Madden 16: Connected Franchise Thoughts and Concerns

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  • jpdavis82
    All Star
    • Sep 2005
    • 8788

    #16
    Re: Madden 16: Connected Franchise Thoughts and Concerns

    Originally posted by Paul Heyman Guy
    JP let me ask you something regarding the UI. I remember on here a while back someone said this about Madden. "It's just new code layered on old code". What I'm wanting to know is with this streamlining, did that involve getting rid of old broken codes and putting in new codes that are by themselves(meaning its not layered over old code)?

    It just seems to me streamlining was done in an effort to clean up coding(and that's why things were broke because new code always got added on top of old code and the old code wasn't removed) and make things work better, but easier to add things that were removed or new things(RFA/UFA, fifth year options on rookies, etc).
    I don't know the answer to that question, but I do know the UI is MUCH smoother and faster now. There's really no slowdown at all. I know there was a lot done in streamlining the UI and fixing the things that didn't work before like confidence and regression and goals. Not only did they want them to work, they want them to make sense, that's a theme across CFM this year, does it work and does it make sense in a simulation standpoint Personally I'm more of a gameplay & presentation guy when I play, not all about stats and simulation and all that. Can't talk about that stuff yet, just the stuff mentioned in the article by Shop. You can probably ask some of the other GC's about things like sim stats, regression, confidence, goals etc...
    Last edited by jpdavis82; 06-08-2015, 06:53 PM.

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    • dkp23
      Rookie
      • May 2008
      • 289

      #17
      Re: Madden 16: Connected Franchise Thoughts and Concerns

      my concern is its all cosmetic changes, but nothing improved on the finance system and also how CFM works. The finance system was broke and they didnt think anything was wrong with it last year and all we got is some blurb that says small market teams will get extra money. We'll see what they changed, but the entire detail of the finance system for owner mode was broken and illogical which is why the thread about owner mode was like hundreds of pages long.

      Only good thing they added was being able to practice with your team, but i am sure the progression system is still broken and allowing somebody to improve speed from 85 to 95 if they solely focused on speed. Dont get me started on the confidence system.

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      • SolidSquid
        MVP
        • Aug 2014
        • 3159

        #18
        Re: Madden 16: Connected Franchise Thoughts and Concerns

        Originally posted by dkp23
        my concern is its all cosmetic changes, but nothing improved on the finance system and also how CFM works. The finance system was broke and they didnt think anything was wrong with it last year and all we got is some blurb that says small market teams will get extra money. We'll see what they changed, but the entire detail of the finance system for owner mode was broken and illogical which is why the thread about owner mode was like hundreds of pages long.

        Only good thing they added was being able to practice with your team, but i am sure the progression system is still broken and allowing somebody to improve speed from 85 to 95 if they solely focused on speed. Dont get me started on the confidence system.
        The changes to UI are nice but I feel that's something you worry about after you get the mode nailed down.

        I only play as a coach never as an owner can you explain the finance issue?

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        • jpdavis82
          All Star
          • Sep 2005
          • 8788

          #19
          Re: Madden 16: Connected Franchise Thoughts and Concerns

          Originally posted by SolidSquid
          The changes to UI are nice but I feel that's something you worry about after you get the mode nailed down.

          I only play as a coach never as an owner can you explain the finance issue?
          I think I know what you guys are talking about and I believe it was addressed.

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          • jpdavis82
            All Star
            • Sep 2005
            • 8788

            #20
            Re: Madden 16: Connected Franchise Thoughts and Concerns

            Originally posted by dkp23
            my concern is its all cosmetic changes, but nothing improved on the finance system and also how CFM works. The finance system was broke and they didnt think anything was wrong with it last year and all we got is some blurb that says small market teams will get extra money. We'll see what they changed, but the entire detail of the finance system for owner mode was broken and illogical which is why the thread about owner mode was like hundreds of pages long.

            Only good thing they added was being able to practice with your team, but i am sure the progression system is still broken and allowing somebody to improve speed from 85 to 95 if they solely focused on speed. Dont get me started on the confidence system.
            Lots of work on the confidence system was done, speed is VERY hard to progress now.

            FYI the major regression in speed was a bug, was never intended to regress as much as it was once players hit 30. Like I said in other posts, players were regressing about 1-2 pts in speed after 30 when we played.
            Last edited by jpdavis82; 06-09-2015, 07:47 AM.

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            • Step2001
              Pro
              • Jul 2006
              • 573

              #21
              Speed, you can't teach it, either you have it of you don't.

              Not feeling the new menu and set-up. Right now, the lack of any fan feedback or media (twitter), if it stands, hurts CFM (my opinion).

              I know more info is coming, I hope I'm wrong..............

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              • jpdavis82
                All Star
                • Sep 2005
                • 8788

                #22
                Re: Madden 16: Connected Franchise Thoughts and Concerns

                Originally posted by Step2001
                Speed, you can't teach it, either you have it of you don't.

                Not feeling the new menu and set-up. Right now, the lack of any fan feedback or media (twitter), if it stands, hurts CFM (my opinion).

                I know more info is coming, I hope I'm wrong..............
                The twitter feed is still there it's just not in the main hub because it was making the menus very sluggish, if you're talking about fan feedback in owner mode that's there too, nothing is being removed, only added upon.

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                • oneamongthefence
                  Nothing to see here folks
                  • Apr 2009
                  • 5683

                  #23
                  Re: Madden 16: Connected Franchise Thoughts and Concerns

                  Hey jp besides speed regression problems, how was qb accuracy regression? This might have been a bug too since throw power never dropped but it was annoying when Eli Manning, Drew Brees, Tony Romo, etc all had accuracy in the 60's when they retired.
                  Because I live in van down by the river...

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                  • jpdavis82
                    All Star
                    • Sep 2005
                    • 8788

                    #24
                    Re: Madden 16: Connected Franchise Thoughts and Concerns

                    Originally posted by oneamongthefence
                    Hey jp besides speed regression problems, how was qb accuracy regression? This might have been a bug too since throw power never dropped but it was annoying when Eli Manning, Drew Brees, Tony Romo, etc all had accuracy in the 60's when they retired.
                    Not really sure but I believe regression was tuned across the board.

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                    • Step2001
                      Pro
                      • Jul 2006
                      • 573

                      #25
                      JP, is everything "Connected" in CFM?

                      Will Pre-Season, Reg Season, Post Season, Super Bowl have their own specific Audio Presentation?

                      Has Pre-Game & Halftime presentation been improved visual & audio?

                      Will Injuries be discussed during Pre-Game, Halftime of Games?

                      Will injuries be evaluated after the game and diagnosis be given then, instead of during game?

                      Will Injuries carryover into the following season?

                      Did they add the PUP list for those players who are still recovering from injuries?

                      Have injuries been worked on, adding pulls, strains, re-aggravating injuries during Pre-Game Warm-ups, etc. etc.?

                      8 man Practice Squad?

                      46 man Game Day Roster?

                      Was Twitter feed expanded? Adding comments to any re-signings, signings, release/cuts, trades, retirements, etc. etc. Example: in my Madden '15 CFM Romo retired, but nothing was said, why, because he had a OVR rating of a 65? That's not right.

                      Will previous years stats pop-up when players shown during 1st Pre-Season game & First Reg Season Game?

                      Will a team be mentioned as the Defending Super Bowl Champs in Audio?

                      Will I get a trophy case? Will I get a new banner hanging in my stadium for Post Season accomplishments?

                      Will the players from the Madden Created Draft classes be discussed more, I guess more noteworthy as the new stars of the league? Those Draft Stories end after the Draft.......they need to keep going.
                      Audio needs to point out teams drafted players and how they're cornerstone players for that teams future.

                      During post season, will player's post season stats pop-up? (most notably QB post season record)

                      Will Coaches have Super Bowl record appear on their pop-up?

                      Has New Draft Presentation been added? Will we see the Commish at the podium announce the selection or trade, then announce that team selection. Then player (if attending the draft) walk out and pose with the Commish holding up a team Jersey.

                      Owner's mode: Selling Player's jersey's, popular players, has this been tweaked? I've drafted 5th rd. WR's with high popularity that did nothing, but their jersey's sold. Fine for a year, but with little to hardly any P.T. the sales and popularity should fall off.....

                      A tighter salary cap w/players asking for BIG Dollar contracts w/huge signing bonus, early in FA?


                      All players have different ceilings as far as how high their OVR can go, correct, Curious? I tend to ignore the OVR and go with how the player plays in my system and what I'm trying to do on Offense & Defense.
                      Last edited by Step2001; 06-10-2015, 05:00 AM.

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                      • Aggies7
                        All Star
                        • Jan 2005
                        • 9495

                        #26
                        Re: Madden 16: Connected Franchise Thoughts and Concerns

                        Step, Not speaking for JP, but I'm sure that will be covered later on in Presentation and he probably can't answer those yet.

                        Great questions though, as I'm wondering a lot of the same
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                        • Paul Heyman Guy
                          Banned
                          • Oct 2014
                          • 117

                          #27
                          Re: Madden 16: Connected Franchise Thoughts and Concerns

                          Originally posted by jpdavis82
                          Besides how clean the ui is and how much better everything flows, the scouting and draft is my favorite element of CFM this year. Look forward to talking more about scouting and the draft once Shop's part 2 of CFM impressions drops.
                          It's Wednesday and that still hasn't been posted. Wasn't it supposed to have gone up Tuesday?

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                          • Step2001
                            Pro
                            • Jul 2006
                            • 573

                            #28
                            Re: Madden 16: Connected Franchise Thoughts and Concerns

                            Originally posted by Aggies7
                            Step, Not speaking for JP, but I'm sure that will be covered later on in Presentation and he probably can't answer those yet.

                            Great questions though, as I'm wondering a lot of the same


                            Yeah, but it doesn't hurt to ask. E3, will that be the info dump by EA on Madden 16, or will we have to wait as this drags on through August?

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                            • Aggies7
                              All Star
                              • Jan 2005
                              • 9495

                              #29
                              Re: Madden 16: Connected Franchise Thoughts and Concerns

                              Originally posted by Step2001
                              Yeah, but it doesn't hurt to ask. E3, will that be the info dump by EA on Madden 16, or will we have to wait as this drags on through August?

                              That's another good question. I have no clue what EA plans to reveal at E3. JP might know so you'll have to wait on him.
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                              • jpdavis82
                                All Star
                                • Sep 2005
                                • 8788

                                #30
                                Re: Madden 16: Connected Franchise Thoughts and Concerns

                                Originally posted by Aggies7
                                That's another good question. I have no clue what EA plans to reveal at E3. JP might know so you'll have to wait on him.
                                I believe most info will be released by E3, some of these questions will be answered once people start releasing E3 gameplay from the show floor. One thing to keep in mind, presentation is usually the last thing added into the game, so everything won't necessarily be in or as polished at E3.

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