played head to head over the internet because I have poor internet connection, even Battlefield 4 lags on me..
                    Last edited by 4thQtrStre5S; 05-31-2015, 06:10 AM.

                    Comment

                    • howboutdat
                      MVP
                      • Nov 2012
                      • 1908

                      #115
                      Re: Press Row Podcast Episode 136: Madden NFL 16 CFM Deep Dive

                      Originally posted by DeuceDouglas
                      Has it been stated yet what the second level of scouting does?

                      I'm still confused on the scouting process. The first unlock is three attributes but are they letter grades or exact numbers? Is the second unlock three more relevant attributes or are they possibly the exact numbers if the first step is a letter grade?

                      Not asking anyone specifically just wondering if anyone knows exactly how it works.
                      I believe what he said was, first unlock-unlocks players best (highest) attribute.
                      Second unlock - unlocks players second best attribute.
                      3rd unlock, unlocks players 3rd best attribute. Either the third one unlocks his "true draft value " also, or that would be a 4th unlock.
                      Yup, i said it !



                      Twitter
                      Twitch Channel
                      MBC Twitch Channel

                      Comment

                      • Step2001
                        Pro
                        • Jul 2006
                        • 573

                        #116
                        Re: Press Row Podcast Episode 136: Madden NFL 16 CFM Deep Dive

                        Don't know where to put this or even if it was mentioned.
                        Josh Looman tweeted last night the he did not work on CFM this year & directed any questions about CFM to @KolbeL.
                        Looman
                        "I was in a completely different role on Madden this year and was not involved with the new CFM features."


                        "Hey guys! If you have questions or comments about the new CFM features, talk to @KolbeL."


                        Taking some heat possibly, or just hammered with questions of what else is in CFM this year?


                        KolbeL - Madden Ultimate Team Creative Director
                        Last edited by Step2001; 05-31-2015, 07:49 AM.

                        Comment

                        • Skyboxer
                          Donny Baseball!
                          • Jul 2002
                          • 20302

                          #117
                          Re: Press Row Podcast Episode 136: Madden NFL 16 CFM Deep Dive

                          Yeah Kolbe took over CFM duties a bit ago...
                          Joshua:
                          "D.O.D. pension files indicate current mailing as: Dr. Robert Hume,
                          a.k.a. Stephen W. Falken, 5 Tall Cedar Road, Goose Island, Oregon"


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                          PSN: Skyboxeros
                          SWITCH 8211-0709-4612
                          XBOX Skyboxer OS

                          Comment

                          • mestevo
                            Gooney Goo Goo
                            • Apr 2010
                            • 19556

                            #118
                            Re: Press Row Podcast Episode 136: Madden NFL 16 CFM Deep Dive

                            Originally posted by howboutdat
                            I believe what he said was, first unlock-unlocks players best (highest) attribute.
                            Second unlock - unlocks players second best attribute.
                            3rd unlock, unlocks players 3rd best attribute. Either the third one unlocks his "true draft value " also, or that would be a 4th unlock.
                            Per the podcast it's 3 unlocks, one attribute per, and the third unlocks true value also.

                            Comment

                            • Lakers24win
                              Rookie
                              • Oct 2013
                              • 29

                              #119
                              I just want 1 question answered.. Is the ticker only a goal ticker or will it update you on things going on around your cfm league?? can I please get a direct answer for this....

                              also all of this talk about sim vs casual.... casual players are sheep.. all they do is follow what the majority does... make a game for your hardcore fans.. get good word of mouth and the casuals will follow... look at nba 2k..thats why they are the most acclaimed sports game. period.

                              Comment

                              • Skyboxer
                                Donny Baseball!
                                • Jul 2002
                                • 20302

                                #120
                                Re: Press Row Podcast Episode 136: Madden NFL 16 CFM Deep Dive

                                Originally posted by Lakers24win
                                I just want 1 question answered.. Is the ticker only a goal ticker or will it update you on things going on around your cfm league?? can I please get a direct answer for this....

                                also all of this talk about sim vs casual.... casual players are sheep.. all they do is follow what the majority does... make a game for your hardcore fans.. get good word of mouth and the casuals will follow... look at nba 2k..thats why they are the most acclaimed sports game. period.
                                Had to post in 2 different threads???
                                And again.. belittling others who don't have the same likes/dislikes or concerns is ridiculous.
                                Joshua:
                                "D.O.D. pension files indicate current mailing as: Dr. Robert Hume,
                                a.k.a. Stephen W. Falken, 5 Tall Cedar Road, Goose Island, Oregon"


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                                PSN: Skyboxeros
                                SWITCH 8211-0709-4612
                                XBOX Skyboxer OS

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