Madden 16: Is Connected Franchise Sacrificing Realism? (Roundtable)
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Why is this game always worried about bringing in new things while forgetting about immersion... Hence no score ticker, weekly wrap up shows.. Man this whole board would be jumping if they did those two things.. And you know what I would tell my friends about this Years game. EA listen it's called positive word of mouth.. It helps build franchise up... U used to have this..., if you think Im telling any of my boys this years game is worth buying after hearing this underwhelming news.. Your smokin something illegal.. Come on EA, your better than this.. I'm begging you to give us some immersion. -
Instead we're getting this corny goal system.. Would 2k do something like this.... NO!!!! That's why it's loved by fans and critics.Comment
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Re: Madden 16: Is Connected Franchise Sacrificing Realism? (Roundtable)
One of my biggest issue with these goals is who are they geared toward target market wise? If it is truly for the casuals I think this is where EA made a mistake. I'm guessing a casual fan plays a season at most in cfm. These goals and progression xp points probably are hardly even looked at during the season.
Why not make CFM more detailed for the hardcore gamer and have a simple (CPU does all the off field items automatically ) option for the casual gamer.Comment
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Re: Madden 16: Is Connected Franchise Sacrificing Realism? (Roundtable)
so what is the teammate grade in 2K but a per possession goal system? sorry to be off topic though."Accept victory and defeat in equanimity"Comment
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We all know Madden is the only football game out their with real rosters and good aspects of the game. It seems as if they try to make it too realistic in a very weird way. For example, whenever the Jaguars do bad in my previous CFM they always draft a QB. It's as though the AI is designed to follow what NFL teams would do whenever they have the 1st overall pick. They should incorporate aspects of scheme, position, versatility, and combine results; which I believe is a great addition to Madden. I want realistic gameplay as well. I hate seeing great teams lose to the Browns and Jets. I want progression to be seen after every offseason.Comment
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Do not like the sound of the goals system. I agree, most Madden news, at least ever since exclusivity has brought conflicting feelings. Madden has been on this "less sim, more arcade" trend for all this time now so I see the goals system as something that furthers it. All in all, not surprised.Comment
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How about a mode called "Be the Programmer." Here is some free sample text:
Hey programmer, want to pad your XP?! Here are some GOALS for you that would actually help your game resemble the sport you're trying to emulate!
*Write AI script that actually calls penalties!
*Make a game where the sliders are actually responsive! (see penalties, again)
*Create a tracking system that actually records the listed stats for played games. You know, so we don't have a bunch of 0's for things like "Thrown to" and "Yards allowed."
*Quit showing people the blocking strength of their punter! No one cares!
*Build a player profile that provides details, like what teams my players have previously played for!
*Make a realistic preseason! You know, one where the AI actually subs players from 3rd string, and different subbing patterns for different weeks of the preseason!
*Build a game that does not have out-of-the-box, previously never existing statistical anomalies while simming!
*Allow for players to actually be benched DURING a game due to bad performance!
*Create an intro screen that doesn't reset randomly and make people watch a stupid intro video!
This is just the start to Madden 16's offerings in PROGRAMMER MODE! You too can program a realistic football experience...in Madden 16!@MikeLowe47 | YouTube | Discord
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Re: Madden 16: Is Connected Franchise Sacrificing Realism? (Roundtable)
Here's my question...
What was wrong with Franchise Mode?
I played Franchise Mode year round
I had very few complaints. I loved how deep it was, and all the off-season was great (college all star game, role changes, staff management, training camp) on the last gen versions. Progression/Regression seemed pretty natural and organic, maybe I am remembering it wrong.
I don't really have, nor have I ever had, my finger on the pulse of the Madden community. Were people not playing Franchise Mode?
This transition to CFM, and the RPG elements that it incorporates, I'm not saying it is a failure and that I don't like it. I accept it, I know it is isn't going anywhere, but what was the original motivation/cause for the change? I kind of feel like they had a pretty decent thing going? Am I wrong? It wasn't about RPG elements as much as it was just about team/player management.
The RPG elements can be cool, if done correctly. Skyboxer has posted some great ideas to realistically incorporate stat goals/xp into the mode. I understand that they can add longevity/replayabilty/personal attachment to your roster."Successful people do not celebrate in the adversity or misfortune of others."
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Seems like something more for a MyPlayer type mode. Goals for a franchise mode should be set at the beginning of the season, like run for this many yards in a season or pass for this many yards in the season etc. Then your ratings should change depending on how you play during the season.Comment
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Re: Madden 16: Is Connected Franchise Sacrificing Realism? (Roundtable)
Me and my buddy always say this exact same thing, I'm not really sure why they moved to CFM.Here's my question...
What was wrong with Franchise Mode?
I played Franchise Mode year round
I had very few complaints. I loved how deep it was, and all the off-season was great (college all star game, role changes, staff management, training camp) on the last gen versions. Progression/Regression seemed pretty natural and organic, maybe I am remembering it wrong.
I don't really have, nor have I ever had, my finger on the pulse of the Madden community. Were people not playing Franchise Mode?
This transition to CFM, and the RPG elements that it incorporates, I'm not saying it is a failure and that I don't like it. I accept it, I know it is isn't going anywhere, but what was the original motivation/cause for the change? I kind of feel like they had a pretty decent thing going? Am I wrong? It wasn't about RPG elements as much as it was just about team/player management.
The RPG elements can be cool, if done correctly. Skyboxer has posted some great ideas to realistically incorporate stat goals/xp into the mode. I understand that they can add longevity/replayabilty/personal attachment to your roster.
What was wrong with Franchise Mode? NOTHINGFino Alla Fine
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Re: Madden 16: Is Connected Franchise Sacrificing Realism? (Roundtable)
Initially EA said by making CFM (combining franchise mode with superstar mode) it would allow them to improve both more each year because they were the same thing. In other words resources didn't have to get split between the 2 modes.Here's my question...
What was wrong with Franchise Mode?
I played Franchise Mode year round
I had very few complaints. I loved how deep it was, and all the off-season was great (college all star game, role changes, staff management, training camp) on the last gen versions. Progression/Regression seemed pretty natural and organic, maybe I am remembering it wrong.
I don't really have, nor have I ever had, my finger on the pulse of the Madden community. Were people not playing Franchise Mode?
This transition to CFM, and the RPG elements that it incorporates, I'm not saying it is a failure and that I don't like it. I accept it, I know it is isn't going anywhere, but what was the original motivation/cause for the change? I kind of feel like they had a pretty decent thing going? Am I wrong? It wasn't about RPG elements as much as it was just about team/player management.
The RPG elements can be cool, if done correctly. Skyboxer has posted some great ideas to realistically incorporate stat goals/xp into the mode. I understand that they can add longevity/replayabilty/personal attachment to your roster.
I wish they would go back and look at madden 05. It was a pretty solid franchise mode.Comment
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Re: Madden 16: Is Connected Franchise Sacrificing Realism? (Roundtable)
I also would like to add another point. If I'm EA why do I add things to my game or a mode that no one asks for before an item that the community has asked for for years. Formation subs , weekly wrap up show, season ticker, practice squads , position battles etc
Wouldn't it be easier and more productive that way. Most of their own ideas disappear after a few years.Comment
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Re: Madden 16: Is Connected Franchise Sacrificing Realism? (Roundtable)
In a nut she'll for me but first a disclaimer :Here's my question...
What was wrong with Franchise Mode?
I played Franchise Mode year round
I had very few complaints. I loved how deep it was, and all the off-season was great (college all star game, role changes, staff management, training camp) on the last gen versions. Progression/Regression seemed pretty natural and organic, maybe I am remembering it wrong.
I don't really have, nor have I ever had, my finger on the pulse of the Madden community. Were people not playing Franchise Mode?
This transition to CFM, and the RPG elements that it incorporates, I'm not saying it is a failure and that I don't like it. I accept it, I know it is isn't going anywhere, but what was the original motivation/cause for the change? I kind of feel like they had a pretty decent thing going? Am I wrong? It wasn't about RPG elements as much as it was just about team/player management.
The RPG elements can be cool, if done correctly. Skyboxer has posted some great ideas to realistically incorporate stat goals/xp into the mode. I understand that they can add longevity/replayabilty/personal attachment to your roster.
I enjoyes M15 a lot. Accepted what it was and made the best of it. .
Now on to a quick response:
Everything trickles down. Franchise in of itself is fine for the most part. The issue is up stream.
There's not enough seperation from ok players to great players.
Yes we can look at a player and know ok that's Dez.. etc..
but in most cases you can have a player rated 15 points lower shut him down For the most part or at the least still limit major damage.
There really isn't any fear about who's on the field you have to defense or who you have to avoid on D.
Until there's some REAL player differences and repercussions for fielding certain players and having to look at things other than speed... then everything else is simply just for show.
I want to actually have roster management and player personnel matter much more than it does now.
That's just 1 aspect of a part of franchise that holds it back. Goals and XP already being discussed.
Hope I made sense..Joshua:
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Re: Madden 16: Is Connected Franchise Sacrificing Realism? (Roundtable)
Great point. I would add that I wish the CPU would use its star players more. There are games where the CPU hardly throws at the best WR. I would love to have game plan to take away a power running game or an elite TE (ie Talib on graham 2 years ago).In a nut she'll for me but first a disclaimer :
I enjoyes M15 a lot. Accepted what it was and made the best of it. .
Now on to a quick response:
Everything trickles down. Franchise in of itself is fine for the most part. The issue is up stream.
There's not enough seperation from ok players to great players.
Yes we can look at a player and know ok that's Dez.. etc..
but in most cases you can have a player rated 15 points lower shut him down For the most part or at the least still limit major damage.
There really isn't any fear about who's on the field you have to defense or who you have to avoid on D.
Until there's some REAL player differences and repercussions for fielding certain players and having to look at things other than speed... then everything else is simply just for show.
I want to actually have roster management and player personnel matter much more than it does now.
That's just 1 aspect of a part of franchise that holds it back. Goals and XP already being discussed.
Hope I made sense..Comment

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