Madden 16: Connected Franchise Thoughts and Concerns - Operation Sports Forums

Madden 16: Connected Franchise Thoughts and Concerns

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • RaychelSnr
    Executive Editor
    • Jan 2007
    • 4846

    #1

    Madden 16: Connected Franchise Thoughts and Concerns



    With summer heating up and the basketball and hockey seasons winding to a close, that can mean only one thing: Madden is right around the corner (it used to mean NCAA Football was close as well *sniffles*). A bunch of franchise information has trickled out recently, which gives fans of the series some news to feast on as the release date draws closer.

    Read More - Madden 16: Connected Franchise Thoughts and Concerns
    OS Executive Editor
    Check out my blog here at OS. Add me on Twitter.
  • snc237
    Rookie
    • Jul 2013
    • 439

    #2
    Scouting was spot on during the ps2/Xbox/GC days. It was sooo much better then anything that's came out the last 10 years. I'm not a fan of confidence nore the silly goal system. Why can't they look back at the golden age of madden and take ideas from that. Oh well at least franchise mode is slowly improving.

    Comment

    • NYJin2011tm
      MVP
      • Oct 2011
      • 2752

      #3
      Re: Madden 16: Connected Franchise Thoughts and Concerns

      So it looks like you can start from Regular Season and Preseason? It would sure be nice if you could start in the Offseason before draft/free agency like you can in NHL(PS3).

      Comment

      • djp73
        Coach Porter Davis
        • Jun 2009
        • 8508

        #4
        i hope we can at least see player ratings/stats during free agency
        ---

        Comment

        • 4thQtrStre5S
          MVP
          • Nov 2013
          • 3054

          #5
          Re: Madden 16: Connected Franchise Thoughts and Concerns

          I like the news of having a combine, and actually wish that it became the sole means to scout players...Outside of experiencing the gameplay adjustments/improvements, this is actually my most anticipated feature...I love the coaching aspect of football and anything added to Madden that will bring that area of the game to the forefront is good for me.

          I also believe the Dynamic Goals could work out to be a very fun addition to the game and, obviously, implemented logically, will not be unrealistic..
          Last edited by 4thQtrStre5S; 06-08-2015, 11:12 AM.

          Comment

          • Danish ram
            Rookie
            • Sep 2005
            • 100

            #6
            Originally posted by 4thQtrStre5S
            I like the news of having a combine, and actually wish that it became the sole means to scout players...Outside of experiencing the gameplay adjustments/improvements, this is actually my most anticipated feature...I love the coaching aspect of football and anything added to Madden that will bring that area of the game to the forefront is good for me.

            I also believe the Dynamic Goals could work out to be a very fun addition to the game and, obviously, implemented logically, will not be unrealistic..
            So you actually believe that in Real life, progression is tied to making plays, like getting a 200 yards rushing and 3 td, can actually make you run faster going forward

            Comment

            • jpdavis82
              All Star
              • Sep 2005
              • 8697

              #7
              Re: Madden 16: Connected Franchise Thoughts and Concerns

              Originally posted by 4thQtrStre5S
              I like the news of having a combine, and actually wish that it became the sole means to scout players...Outside of experiencing the gameplay adjustments/improvements, this is actually my most anticipated feature...I love the coaching aspect of football and anything added to Madden that will bring that area of the game to the forefront is good for me.

              I also believe the Dynamic Goals could work out to be a very fun addition to the game and, obviously, implemented logically, will not be unrealistic..
              Besides how clean the ui is and how much better everything flows, the scouting and draft is my favorite element of CFM this year. Look forward to talking more about scouting and the draft once Shop's part 2 of CFM impressions drops.

              Comment

              • bklyn85
                Rookie
                • Sep 2005
                • 112

                #8
                Re: Madden 16: Connected Franchise Thoughts and Concerns

                Originally posted by Danish ram
                So you actually believe that in Real life, progression is tied to making plays, like getting a 200 yards rushing and 3 td, can actually make you run faster going forward
                I understand where your coming from, but unless you take a little polygonal figure to the digital weight room there has to be some sort of progression system in place. Combining XP (simulating practice, training and film room) and in game accomplishments seems like a fair representation to progress your players no?

                Comment

                • SolidSquid
                  MVP
                  • Aug 2014
                  • 3157

                  #9
                  Re: Madden 16: Connected Franchise Thoughts and Concerns

                  Originally posted by bklyn85
                  I understand where your coming from, but unless you take a little polygonal figure to the digital weight room there has to be some sort of progression system in place. Combining XP (simulating practice, training and film room) and in game accomplishments seems like a fair representation to progress your players no?
                  Guys don't get faster when they get to NFL, stronger yes but not faster or no 40 times would be less important then they are now.

                  Comment

                  • mjavon
                    MVP
                    • Jul 2013
                    • 1518

                    #10
                    Re: Madden 16: Connected Franchise Thoughts and Concerns

                    Originally posted by SolidSquid
                    Guys don't get faster when they get to NFL, stronger yes but not faster or no 40 times would be less important then they are now.
                    Though to be fair, it costs ao many xp to upgrade speed, you can really only increase speed by 1 point per season if you dump ALL of your points into it. I'm not a huge proponent of the xp system, but as long as I can let it run "under the hood" by using auto-progress, it keeps it out of sight and out of mind for me.
                    ----------------------
                    PSN/Steam: southtitan
                    ----------------------

                    Comment

                    • The JareBear
                      Be Good To One Another
                      • Jul 2010
                      • 11574

                      #11
                      Re: Madden 16: Connected Franchise Thoughts and Concerns

                      I appreciate that it looks like things have been streamlined and more efficient. Navigating the scouting/XP menus last year was kind of clunky sometimes.

                      I have posted other thoughts in other threads, but as far as being positive here, it seems great that they cleaned up the UI and made it just an easier/faster experience.
                      "Successful people do not celebrate in the adversity or misfortune of others."

                      OS Blog

                      The Tortured Mind Of A Rockies Fan. In Arenado I Trust.

                      Comment

                      • Paul Heyman Guy
                        Banned
                        • Oct 2014
                        • 118

                        #12
                        Re: Madden 16: Connected Franchise Thoughts and Concerns

                        Originally posted by jpdavis82
                        Besides how clean the ui is and how much better everything flows, the scouting and draft is my favorite element of CFM this year. Look forward to talking more about scouting and the draft once Shop's part 2 of CFM impressions drops.
                        JP let me ask you something regarding the UI. I remember on here a while back someone said this about Madden. "It's just new code layered on old code". What I'm wanting to know is with this streamlining, did that involve getting rid of old broken codes and putting in new codes that are by themselves(meaning its not layered over old code)?

                        It just seems to me streamlining was done in an effort to clean up coding(and that's why things were broke because new code always got added on top of old code and the old code wasn't removed) and make things work better, but easier to add things that were removed or new things(RFA/UFA, fifth year options on rookies, etc).

                        Comment

                        • Danish ram
                          Rookie
                          • Sep 2005
                          • 100

                          #13
                          Originally posted by bklyn85
                          I understand where your coming from, but unless you take a little polygonal figure to the digital weight room there has to be some sort of progression system in place. Combining XP (simulating practice, training and film room) and in game accomplishments seems like a fair representation to progress your players no?
                          I would like a system that puts progression in the hands of the cpu. Progression would work like in fifa, where it is based on playing time, in game grades and talent.
                          They should bring back the old system with a head coach and off /def coordinators with individual modifiers .

                          Comment

                          • SolidSquid
                            MVP
                            • Aug 2014
                            • 3157

                            #14
                            Re: Madden 16: Connected Franchise Thoughts and Concerns

                            Originally posted by Danish ram
                            I would like a system that puts progression in the hands of the cpu. Progression would work like in fifa, where it is based on playing time, in game grades and talent.
                            They should bring back the old system with a head coach and off /def coordinators with individual modifiers .
                            Wow, never thought of adding grades to madden. I think that would make progression/regression a hell of a lot better

                            Comment

                            • 4thQtrStre5S
                              MVP
                              • Nov 2013
                              • 3054

                              #15
                              Re: Madden 16: Connected Franchise Thoughts and Concerns

                              Originally posted by Danish ram
                              I would like a system that puts progression in the hands of the cpu. Progression would work like in fifa, where it is based on playing time, in game grades and talent.
                              They should bring back the old system with a head coach and off /def coordinators with individual modifiers .


                              I would love a player progression system that incorporates Head Coach and Coordinators abilities as teachers..

                              Comment

                              Working...