Project CARS Review (Xbox One/Playstation 4)

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  • RunN1st
    MVP
    • Oct 2002
    • 2906

    #31
    Re: Project CARS Review (Xbox One/Playstation 4)

    Originally posted by BobbyColtrane
    I agree with everything you said except using Automatic Transmission. You can control your RPMs so much better with manual, it adds another layer of control. You might as well learn it ASAP.
    If you have a wheel then I agree, with a controller it becomes finger yoga and you will have to ice your hand afterwards.
    "The older I get, the faster I was!"
    PSN: RunN1st

    Comment

    • Sheba2011
      MVP
      • Oct 2013
      • 2353

      #32
      I am not into hardcore racing games, more of a Forza Horizon type, but this game looks sick! Might have to give it a shot down the line. The lack of cars is kind of a concern for me but hopefully they have some DLC to add more in.

      Comment

      • MarioS1978
        Rookie
        • Jun 2015
        • 6

        #33
        A must buy, people. I really can recommend,

        Comment

        • Chairman7w
          MVP
          • Mar 2006
          • 1490

          #34
          Re: Project CARS Review (Xbox One/Playstation 4)

          Tell me about it. Started an online race the other night, and as soon as it started, the guy in front of me never moved (it was like he dropped his controller), so I tried to push him out of the way, and I got a penalty and was essentially out of the race. WTF?

          GGrrrrrrrrrrrr....

          Originally posted by SinisterAlex
          We really need to start racing together. I'm getting so pissed off with these idiots online. I'm always getting smashed into when I corner and on straights. So frustrating when you're holding a podium position and get knocked off the track by some moron who tries to take you inside where there's absolutely no track available....

          I let off quite a few f-bombs during my last session. Just downright frustrating. Oh also getting bumped off the starting grid too. I'm already 15 seconds behind and I haven't even crossed the start line yet....

          Comment

          • NINJAK2
            *S *dd*ct
            • Jan 2003
            • 6185

            #35
            Re: Project CARS Review (Xbox One/Playstation 4)

            Originally posted by Trevelyan
            I really can't figure out what people love about the AI. Yes, they don't stick to the driving line so it creates some excitement, but thats quickly taken away by their willingness to plow you off the road. Not bump, but full speed hit you off the road. Not a great experience.
            I love this game but sometimes I feel the same way Trevelyan. Sometimes it reminds me of an old game called "Apex" on the Original Xbox where these cars would sometimes ram into you and suffer no consequence or speed drop or drive off track and still maintain optimum speed. I am playing on default out of box settings with no changes to A.I. settings. I can't stop playing this game regardless of this. SMS did a solid job..
            EA and 2k have the unfortunate task of trying to balance on a tightrope of fun and sim while trying not to fall 10,000 feet to their death. Instead of a safety net waiting down below there will just be angry customers quick to move out of the way and talk of their failure.

            Comment

            • TCrouch
              MVP
              • Jul 2002
              • 4819

              #36
              Re: Project CARS Review (Xbox One/Playstation 4)

              I disagree with the comments about the AI. Not to sound condescending (even though I know it will, but it's not my intention), but 90% of the time when I read something like that, and then see the person racing, they're putting themselves in horrible positions that they really shouldn't be in in the first place. The AI in this game races very tough, and if you try to dive bomb them and get too aggressive, they will easily punt you. But I have amazing fights with the AI that can last 5 or 6 corners side by side and don't have many instances where they just ram me off the road.

              What they WILL do is race you just as hard as you race them. If I screw up and door check one, they'll return the favor. But an example of a hard fight is like this, where I had to keep putting myself in a better position to complete the pass:

              Twitch is the world's leading video platform and community for gamers.


              Many times it's an awareness or perspective issue. It's easy to get mad at the AI car for cutting down into you, but when you take a step back and look at where the pass attempt was made, in real life you really shouldn't be attempting a pass there. If you find that you exhibit a bit more patience and attack them in genuine passing locations, the racing is pretty sublime, IMO.
              Last edited by TCrouch; 06-11-2015, 09:27 AM.

              Comment

              • NINJAK2
                *S *dd*ct
                • Jan 2003
                • 6185

                #37
                Re: Project CARS Review (Xbox One/Playstation 4)

                I agree tc. That statement comes off as very condescending. It's not about me trying to pass them it's the other way around. I know about not driving like need for speed and not driving like a mad man trying to pass cars at random. I'm happy they aren't ramming you off the road but it's a poor assumption on your point to automatically assume it's everyone else's fault they are experiencing what they are. Like I said in previous post it may be due to the out of box settings I have and others have adjusted A.I. Not saying the a.I. is bad.
                EA and 2k have the unfortunate task of trying to balance on a tightrope of fun and sim while trying not to fall 10,000 feet to their death. Instead of a safety net waiting down below there will just be angry customers quick to move out of the way and talk of their failure.

                Comment

                • TCrouch
                  MVP
                  • Jul 2002
                  • 4819

                  #38
                  Re: Project CARS Review (Xbox One/Playstation 4)

                  I would like to see some examples of that AI behavior, even out of the box. What car class? What track? What corners were the passes attempted in?

                  I think the starts are absolute madhouses in almost everything, but I have yet to see the AI just wildly start swinging around the track and ramming people off the road like I see explained above.

                  You're 100% on point with the weird contact physics and the CPU's playing on a different set of rules. If they go off track they can continue as if nothing happened, but if the player gets two wheels off track, it's a huge speed penalty. And the "glued to the rear bumper and unable to steer" stuff is bizarre.

                  But to read complaints that the AI plow you off the road (my comment was more directed at Trevelyan's initial complaint that you quoted, and not yours directly) seems a bit excessive. From what you said in yours, we have pretty much the same feelings. Some of the time, the physics that seem to apply to humans and not the AI irritate me, but it never gets to be too much. And I never see them wildly plow me off the road, which makes me wonder what's going on there in the initial poster's comment.

                  Comment

                  • Ebpmd
                    MVP
                    • Dec 2013
                    • 1191

                    #39
                    Re: Project CARS Review (Xbox One/Playstation 4)

                    This is the first I've heard of this game. I'm not a huge racing fan. Can you do a career in an INDY car series? Or are the open wheeled careers just F1?

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