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Old 06-01-2015, 04:36 PM   #17
charter04
Tecmo Super Bowl = GOAT
 
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Join Date: May 2010
Location: Arkansas
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The biggest problem I have when the goals, xp progression system is the same issue I have with the idea that stat's should increase a players skills or ratings.

Just because a player has a break out year doesn't always mean they should be rated higher.

Sure if a players is in fact better then they should be rated higher. If a QB works on his footwork gets more accurate for example. But, it's not always seen in just stat's. Some offenses can help a QB's accuracy or stat's.

There should to be a way to work with a certain player in the offseason to help him get better at say RTE or his catching. Your coaching skills could make you a QB guru or whatever and get boost in this. Plus each player should have a hidden potential rating. Tim Tebow will not be a great accurate thrower no matter who works with him. Have a coachability rating too.

Things that move toward reality not further from it.

Take DeMarco Murray for example. Did Murray really get better during this past season compared to last year? Or did he have a great offensive line and stay healthy?

Even if he did get better it wasn't because he had 100 yards and 3 td's in a game. It was because he naturally got better at seeing the hole or practiced to get better at other things.

Why would his speed get one point bump just because of a great year.

If real life worked like Madden Emmitt Smith could have had 95 speed by 1996. LOL. Not much realism there.

The way EA re-rates players during the season and the CFM progression system are unrealistic.

So IMO the current goals/progression system are 100% not sim.

Last edited by charter04; 06-01-2015 at 04:51 PM.
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