Madden NFL 16 CFM Impressions - Confidence, Goals, Hub & More (MyMaddenPad)

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  • Primo80
    Rookie
    • Aug 2014
    • 105

    #166
    Re: Madden NFL 16 CFM Impressions - Confidence, Goals, Hub & More (MyMaddenPad)

    Originally posted by jhigginsluckow
    I haven't read the whole thread to see if someone has mentioned this, but - and I know this would be taking the series an entirely different direction - have we thought about getting rid of ratings altogether? I mean if we want realism, coaches/GMs/owners don't get a spreadsheet of who is faster than who, stronger than who, etc. Sure, you can look at a 40 time, but even then it is often misleading. If a coach wants to know who his best deep threats are, they have to watch them in practice, and in games and actually SEE if a player is continually beating his opponent deep down the field.

    This would make practice mode actually relevant. Who should be your back up receiver? Better throw him some balls in practice and see if he can catch. Playing the preseason games are necessary. Heck, going with a veteran guy in a big moment who you know will catch the ball because you've seen him do it a thousand times throughout his career becomes the smarter play than playing a rookie, because now you no longer can see "oh, the rookie has a 90 catch, so he'll be fine". You won't know. That will be the suspense of putting him out there.

    And it just opens up so many more avenues. Now, each player can have a randomly bad game, or below average season, or whatever the case may be, and it's up to the coach to recognize this. Whereas before, you knew which guys would perform for you every year, every game, every down.
    Oh yes. I think about that all the time. I think its absolutely insane that madden still uses numerical ratings to describe how a player works in game. I see the need for it on the simulation game, and obviously computers operate with 1's and 0's. Even letter grades are 0-100. But not having abilities or even tendencies assigned to players doesnt help players come to life.

    It doesnt work because low ratings arent represented through animations. If a character has a low spin rating, he should be likely to fall down when trying to spin. A low CIT should give a player alligator arms. Undesirable traits arent recorded in motion capture. There are only successful individual (not tackle related) animations. A player appears to do the correct movement, the only failures appear when the ball does something unexpected. Reaching out for overthrown passes is a start, i guess.

    I havent seen anything im minutely interested in with the info so far but thats not a bad thing. We havent seen it in motion. With this season, im pretty confident that the new dev team will take it in a direction a lot of us here will appreciate.

    Comment

    • jpdavis82
      All Star
      • Sep 2005
      • 8795

      #167
      Re: Madden NFL 16 CFM Impressions - Confidence, Goals, Hub & More (MyMaddenPad)

      Originally posted by CM Hooe
      I see. Thanks for tracking that down.

      Personally, (assuming this is in-fact the case) I would have rather seen them normalize the confidence values as to regress them all back towards 50, but still leave some consequence for poor play the season prior. I'm still admittedly not sure where I fall on this issue.
      Guys, sorry I guess I forgot to include this, but that's only if your confidence drops below 50. They have it tied to OVR and consistency rating too so certain guys won't drop much at all like Aaron Rogers or Tom Brady.
      Last edited by jpdavis82; 06-09-2015, 05:19 PM.

      Comment

      • Skyboxer
        Donny Baseball!
        • Jul 2002
        • 20302

        #168
        Re: Madden NFL 16 CFM Impressions - Confidence, Goals, Hub & More (MyMaddenPad)

        How and why would confidence have a curve based on who the player is?
        So if Brady has a horrible year.. just because his overall/consistency is high he won't be affected as much confidence wise as someone else?
        The more I hear the more this keeps going more away from any type of sim aspect.
        And Sim I guess is overused.. so what I mean is realism aspect.

        To be fair though, until ratings are hidden and we and CPU make decisions based on what we see and how the player performs (STATS!), instead of a number tied to them it will probably be a half baked method.

        We'll see what else we learn until August.
        Joshua:
        "D.O.D. pension files indicate current mailing as: Dr. Robert Hume,
        a.k.a. Stephen W. Falken, 5 Tall Cedar Road, Goose Island, Oregon"


        Skyboxer OS TWITCH
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        • DeuceDouglas
          Madden Dev Team
          • Apr 2010
          • 4297

          #169
          Re: Madden NFL 16 CFM Impressions - Confidence, Goals, Hub & More (MyMaddenPad)

          Any word on whether or not half sacks or tackle assists are working again?

          Comment

          • jpdavis82
            All Star
            • Sep 2005
            • 8795

            #170
            Re: Madden NFL 16 CFM Impressions - Confidence, Goals, Hub & More (MyMaddenPad)

            Originally posted by Skyboxer
            How and why would confidence have a curve based on who the player is?
            So if Brady has a horrible year.. just because his overall/consistency is high he won't be affected as much confidence wise as someone else?
            The more I hear the more this keeps going more away from any type of sim aspect.
            And Sim I guess is overused.. so what I mean is realism aspect.

            To be fair though, until ratings are hidden and we and CPU make decisions based on what we see and how the player performs (STATS!), instead of a number tied to them it will probably be a half baked method.

            We'll see what else we learn until August.
            Idk about that I mean if Brady or Rodgers throw 40 INTs in a season yeah there should be a drop in confidence but if they throw 2-3 picks in a game it barely affects them. Like I said earlier things make a lot more sense. I'd encourage everyone to try not to jump to any conclusions about CFM right now because NDA is keeping everything very vague as far as info available. Maybe I'm not doing a good job explaining things but that's so I don't say too much and go beyond the boundaries of NDA.
            Last edited by jpdavis82; 06-09-2015, 07:18 PM.

            Comment

            • Big FN Deal
              Banned
              • Aug 2011
              • 5993

              #171
              Re: Madden NFL 16 CFM Impressions - Confidence, Goals, Hub & More (MyMaddenPad)

              Originally posted by jhigginsluckow
              I haven't read the whole thread to see if someone has mentioned this, but - and I know this would be taking the series an entirely different direction - have we thought about getting rid of ratings altogether? I mean if we want realism, coaches/GMs/owners don't get a spreadsheet of who is faster than who, stronger than who, etc. Sure, you can look at a 40 time, but even then it is often misleading. If a coach wants to know who his best deep threats are, they have to watch them in practice, and in games and actually SEE if a player is continually beating his opponent deep down the field.

              This would make practice mode actually relevant. Who should be your back up receiver? Better throw him some balls in practice and see if he can catch. Playing the preseason games are necessary. Heck, going with a veteran guy in a big moment who you know will catch the ball because you've seen him do it a thousand times throughout his career becomes the smarter play than playing a rookie, because now you no longer can see "oh, the rookie has a 90 catch, so he'll be fine". You won't know. That will be the suspense of putting him out there.

              And it just opens up so many more avenues. Now, each player can have a randomly bad game, or below average season, or whatever the case may be, and it's up to the coach to recognize this. Whereas before, you knew which guys would perform for you every year, every game, every down.
              Yeah man many of us have been advocating for an option to hide numeric ratings for many years, to no avail. It would instantly add so much immersion and personal depth. Just like in real sports, everyone would have their own system or POV about which players are best.

              Alas this option as been asked for and denied because, at least back then, Tiburon believes hidden ratings are too difficult, even for those asking for the option, without them providing us some other system to differentiate players.
              We can't/couldn't even have this option because in spite of saying we want it and why, along with Madden devs saying they could easily add it, they also say it would make the game too hard for us. That's a theme around this game with regard to realism, even though we ask for it, they claim we don't really want it because it makes the game too hard. I'm close to ranting so I'll close this out but I play sports games for a challenge and critical thinking, that's what I find fun.

              Comment

              • Skyboxer
                Donny Baseball!
                • Jul 2002
                • 20302

                #172
                Re: Madden NFL 16 CFM Impressions - Confidence, Goals, Hub & More (MyMaddenPad)

                Originally posted by jpdavis82
                Idk about that I mean if Brady or Rodgers throw 40 INTs in a season yeah there should be a drop in confidence but if they throw 2-3 picks in a game it barely affects them. Like I said earlier things make a lot more sense. I'd encourage everyone to try not to jump to any conclusions about CFM right now because NDA is keeping everything very vague as far as info available. Maybe I'm not doing a good job explaining things but that's so I don't say too much and go beyond the boundaries of NDA.
                Just feel to many things non related are affecting each other.
                Goals affecting ratings etc.. make zero sense.

                And again until Madden gets away with game management made by ratings instead of results on the field we'll have to deal with the shortcomings.

                I'll certainly enjoy whatever it brings as it will always be a Madden game.
                Joshua:
                "D.O.D. pension files indicate current mailing as: Dr. Robert Hume,
                a.k.a. Stephen W. Falken, 5 Tall Cedar Road, Goose Island, Oregon"


                Skyboxer OS TWITCH
                STEAM
                PSN: Skyboxeros
                SWITCH 8211-0709-4612
                XBOX Skyboxer OS

                Comment

                • ggsimmonds
                  Hall Of Fame
                  • Jan 2009
                  • 11235

                  #173
                  Re: Madden NFL 16 CFM Impressions - Confidence, Goals, Hub & More (MyMaddenPad)

                  Originally posted by bcruise
                  Assuming this is true (like Hooe, I haven't seen it officially stated)...

                  You believe that confidence, as a rating increasing-decreasing mechanic, should carry over from year-to-year? Having played in a couple of CFM's this past season and seen the effect of confidence week-to-week on ratings and player performance over 5 seasons, I STRONGLY disagree. I really don't think NFL players who have a bad year just mope about in the offseason and come in to the next season with the exact same angst about their play, and have it affect their performance again. This, on top of the regression they were likely to suffer from a poor season, makes closing out a season at 0 confidence a death spiral (at least, as the system was last year).

                  That was what happened last year, and I hope it's changed like you were implying it has.
                  Originally posted by CM Hooe
                  I see. Thanks for tracking that down.

                  Personally, (assuming this is in-fact the case) I would have rather seen them normalize the confidence values as to regress them all back towards 50, but still leave some consequence for poor play the season prior. I'm still admittedly not sure where I fall on this issue.
                  Originally posted by jpdavis82
                  Guys, sorry I guess I forgot to include this, but that's only if your confidence drops below 50. They have it tied to OVR and consistency rating too so certain guys won't drop much at all like Aaron Rogers or Tom Brady.
                  I think a drift towards 50, like a soft reset would be best. No, players who had bad years don't just mope about in the offseason and come back with the same amount of confidence; but they also don't completely forget either.

                  And why should confidence only reset if it is below 50? What is the rational for that? It should go both ways. I don't want to see a league full of extremely confident players.

                  Comment

                  • jpdavis82
                    All Star
                    • Sep 2005
                    • 8795

                    #174
                    Re: Madden NFL 16 CFM Impressions - Confidence, Goals, Hub & More (MyMaddenPad)

                    Originally posted by ggsimmonds
                    I think a drift towards 50, like a soft reset would be best. No, players who had bad years don't just mope about in the offseason and come back with the same amount of confidence; but they also don't completely forget either.

                    And why should confidence only reset if it is below 50? What is the rational for that? It should go both ways. I don't want to see a league full of extremely confident players.
                    I guess I should have paid more attention to these things, like I said I was mostly focused on gameplay and presentation. I don't have definitive answers on this, so let's wait until I find out more info or more info is released. I probably am getting confused about some of it, because it's not making a lot of sense the more I think of it and like you mentioned, the league shouldn't be full of confident players. I do know there are drills in game prep to earn confidence and I know practice doesn't affect confidence or xp.

                    Comment

                    • LovejoyOTF
                      Rookie
                      • Nov 2010
                      • 414

                      #175
                      Re: Madden NFL 16 CFM Impressions - Confidence, Goals, Hub & More (MyMaddenPad)

                      hope shop puts that blog up soon! looking forward to reading about the scouting/draft e.t.c.

                      Comment

                      • jmurphy31
                        MVP
                        • Jun 2008
                        • 2803

                        #176
                        Re: Madden NFL 16 CFM Impressions - Confidence, Goals, Hub & More (MyMaddenPad)

                        Originally posted by LovejoyOTF
                        hope shop puts that blog up soon! looking forward to reading about the scouting/draft e.t.c.
                        When is it supposed to drop again?

                        Comment

                        • jpdavis82
                          All Star
                          • Sep 2005
                          • 8795

                          #177
                          Re: Madden NFL 16 CFM Impressions - Confidence, Goals, Hub & More (MyMaddenPad)

                          Originally posted by jmurphy31
                          When is it supposed to drop again?
                          Yesterday lol, should be up today though. Shop's a good guy, I called in on the show last night and he let me stay on the show for like 20 minutes. We talked a little about scouting and the draft, mostly about E3 expectations and competition in sports games though. I believe Shop and Mad talked about scouting and the draft throughout the show.

                          Comment

                          • jmurphy31
                            MVP
                            • Jun 2008
                            • 2803

                            #178
                            Re: Madden NFL 16 CFM Impressions - Confidence, Goals, Hub & More (MyMaddenPad)

                            Thanks. Looking forward to E3. JP, besides gameplay improvements you've been touting, will we be suprised by anything at E3.

                            Comment

                            • jpdavis82
                              All Star
                              • Sep 2005
                              • 8795

                              #179
                              Re: Madden NFL 16 CFM Impressions - Confidence, Goals, Hub & More (MyMaddenPad)

                              Originally posted by jmurphy31
                              Thanks. Looking forward to E3. JP, besides gameplay improvements you've been touting, will we be suprised by anything at E3.
                              Attention to detail

                              Comment

                              • jmurphy31
                                MVP
                                • Jun 2008
                                • 2803

                                #180
                                Re: Madden NFL 16 CFM Impressions - Confidence, Goals, Hub & More (MyMaddenPad)

                                Originally posted by jpdavis82
                                Attention to detail
                                Hopefully in the presentation department

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