View Single Post
Old 06-07-2015, 02:17 PM   #168
VDusen04
Hall Of Fame
 
VDusen04's Arena
 
OVR: 18
Join Date: Aug 2003
Re: Spike Lee Writes, Directs Story for NBA 2K16 MyCAREER Mode

Quote:
Originally Posted by NHL Kid13
I just want to give you guys a perspective from a new NBA2K fan. The story mode is the reason this game has gotten so big. You guys might have not noticed but the fanbase of this game has grown incredibly in the past few years and it's largely based on the (what I find to be) most amazing career mode in any sports game on the market.

It actually blows me away that so many of you hate this mode and where it's going, because the reaction from every non-OS person I've talked to or met, have ranted and raved about how great the mode is. If you venture off into any other sport games forums, you'll see that they all want one thing for their career modes, and that's to emulate what 2K did with it. They basically reinvented the wheel when it comes to how a career mode is played and it's worked amazingly. From the cutscenes to the storylines, it's all so new and fresh from what has been done in other games.

So while most of you might hate where this mode is going, I can tell you that there are probably a hundred times more people who are happier with this direction and are looking forward to an even more in depth story. Myself included.
I think we could probably go back and forth all day in this regard. As in, while your non-OS friends and acquaintances have ranted and raved about how great the story mode is, my non-OS friends have been on the complete opposite side of the spectrum.

Almost universally, all of my acquaintances with which I've discussed the storyline with or have experienced it firsthand find it corny, unrealistic, and in many cases, laughable (particularly in the case of the voice acting and dialogue).

Moreover, even amongst the sports series for which I do not purchase (EA's NHL, for instance), the last thing that'd reel me in would be an artificial storyline where my created hockey player would speak with an overly embellished, stereotypical Canadian accent while being forced through an awful & singular career storyline. To suggest every other sports game forum is looking to precisely replicate 2K's corny & singular storyline to a T may be a bit misguided, for that is not what I have seen.

That said, I do believe there's something to be said about the popularity of game aspects that may be a departure from its simulation roots while perhaps sacrificing what one would deem to be "quality".

Virtual Currency, seven-foot created players vying for superiority in fictional parks, the corny MyPlayer storyline... I think many of those things could be argued to be in contrast with NBA 2K's initial mission ("Basketball's #1 simulation"). However, it's a situation of "What sells, sells". 2K, afterall, is a business and to a large degree, it's going to be about how to maximize profits. If I had to guess, the artists who literally make the game (programmers, designers, etc.) have likely objected to a number of the direction changes made in recent years.

Just as few would argue for the artistic quality of the "Fast and Furious" series, there's no denying those movies have been wildly profitable nonetheless. Similarly, in the case of Virtual Currency or awful storylines, they could lead to an uptick in profitability, but that's not always in direct correlation to quality.

EDIT: All that said, it's unclear exactly's shaking out in 2K16, so this was more in reference to previous iterations.

Last edited by VDusen04; 06-07-2015 at 02:50 PM.
VDusen04 is offline  
Reply With Quote