Madden NFL 16 CFM Impressions - Confidence, Goals, Hub & More (MyMaddenPad)

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  • rtkiii
    Banned
    • Sep 2012
    • 522

    #151
    Re: Madden NFL 16 CFM Impressions - Confidence, Goals, Hub & More (MyMaddenPad)

    You might not have been able to tell but during your Play time jpdavis82 but did you happen to notice if the stat popups that referenced how a player did the game before work properly? When I would play as a player in CFM and they would have that graphic that showed current game stats and last game stats I would mostly see 0s for the previous game stats but current game stats listed fine.

    This function appeared to work a little better in normal CFM games were you were the coach(80% of the time) on M15

    That always bugged the crap out of me.

    Comment

    • N51_rob
      Faceuary!
      • Jul 2003
      • 14805

      #152
      Re: Madden 16 CFM initial impressions by Shopmaster Part 1

      Originally posted by CM Hooe
      Preemptive caveat - I'm not a GameChanger, haven't seen the game, or anything like that. (you know that already, though :-) )

      I'm going to guess that - since Madden NFL continues to not consider the context of stats and only cares about the raw numbers themselves - if you miss the season goal, you miss the season goal and whatever the original consequences are of that remain, be it lack of XP reward, player regression, etc.

      The addition of dynamic goals may offset this some, at least, by allowing for XP bonuses in-game based on how a player is doing. If you've caught two TDs in one game with DJax, for example, maybe there's a dynamic goal for catching a 3rd TD which is worth more XP.
      Sadly this is what I assumed. Just looking for clarification.
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      • jpdavis82
        All Star
        • Sep 2005
        • 8795

        #153
        Re: Madden NFL 16 CFM Impressions - Confidence, Goals, Hub & More (MyMaddenPad)

        Originally posted by rtkiii
        You might not have been able to tell but during your Play time jpdavis82 but did you happen to notice if the stat popups that referenced how a player did the game before work properly? When I would play as a player in CFM and they would have that graphic that showed current game stats and last game stats I would mostly see 0s for the previous game stats but current game stats listed fine.

        This function appeared to work a little better in normal CFM games were you were the coach(80% of the time) on M15

        That always bugged the crap out of me.
        Yes, but I was playing as a coach, Arians.

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        • rtkiii
          Banned
          • Sep 2012
          • 522

          #154
          Re: Madden NFL 16 CFM Impressions - Confidence, Goals, Hub & More (MyMaddenPad)

          any chance the stat over lays stayed onscreen longer so you can actually read and process the stats?

          Comment

          • DeuceDouglas
            Madden Dev Team
            • Apr 2010
            • 4297

            #155
            Re: Madden NFL 16 CFM Impressions - Confidence, Goals, Hub & More (MyMaddenPad)

            Originally posted by jpdavis82
            Yes, but I was playing as a coach, Arians.
            Couple questions...

            Is Larry Ridley still there during the loading screens? I liked the intros with player stats last year but with the new goal loading screens are those gone or do they still appear if you turn off the goal banners/ticker/etc.?

            Comment

            • jpdavis82
              All Star
              • Sep 2005
              • 8795

              #156
              Re: Madden NFL 16 CFM Impressions - Confidence, Goals, Hub & More (MyMaddenPad)

              Originally posted by DeuceDouglas
              Couple questions...

              Is Larry Ridley still there during the loading screens? I liked the intros with player stats last year but with the new goal loading screens are those gone or do they still appear if you turn off the goal banners/ticker/etc.?
              I don't know if I can talk about presentation yet

              Comment

              • DeuceDouglas
                Madden Dev Team
                • Apr 2010
                • 4297

                #157
                Re: Madden NFL 16 CFM Impressions - Confidence, Goals, Hub & More (MyMaddenPad)

                Originally posted by jpdavis82
                I don't know if I can talk about presentation yet
                Gotcha. Will you have some more impressions on scouting when Shop releases his part 2?

                Comment

                • LovejoyOTF
                  Rookie
                  • Nov 2010
                  • 414

                  #158
                  Re: Madden NFL 16 CFM Impressions - Confidence, Goals, Hub & More (MyMaddenPad)

                  any idea when shop is dropping that blog?

                  Comment

                  • jpdavis82
                    All Star
                    • Sep 2005
                    • 8795

                    #159
                    Re: Madden NFL 16 CFM Impressions - Confidence, Goals, Hub & More (MyMaddenPad)

                    Originally posted by LovejoyOTF
                    any idea when shop is dropping that blog?
                    He said hopefully before his show tonight, if not I'm sure he will go over it on the show. In fact I'll do a recap of the show for you guys in a brief transcript form, probably around 10pm est or so.

                    Comment

                    • ggsimmonds
                      Hall Of Fame
                      • Jan 2009
                      • 11235

                      #160
                      Re: Madden NFL 16 CFM Impressions - Confidence, Goals, Hub & More (MyMaddenPad)

                      Each thing I hear makes me even more unhappy.

                      The thing about the goal popups and banners -- Being able to turn them off is not the point. It tells us where the developers wish to take the game and what their focus is. Unlike other sports games this is a big deal for Madden because it seems like they only address a few parts of the game each release.
                      Edit: I can see it now, next year you can earn more exp by comboing moves together! Juke spin? Double the xp!! With neat little graphics where the xp floater is on fire the more moves you string together

                      Another thing that caught my eye and also has me unhappy, confidence resets to 50 each year? Well that is one way to make the confidence mechanic worse.

                      And they have "toned" down goals? So instead of saying gee, seems our goal of 133 catches a year led to problems or bizarre effects, maybe we should rethink our approach, Madden says, blah just make it easier by dropping the goal requirements.

                      This will ruffle some feathers no doubt, but it seems that everyone who complained about not doing as well in online CFM last year got their wish. Congrats, looks like Madden lowered the game to your level. Seems EA is trying their best to make everyone good at the game. Cause we are all winners you know
                      Last edited by ggsimmonds; 06-09-2015, 04:45 PM.

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                      • Hooe
                        Hall Of Fame
                        • Aug 2002
                        • 21555

                        #161
                        Re: Madden NFL 16 CFM Impressions - Confidence, Goals, Hub & More (MyMaddenPad)

                        Originally posted by ggsimmonds
                        Another thing that caught my eye and also has me unhappy, confidence resets to 50 each year? Well that is one way to make the confidence mechanic worse.
                        Literally the first I've heard this information. Where did you hear this?

                        Last I heard there were new confidence-building activities for confidence-deficient teams in the preseason, but that's it.

                        Comment

                        • ggsimmonds
                          Hall Of Fame
                          • Jan 2009
                          • 11235

                          #162
                          Re: Madden NFL 16 CFM Impressions - Confidence, Goals, Hub & More (MyMaddenPad)

                          Originally posted by CM Hooe
                          Literally the first I've heard this information. Where did you hear this?

                          Last I heard there were new confidence-building activities for confidence-deficient teams in the preseason, but that's it.
                          JP said it earlier in this thread. I'll try to find his post and then edit this one with the quote and #

                          Edit: Post #40
                          Originally posted by jpdavis82
                          I believe so and to answer the question about confidence, I believe it resets to 50 each season now. With that being said, we talked to the devs about trying to make confidence less fluid so a guy like Aaron Rodgers would almost never go below 85 confidence. The key to making every rookie not be a 99 is the dev trait and there was some work done in that realm.
                          I know some guys asked for this, but I am opposed to it.
                          Last edited by ggsimmonds; 06-09-2015, 04:53 PM.

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                          • jhigginsluckow
                            Rookie
                            • Oct 2014
                            • 174

                            #163
                            Re: Madden NFL 16 CFM Impressions - Confidence, Goals, Hub & More (MyMaddenPad)

                            I haven't read the whole thread to see if someone has mentioned this, but - and I know this would be taking the series an entirely different direction - have we thought about getting rid of ratings altogether? I mean if we want realism, coaches/GMs/owners don't get a spreadsheet of who is faster than who, stronger than who, etc. Sure, you can look at a 40 time, but even then it is often misleading. If a coach wants to know who his best deep threats are, they have to watch them in practice, and in games and actually SEE if a player is continually beating his opponent deep down the field.

                            This would make practice mode actually relevant. Who should be your back up receiver? Better throw him some balls in practice and see if he can catch. Playing the preseason games are necessary. Heck, going with a veteran guy in a big moment who you know will catch the ball because you've seen him do it a thousand times throughout his career becomes the smarter play than playing a rookie, because now you no longer can see "oh, the rookie has a 90 catch, so he'll be fine". You won't know. That will be the suspense of putting him out there.

                            And it just opens up so many more avenues. Now, each player can have a randomly bad game, or below average season, or whatever the case may be, and it's up to the coach to recognize this. Whereas before, you knew which guys would perform for you every year, every game, every down.

                            Comment

                            • bcruise
                              Hall Of Fame
                              • Mar 2004
                              • 23274

                              #164
                              Re: Madden NFL 16 CFM Impressions - Confidence, Goals, Hub & More (MyMaddenPad)

                              Originally posted by ggsimmonds
                              Another thing that caught my eye and also has me unhappy, confidence resets to 50 each year? Well that is one way to make the confidence mechanic worse.
                              Assuming this is true (like Hooe, I haven't seen it officially stated)...

                              You believe that confidence, as a rating increasing-decreasing mechanic, should carry over from year-to-year? Having played in a couple of CFM's this past season and seen the effect of confidence week-to-week on ratings and player performance over 5 seasons, I STRONGLY disagree. I really don't think NFL players who have a bad year just mope about in the offseason and come in to the next season with the exact same angst about their play, and have it affect their performance again. This, on top of the regression they were likely to suffer from a poor season, makes closing out a season at 0 confidence a death spiral (at least, as the system was last year).

                              That was what happened last year, and I hope it's changed like you were implying it has.

                              Comment

                              • Hooe
                                Hall Of Fame
                                • Aug 2002
                                • 21555

                                #165
                                Re: Madden NFL 16 CFM Impressions - Confidence, Goals, Hub & More (MyMaddenPad)

                                Originally posted by ggsimmonds
                                JP said it earlier in this thread. I'll try to find his post and then edit this one with the quote and #

                                Edit: Post #40

                                I know some guys asked for this, but I am opposed to it.
                                I see. Thanks for tracking that down.

                                Personally, (assuming this is in-fact the case) I would have rather seen them normalize the confidence values as to regress them all back towards 50, but still leave some consequence for poor play the season prior. I'm still admittedly not sure where I fall on this issue.

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