Oh yes. I think about that all the time. I think its absolutely insane that madden still uses numerical ratings to describe how a player works in game. I see the need for it on the simulation game, and obviously computers operate with 1's and 0's. Even letter grades are 0-100. But not having abilities or even tendencies assigned to players doesnt help players come to life.
It doesnt work because low ratings arent represented through animations. If a character has a low spin rating, he should be likely to fall down when trying to spin. A low CIT should give a player alligator arms. Undesirable traits arent recorded in motion capture. There are only successful individual (not tackle related) animations. A player appears to do the correct movement, the only failures appear when the ball does something unexpected. Reaching out for overthrown passes is a start, i guess.
I havent seen anything im minutely interested in with the info so far but thats not a bad thing. We havent seen it in motion. With this season, im pretty confident that the new dev team will take it in a direction a lot of us here will appreciate.

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