Oh, absolutely! Again, I'm not really disagreeing with anyone's opinion on this matter. Just discussing it, from both sides, and kind of brainstorming on how it could be done better, while still giving some control to the user.
I can totally see how the XP system gets abused, and becomes unrealistic. Im just also OK with it. While it's not as realistic as it could be, I use it in what I think is a logical sense from a GM/Coach/Player standpoint, because... well that's all I have to work with in the game.
My biggest concern is how it gets changed, if it ever does. I don't like the idea of players having hard caps built into the roster file that says this is as good as they can ever get, no matter what, even though it makes sense realistically, because some guys do hit that ceiling. However, I think that ceiling can vary from team to team as well dependent on coaching, training, better teams/facilities, better schemes etc.
Like you and I have both said, there's a large number of ways for this to work, everyone is going to have their own opinion on it.
It almost needs a separate part of CFM as it's own module of the franchise component really.
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